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Enterprise history of SNK
1In July, 978, a new game company was established in Osaka, Japan, which is the predecessor of SNK Company, New Japan Planning Company. At the beginning of the company's establishment, it began the development and production of video games. Soon, the company's first game "Yamato Battleship" was listed in Japan. This is a shooting game, the first work of this new company, so it should be highly concerned by the video game market at that time. At the beginning of the business, we mainly produced some shooting games and some action clearance games. It has developed rapidly. 1979 just released two shooting games, and 1980 already has seven models. It was not until 198 1 that the new Japan project gradually attracted the attention of Japanese players and became one of the more popular companies.

After 1982, the new Japan project began to develop steadily and the company began to grow and develop. In the late 1980s, in order to change the single type of games developed by the company, the company began to try to develop other types of games, including many familiar works, such as the light gun shooting game we played in some large shopping malls, and its works were among them.

In April, 1986, the new Japan project was officially renamed as the familiar "SNK" company. The letters S, N and K are the initials of the name Shin Nihon Kikaku. Since then, the name SNK has become the totem of fighting enthusiasts.

1986, SNK risked bankruptcy to launch a arcade game "Athena" that shocked the whole of Japan at that time. "Athena" is an action clearance game, where players use swords to manipulate Athena, the goddess of wisdom, to slay and exorcise demons. At that time, SNK executives took great risks and added a self-developed sound chip without similar products to the game board to play the theme song of the game sung by a famous idol female singer in Japan at that time. In the same year, there was another game that attracted more attention, that is, IKARI Warriors. This is also a horizontal action game, which tells the story of mercenary organizations overthrowing evil forces. Among them, the hero of 1P is Crackel Iron and Steel, the hero of 2P is RALF Jones, and the conductor behind the scenes is Heiden. These people were later reunited in mortal combat. There is another work that I have to mention, the Cuban hero. "Cuban Hero" believes that friends around the age of 25 have seen it in the lobby of the plane when they were young. This book tells the story of Ernesto Guevara and Castro, the revolutionaries of the older generation, who defeated the dictator and built a socialist country together in Cuba! The game process is extremely violent, and the "take things" system is introduced into the game for the first time. Players can attack enemies through tanks, and even use the "invincible time" of getting on and off tanks to save their lives! All this was reappeared in the later classic "Alloy Warhead"! Some people may think, why can SNK make such a good shooting game "Metal Warhead"? Maybe that's because SNK started by making shooting games!

1987, the popular sequel "Athena" was released, which was also very popular. 1988 was a bumper year for SNK, with a total of 10 works listed, including many classics. For example, "Prisoner of War" I believe everyone played his FC version when they were young! Moreover, five of the 10 games are action games, which can be said to be experiments.

1989, SNK returned to action games. 1 1 Half of the games are action games.

1990 In the summer of AOU(ARCADE OF UNIVERSAL), SNK Company exhibited their "multi-line video system" (MVS substrate for short) and named it "NEO GEO". This is the main arcade basement that accompanied SNK through its glorious period.

199 1 In July, the card-type home game machine "NEO GEO" with the slogan "Take the arcade home" was officially released! During this period, SNK held a game contest with the content of "NEO GEO" in Japan 12, which made the participants deeply realize the effect of "taking the arcade home"! However, the sales of NEO GEO are not ideal, because the console and cassette are too expensive and the game type is too single. 165438+ 10, the first bullet of the SNK fighting game "The Legend of the Hungry Wolf" was launched. Fetal Rage is the masterpiece of SNK fighting game. However, Capcom's ancestor fighting game Street Fighter, which was on the verge of bankruptcy at that time, caused great repercussions in Japan, so SNK temporarily decided to change the game type to fighting. This can be seen from the title interface of the game, because it not only has the standard options of 1PLAYER and 2PLAYERS, but also has the "two-person cooperation mode", that is, two people play computer together. Since then, SNK has started to make many fighting games!

1992 1 month, because of the high price of SNK's home host "NEO GEO" and its cassette, SNK began to rent the host and cassette all over the country, which was widely praised! In September, as the first 100M video game in history, Dragon Tiger Boxing was released. On June+10, 5438, the "NEO GEO" mainframe won the excellent design award issued by the Ministry of International Trade and Industry. 165438+ 10, the theme park "NEO GEO" opened in osaka. 65438+February "The Legend of the Hungry Wolf 2" is on sale!

Sun Tzu's Art of War is the first fighting game in history to introduce the concept of super-killing skill. When the character selected by the player is full in the energy tank below the blood tank, you can issue the super kill skill by inputting specific instructions. Because of the huge characters in this work and the zoom-in and zoom-out function of the picture, this work is very popular.

In the popular sequel "The Legend of the Hungry Wolf 2", for the first time in the history of fighting games, the instructions of forward and backward appeared. As long as the instructions are quickly input twice in the same direction, the rapid movement can be realized. This instruction has become the standard instruction of fighting games. In April, 1993, SNK cooperated with Japan Radio Station to launch a special report program about SNK Company and its games. In July, Soul of Soul was released! Legend of the Hungry Wolf 2 has an animated version. In September, the special edition of The Legend of the Hungry Wolf was released. "Samurai Spirit" is the first game with the theme of Tatsu Yamashiro duel in history. Although there is no super-killing skill in the game, the introduction of the Anger Slot and powerful slaying make people excited! ! This is the beginning of another legend! 1March, 994, Dragon and Tiger Boxing 2 was released; In August, "Real Fight' 94" was released; In September, the CD version of the host "Neogeo" was released; In June of 5438+00, True Soul-Haohmaru Hell Change was released. ...

King of fighters 94 (KOF) and its subsequent series of works are indelible classics of SNK, and many players started to contact SNK's games from this work and its sequel KOF95. It reassembles the classic characters of its classic works in various periods, adds the original protagonist, and creates a new type of fighting game with the original 3-on-3 team fighting system! SNK also introduced the in-situ side flash system, gas storage system and big jump mode in the system for the first time, which made the battle more intense! Once the book was published, it caused a great sensation. True Soul Service Haohmaru's "The Change of Hell" is a masterpiece with high balance in the war, but surprisingly, such a masterpiece actually came from the original team of "Street Fighter 2" who collectively jumped from CAPCOM that year.

1March, 995, The Legend of Hungry Wolf 3 was released. From March to April, the all-Japan "NEO GEO" concert tour was successfully held. In April, "Silent Record of the Storm" was released. In July, Champion 95 was released. 1 1 In June, 2008, The Red Lang Warrior was released. 65438+February, the real legend of Bute hungry wolf was released. Construction of the theme park "Near-Earth Objects" began.

1March, 996, the legend of Dragon and Tiger Boxing with real images was released. In July, Champion 96 was released. In September, Fengyun: Super Label War was released. On June 5438+00, "The Grass of the Soul is Coming" was released! In 65438+February, SNK's virtual role band "Fighter" was established! The all-Japan "SNK Supporters Alliance" was also established with the strong assistance of SNK. In "king of fighters 96", SNK innovated again, deleting the mature systems in the previous work, and adding emergency avoidance system, receiving system, multiple jumping system, guard crushing system and counterattack system. In the case of full blood, you can even issue the MAX Super Kill skill. Since then, SNK's fighting game has embarked on a completely different style of Capcom.

1997 65438+ 10, the SNK 64-bit substrate "HYPER NEO GEO 64" was officially launched. In the same month, the classic "Champion '97" was released. In the same month, SNK toured five Asian cities. Hold,. During this period, SNK's portable host NEG GEO POCKET and its subsequent model NEO GEO POCKET COLOR were released one after another. After that, classic works were sold one after another. Originally, KOF didn't plan to come again in 1997, but it couldn't resist the strong demands and petitions of fans. SNK quickly created a brand-new KOF and decided to continue.

SNK has not been spared in the home computer market, and there are transplanted versions of arcade works on SS and PS. On the host "NEO GEO" developed by SNK, basically all games launched by SNK on arcade have cassette versions, but the price is extremely expensive. Later, SNK introduced the CD-ROM version of NEO GEO, which reduced the price of the software, but greatly reduced the reading speed. After that, the CD version of NEO GEO went on the market at twice the speed, but the speed was still not satisfactory. It is worth mentioning that SNK's special joystick for low earth orbit is recognized as the best joystick in history! In addition to its own low-earth orbit, SNK has successively launched its own portable hosts NGP and NGPC, and launched a large number of games on them. As a third-party software vendor, SNK is also very active in this respect. The home computer version of KOF can be seen on PS3 and SS. Especially KOF98 and KOF99 on DC, in terms of original games, SNK once launched AVG games "king of fighters-Kyo" and "Athena-Awakening from an Orderly Life" on PS, but the results were not satisfactory. When it comes to SNK's homemade games, we have to mention the biography of the true warrior launched on PS, SS and NEO GEO.

In the 1990s, due to the prosperity of the mainframe market, the Japanese arcade market entered an unprecedented recession, and many famous arcade factories either disappeared in the industry or fell into a trough. The emergence of piracy and simulators has made life difficult for SNK. Due to the lack of support from third-party software vendors and the single type of fighting games, holding NGP and NGPC has caused great disasters. In addition, the company overestimated its own strength. Only half a year later, it couldn't wait to launch NGPC after NGP, enter the 3D game industry, operate entertainment venues and other industries unrelated to games. SNK was shocked to see a huge deficit. However, at this time, KOF2000 was launched.

Usually SNK sets off a new fighting craze every summer, but this time, KOF2000 is late! It was not until winter that the king of fighters 2000 appeared. KOF2000 is the last work of SNK's authentic KOF series, and it is also the last work of Morikunya, the designer of king of fighters. It seems that I have to say goodbye to my fans. KOF2000 is full of familiar figures, and the excellent picture makes people believe that it is still a work of 16 bit substrate that has been used for more than ten years.

By the end of 2000, SNK's debt had reached 38 billion yen. In order to survive in the industry, SNK has no choice but to let Arrouze, a famous Japanese pinball giant, buy 565,438+0% shares for 5 billion yen and become a subsidiary of Arrouze. However, the arcade market is still depressed, and the development of SNK is restricted by Arrouze. Finally, SNK decided not to sit still. In April, 20001,SNK applied to Osaka District Court for "re-registration", hoping to re-register an independent new company in the name of "SNK" in order to get rid of the shadow of Arrouze completely. Regrettably, however, the Osaka District Court rejected SNK's application. At this point, SNK's situation is quite embarrassing: Arrouze executives are furious! SNK immediately applied to Osaka District Court for "civil regeneration procedure", that is, bankruptcy protection. If successful, creditors will temporarily be unable to collect debts from SNK, thus giving the company a breathing space. However, in 2006 1 October1day, Osaka District Court mercilessly rejected SNK's application again. "SNK officially declared bankruptcy and immediately sold all the inventory goods and all the casinos under its name, thus paying off the debt." SNK has since withdrawn from the historical stage. Master Sen painted for SNK for the last time, and his name is forever KOF. From being bought by Arrouze to going bankrupt, many players were crying, but no one thought at that time that this was just the beginning of a "conspiracy" by President SNK Kawasaki.

Shortly after "throwing herself at Arrouze", SNK proposed to invest in South Korea. Because of Arrouze's trust in SNK, SNK secretly set up a small company (later SNK NEOGEO KOREA) in South Korea, with Nagano, head of SNK's sales department, as the company's president. SNK also transferred all the game copyrights, portrait rights and trademark rights of "NeogeoKorea" to this company. The second step of Kawasaki's "conspiracy" was completed.

In April of 20001year, SNK filed a "civil regeneration" with Osaka court, but failed, and declared bankruptcy in June of1year. When the news came, arcade players were sighing. But Kawasaki thought of a way to exploit legal loopholes before bankruptcy.

In July, 20001year, with Kawasaki's investment, Arrouze entrusted SNK to invest in South Korea and the funds obtained by outsourcing king of fighters 200 1 and the king of fighters 2002 to EOLITH, a famous Korean arcade manufacturer, as the start-up funds, PLAYMORE Company was formally established, and the office building of SNK was repurchased from the bankrupt SNK who had transferred all the roles and game copyrights. Three theme parks have also become the sunshine amusement industry under PLAYMORE. (Here we can easily see that SNK's so-called "selling assets" is nothing more than Kawasaki's transfer of these assets from his left hand to his right hand. ) The former SNK main employee has returned to Kawasaki's account. The first step of the resurrection plan was officially completed. Tens of billions of yen of debt were all thrown to Arrouze.

Here, I want to mention that many people who don't know the truth mistakenly think that PLAYMORE is a Korean company, because SNK has a lot to do with many Korean companies in the process of rebirth, and because of misinformation from many domestic media and the reasons to be mentioned later, many people who don't know the truth mistakenly think that Play More is a Korean company, and they have a rejection of the games they play.

King of fighters 200 1 was issued by SNK on the eve of bankruptcy. The game made by EOLITH company once caused an uproar among players. EOLITH is not familiar with the function of MVS, the game screen becomes extremely rough, the color is yellow, and the music production is rough. At the same time, due to the departure of Shinkiro, the style of the new painter (Nuo Nuo) is quite different from that of the previous KOF in 2000. Systematized, team warfare has changed again. From the previous two innings, three people were fixed to fight and one supported, to freely deciding how many people to fight and how many people to support. The quality of the game is very low, and there is an extremely simple and infinite connection between Bao and such a character. Many players are disgusted with EOLITH, and KOF200 1 has become the worst one in the series.

In March of the following year, the first game under PLAYMORE's name, Alloy Warhead 4, was released, which was jointly produced by Noise Factory, a subsidiary of PLAYMORE who had participated in the production of Legend of the Warring States 3, and Mega Enterprise of South Korea, and released under the name of PLAYMORE. The level of game production is also very poor. There is a huge gap with the works that were previously claimed to be the highest in the series. Because of this, players generally expressed dissatisfaction with PLAYMORE.

In the autumn of 2002, after summing up the nauseating experience and lessons of KOF200 1, PLAYMORE and EOLITH brought the king of fighters 2002 to the players. The game cancels the auxiliary system widely criticized by players and returns to the past 3-on-3 combat mode, which makes people feel back to the era of KOF 98. And the plot is also like 98, which is a big fight without a story. Therefore, in this work, we can see the drama of "Guan Gong vs. Qin Qiong" staged by the Eight Sisters of the Snake, the Nest Kula and K9999. The producers carried forward the super cancellation system, which made some characters form more and more fierce continuous skills (the biggest beneficiary was Kyo Kusanagi). Increased the "hidden super kill" that can be launched when the blood volume is reduced to a quarter and there are more than two air slots. Very impressive, but unfortunately most people are chicken ribs. The biggest drawback is that the picture is still poor and gray. Music also sounds like a strong plastic smell. Nevertheless, KOF2002 was well received in China and Japan because of its relatively good balance and large-scale production of new and old characters, and finally saved some face for the embarrassing situation of KOF series since 1999.

In the same year, PLAYMORE also purchased copyrights from Technos and ATLUS, and revived two classics: the sequel of Fighting with Two Dragons, Wrath of the Dragon, and Fighting for Marriage, The Family of New Haoxue Temple.

In all fairness, the quality of these two works is not very high, although with the efforts of the noise factory, the pictures have become gorgeous, which can be said to bring the function of MVS to the extreme. However, due to the failed system (the system and picture style of the two games are exactly the same, and there are even four cameos from the dragon roar in "Fighting Marriage" to hide the characters), it is nothing more than gorgeous pictures and beautiful characters, so it has become a perennial empty machine in the machine hall.

In 2003, PLAYMORE published several highlights of that year-SNK vs Capcom SVC Chaos (New Earth vs Jiafu Kang Zhen), samurai SHODOWN V.A.K.A. Samurai Spirit Zero and 5 (Metal Warhead 5 was in July and September of that year, respectively. Throughout the first half of that year, PLAYMORE made a comprehensive publicity campaign of "SNK vs Capcom SVC Chaos".

SNK vs Capcom SVC Chaos is a selling point, which is based on the chaos between the characters of two arcade 2D fighting manufacturers SNK and Capcom. Due to the publicity in the first half of the year (PLAYMORE focused on this at the E3 exhibition in the United States that year, and the outdated 16-bit 2D pictures were very eye-catching on the booth of a pile of CG pictures), players placed great hopes on it. But in the end, I was disappointed. This is a completely different fighting game from KOF, and its redesigned fighting system is not very successful. There is no jumping and evasion, only a hidden "transcendence" similar to KOF2002. The game level can only be said to be average.

In June 2003, PLAYMORE suddenly renamed its SUN Entertainment Company as "SNK NeoGeo" (hereinafter referred to as SNKN), which caused an uproar among players. At one time, many players thought that this was the original SNK Return, and there were rumors that "the reborn SNK will take back the copyright from PLAYMORE, and KOF2003 will be the last KOF made by Koreans". In fact, PLAYMORE is not a Korean company, and the cooperation with EOLITH ended after KOF2002. The cooperation with another Korean company, Unotac, was suddenly stopped, and the development of the online version of king of fighters was stopped, which indicated that PLAYMORE had completely cut off relations with Koreans.

Just in July 2003, PLAYMORE was renamed as "SNK Playmore" (hereinafter referred to as SNKP), marking the completion of the second step of Kawasaki's "Resurrection" plan. At this point, SNK officially completed the resurrection plan. 5》(Samurai ShodownV is the first game under the banner of SNKP after the resurrection of SNK, and YUKI Company also participated in the production. The samurai Soul Zero, which was interrupted for many years, is back! ! ! His personal design is Nobuhiro Watsuki, the author of the famous cartoon Rogue Mark. Personally, I feel that his style is not suitable for stone soul but more suitable for Yuehua swordsman. Unfortunately, the reformed system also makes players dissatisfied. The game cancelled the settings of "Shura" and "Luo Cha", and the Luo Cha version of Haohmaru, Nako Ruru, Kazama Kazuki and Sogetsu Kazama appeared as independent characters, and added new elements such as firm but gentle, nowhere and meditation. However, the failed system was destroyed.

In September 2003, SNKP participated in the TGS (Tokyo Game Show) in the autumn of 2003 with king of fighters, and it has been nearly ten years since then. SNK's booth is not big, but it is the hottest one among all the booths. Many players said that "it is the feeling of SNK in the past". At this TGS, SNKP officially released the the king of fighters 2003 and restarted the plan of "3D king of fighters", but this time it is not Hyper NeoGeo 64, but will release king of fighters 3D (tentative name, later renamed as KOF's biggest impact) in PS2 in the summer of 2004, and show a CG preview of a game. At the same time, SAMMY also announced that SNKP will participate in its tripartite cooperation with CAPCOM, and SNK will launch KOF's new work on SAMMY atoms wave substrate in the spring of 2004. It is said that AW-NET, a network service connected to Atomiswave, will be used to let players receive some different gifts-such as customizing the color of characters, adding online score ranking, downloading wallpaper to mobile phones and so on. I think it will be a commemoration of KOF to commemorate the 10th anniversary of king of fighters.

In the winter of 2003, alloy warhead 5 was sold in 165438+ 10. Although it is not perfect, it finally gives the player a satisfactory explanation. Most players said "much better than the fourth generation" after playing. Due to the departure of the original crew of 1-3 generation, the new production team also made some shortcomings under the condition of lack of experience:

In February, 65438, the king of fighters 2003, whose production rights were withdrawn, officially appeared in public view, and was designed by Falcoon, a very popular Japanese illustrator. The system did not resume support, but there is a substitution system similar to Dragon Roar, which can carry out a "exchange attack" that consumes an empty slot during the substitution process, so that the opponent can be hard and straight for a long time, and the next character who enters the scene will continue to attack, during which continuous skills can be formed. However, due to the limitation of substitution time, we can't change people at will, thus avoiding unlimited contact. The fighting mode has also changed from the turn-based system in the past to the wheel-fighting-the first character will not be adjusted after being defeated, and the second character will immediately go on stage to continue fighting. There is also a "captain" setting, each team can be designated by the player, and you can use the "captain super kill" that only exists when you are a captain. Cancel the CD super punch and simplify the tricks. There is also a "bounce wall" setting, which will bounce back when the character is hit by the edge of the board, and can also form a continuous technique. Ash, the new protagonist of KOF2003, is the first time in the history of KOF's protagonist that "the wicked" appeared. Compared with Yan, Yan Cang and real Chris, ASH uses Cui Yan of unknown origin. Many players can't figure out why they want to design such a strange guy, who is hostile to the three artifacts everywhere. This suspense was not revealed until kof/KOC-0/3 in 20/KOC-0/0, and ASH became the saddest protagonist in KOF history!

For the first time, this work has a multi-ending setting. If you beat Mocao Tiaojing with ordinary skills, then you will face adelheid, the son of Rugar, whose moves are the same as Nujia's. This boss is weak, but it is strong enough compared with the previous boss; If you beat the magic grass to shave Beijing with the killer skill, you will face the divine sound sisters. After defeating them, you will be the real final BOSS-Unbounded, a guy who is much scarier than the final boss Igniz of the powerful series KOF200 1 before. After defeating him, you are the end.

When the KOF2003 system was first released, there was a heated discussion. Some people assert that this must be another bad work, while others hold a wait-and-see attitude. Facts have proved that this system is quite successful. If some improvements are made, this system has great potential. In fact, in the subsequent KOF/KOC-0//KOC-0/,the substitution system was developed, making KOF/KOC-0//KOC-0/a watershed of KOF series.

By 2003, MVS substrate has been used for 13 years, which has set a record for the longest use of game hardware. However, in order to save costs, SNK still continues to use this old substrate, which is far behind the times. ( Xiaoxitian Wanshiji Branch once put VF4 and KOF2002 side by side, and the contrast between the two games with similar production time makes people feel like a lifetime ago. ) But in order to prevent piracy,

In the past, the old MVS used to be a structure in which the NEOGEO home computer cassette was inserted into a special card holder, but since SVC, it has become a new structure in which the card holder and cassette are integrated, and two image chips have been added. In this way, the genuine arcades and blood tanks of SVC and KOF2003 are translucent in the form of high-speed flashing, but because piracy can't crack this encryption, we can't see this effect on pirated arcades and simulators. At the same time, the system of KOF2003 has been greatly changed, and the program algorithm and numerical setting are different from the previous work. Therefore, at one time, "KOF2003 can't crack the attack judgment part because of piracy, and Dumper can only doodle himself, which leads to poor hand feeling and vague judgment, just like playing a game of wooden roots." Rumors. In fact, the genuine arcade KOF2003 feels the same way. At that time, piracy was just a translucent blood tank that was difficult to simulate high-speed flashing.

After all, MVS is too old, and it is not the way to continue encryption (I heard that this kind of encryption was cracked by a simulation team before, but I still miss it now ...-_-,but fortunately they will strictly abide by the three-year rule and will not release a completely cracked version for three years), and SNK announced that it will not use this fast substrate until at least 2005. The only explanation is that although SNK has been reborn after some twists and turns, life is still difficult. At that time, the low cost of games was more important than anything else. This can also be seen from the action of transplanting SNK home computer and the ill-fated fate of Metal Warhead Forward.

Since 2002, PLAYMORE has started to transplant games to home computers again, but this time it is no longer PS and SS, but DC and PS2. The king of fighters 2000 and other works that can't be transplanted to PC in SNK era have been transplanted to PS2 crazily, but except for king of fighters 200 1 which enhanced the picture effect and Metal Bullet 3 which added two small games, other works have no change from NEOGEO PC version-there is almost no improvement in the picture, and there is no original mode. It can be said that I feel very sorry for the powerful function of PS2. FAMI children without exception gave these works an ultra-low score of more than 20 points (out of 40 points)-all of them are junk games. Some time ago, I heard that in order to explore the European and American markets, the king of fighters 2002 and Alloy Warhead 3 will be transplanted to XBOX. If it is true, it is estimated that it is a waste of XBOX functions.

In 2002, the news of "advanced alloy warhead" was released on GBA. At first, it was planned to be released in the summer of 2003, and then it was repeatedly skipped, postponed, postponed and then postponed. In the summer of 2003, the official finally released posters and some screenshots. Just as the fans were looking forward to it, another news of skipping tickets came, which was postponed to 2004 1 month, and soon announced that the release time would be postponed indefinitely. SNK has been stretched, which means one or two things.

At the beginning of its establishment, PLAYMORE claimed to be the manufacturer of pinball (commonly known as "small steel ball"). Perhaps it was influenced by Arrouze, or perhaps it was a big-name manufacturer in Gori, Bai Qing. Now, relying on a cow of Sami, its "evil tool" is in the limelight in the video game market. SNK knows that relying on the declining arcade industry and an old arcade substrate for more than ten years, it will not last long. Therefore, on June 5438+1October 65438+March 3, 2004, the company announced that it would continue to develop the game industry, shifting its business focus to the pinball room, which is extremely competitive and profitable, and released the slot machine with the theme of "alloy bullets". According to the author's analysis, SNK's move is to gain a firm foothold. After relying on this pillar, it will return to the game market and regain its status as an equal with big-name manufacturers such as Capcom and Namco. Is that so? We will wait and see.

Except for some people who think that PLAYMORE is a Korean company, many people think that SNKP is the original SNK. In fact, SNKP is only a part of it, as well as SNKN, noise factory and SNK NEOGEO's branches in Hong Kong, Korea and the United States. Among them, SNKP only owns the copyright of games and characters, and has no ability to develop games by itself; SNKN and noise factory are responsible for the production of games; SNKN also owns the ownership of the original SNK three theme parks; The noise factory is responsible for the development and sales of peripheral products and the promotion of games, and the three branches of SNKN are responsible for marketing to local and surrounding areas. Together, these are "about equal to" the original SNK-in the process of rebirth, there are still some core employees who can't remember it.

Well, finally, let's recall SNK's slogan-"The future is now!"