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The 2nd Hero City E-Sports Carnival comes to a close

The Second Hero City E-Sports Carnival and National E-Sports Association Challenge and the First Wuhan University E-Sports Games came to an end in Han. In order to help Wuhan accelerate the construction of an "E-Sports Capital" and seize the opportunity for e-Sports With new opportunities for the development of the competitive industry, we will continue to improve the industrial ecology and lead the high-quality development of Wuhan's cultural industry. Wuhan Cultural Investment Group has joined hands with 33 provincial and municipal e-sports associations across the country and 56 universities in Wuhan to organize activities around the "Hero City·Hero Gathering" With the theme, a "trinity" e-sports event including e-sports events, industry forums, and online live broadcasts was held. Due to the needs of epidemic prevention and control, this Hero City E-Sports Carnival, the National E-Sports Association Challenge, and the first Wuhan University E-Sports Games will be conducted live online.

On January 23, after the light show, the e-sports dance show "Hero", full of national trends, opened, "Life is not a game for one person. Let's fight together, surpass together, and kill together, sup brothers... ”, modern dance is combined with traditional art performance lion dance, while including League of Legends elements and Hubei traditional culture, Wuhan’s youthful vitality and e-sports energy are also reflected.

Industry Forum—Wuhan University E-Sports Ecosystem Seminar was successfully held on January 22. On the day of the competition, the 4 Association Cup city teams that emerged from the one-month audition in 12 major cities across the country and the top 4 Wuhan University E-Sports Games selected from 56 Wuhan university teams presented the Wonderful game.

The top four teams in the Association Cup are the New Hope Huorun team from Chengdu, the first Hero City E-Sports Carnival champion KA team from Wuhan, the No. 1 Deep Affection team from Nanning and the TC team from Changsha.

In the competition between the Changsha TC team and the Chengdu New Hope Huorun team for the Association Cup championship and runner-up, Foyego, a jungler from the Changsha TC team, turned the tables. In the end, 2:1, it was won by the player from Changsha. The TC team won the game and won the Association Cup championship trophy.

The top four teams in the University E-Sports Games are the WUT team from Wuchang Institute of Technology, the zuel team from Zhongnan University of Economics and Law, the CUG team from China University of Geosciences (Wuhan), and the WHU team from Wuhan University . After several rounds of fierce battles between the Zuel team and the WUT team, the WUT team from Wuchang Institute of Technology finally lost 1 to 2 and won the game as a dark horse with a score of 2:1, winning the championship of the Wuhan University E-Sports Games.

This second Hero City E-sports Carnival and National E-sports Association Challenge and the first Wuhan University E-sports Games are organized by Wuhan Cultural Investment and Development Group Co., Ltd., Wuhan Social Sports Guidance Center, China Film and Television Co-organized by Times Culture Development (Wuhan) Co., Ltd. and Zhongyin Culture Media (Wuhan) Co., Ltd., co-organized by Wuhan Talent Service Center and Wuhan E-sports Association, organized by Optics Valley E-sports Technology (Wuhan) Co., Ltd., and Wuhan Chu E-sports E-sports Jing Culture Communication Co., Ltd. is a supporting unit and launched online live broadcasts on the three major live broadcast platforms of Douyu Live, Huya Live and bilibili. Together with 33 national provincial and municipal e-sports associations and 56 universities in Wuhan, before the 2022 Lunar New Year, A wonderful one-month online e-sports event was presented to e-sports enthusiasts and university groups in Wuhan and even across the country, which was very impressive.

While attracting a large number of players to pay attention to the event, it also inspired players to yearn for the e-sports atmosphere in Wuhan. It also demonstrated the entertainment enthusiasm and cultural creativity of Wuhan as a city of college students, and promoted Wuhan as a city for e-sports. The city represents the long-term development of e-sports events and cultural tourism projects.

We look forward to the next edition of Hero City Hero Gathering. We also look forward to Wuhan’s urban culture, tourism style, e-sports atmosphere and the vitality of college students getting more attention.