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Introduction to monster wonderland
Monster Wonderland is a game that many players like. What I bring to you this time is a summary of the monster wonderland raiders, including the all-round play guide of the monster wonderland, which is very comprehensive. Friends who want to know can refer to it and hope to help you.

Open strategy

Choose eggs at the beginning: I personally suggest dragons, plants and slime, because dragons and plants can help you make these dizzy pets quickly, such as tree dragons or crystal dragon turtles, which is extremely convenient for pushing pictures.

Diamonds: Don't mess with them. Buy physical strength first. If you can, you can open a card. 6R's physical gift package must also be bought. The mysterious egg package of 28 is not recommended, because only the pet of the leader is not a local tyrant. Don't buy it.

Gold coins: Gold coins give priority to upgrading houses. The sooner you upgrade to level 5, the easier it is to get an S-level assistant. Both gender query and query synthesis are needed, once 1000.

Assistant: the A-level assistant in the early stage is already very good. Don't force the s-class. The assistant's dismissal fee is 6000 yuan, so don't sign the contract casually. Because it needs 3w gold coins to dissolve, you must find the contract object and use the summoning stone, otherwise you will be dragged down by the contract object.

Arena: now the arena has cut a wave of attributes because of synthesis. If the level is in power, make three medians and keep upgrading. I recommend two schools.

The first kind of dizziness: three crystal dragon turtles cooperate with assistants to push the map of the arena, and the effect is good.

The second explosion: a material system can explode the earth, and two people can only use magic shields.

Specializing in the arena, keeping a position is extremely disgusting.

The third curse stream: if the one-eyed stick is cursed, it means hammering all the time, because the second skill will increase the damage to the cursed person, so the damage is still considerable.

Encyclopedia of racial characteristics

Mucous system: various attributes are relatively balanced, and the growth of physical attacks and magical attacks is similar.

Dragon system: attack with high objects and prevent low blood, which means that monsters burn more.

Animal Department: There are many desperate skills to attack high objects and prevent high blood.

Bird system: magic attack and magic defense grow very high, with little blood, and they are good at magic and group attack skills.

Ghost system: Some monsters have basic physical immunity in the early stage.

Demon Department: Demon attack grows taller, and curse skill loses blood by percentage.

Worm system: poison skill, bleeding every turn, and it is real damage.

Materials Department: Many of them have explosive skills, and they are really injured.

Flora: The growth rate of magic attack is relatively high, and there are many recovery and control skills.

Demon team: 10 team is the strongest, with the best year-on-year growth in attributes.

Character selection recommendation

When a character rises to level 6, he will go to the town to study his career. He is the first choice for summoning small experts. We had at most three monsters in the early stage, but there were four monsters in the adventure map. It's a pity to play three against four. Summoning small experts can directly summon monsters, and if you are lucky, you can push the map. The only drawback is that if you play with it, you can't call it again.

What's the use of other occupations? After the formation of the monster fighting team in the middle and late stage, we should choose the corresponding occupation such as attack or defense according to the characteristics of monsters. It's cheap to change careers anyway.

Introduction to the use of diamonds

Enter the setting interface-give alms several times at will. If there are two monsters that look a little worse, don't order any more. All the remaining diamonds are bought with physical agents. In the long run, physical agents are the most cost-effective.

Monster capture strategy

Preferably a tank pet. It's best to give yourself blood transfusion. You have to throw meat in every round, but you must ensure that you can win in 30 rounds. However, if you lose, it doesn't seem to deduct your strength and meat. Just try a few more times. Basically, you can lose a lot of meat in Kalinta.

Auxiliary summoning strategy

Assistants are divided into S, A, B, C and D5. It is said that the S-class attribute can be comparable to that of the demon family, but a contract must be signed before summoning with the summoning stone, and the probability of summoning the S-class assistant before the house level 4 is 0. Therefore, I think that summoners have been overworked in the early stage, and will call with summoning stones after my house level rises to level 4.

Smelting strategy

This melted equipment can only be used by assistants. So you can't touch it in the early stage. You can put any material in six positions, and only one material can be placed outside the equipment. After testing, it seems that where the material is placed does not affect the final result.

Egg-opening selection strategy

There are 9 eggs at the beginning, corresponding to the most basic monsters of 9 races. In fact, it doesn't matter which one you take in the early stage. These monsters can be captured in the adventure map.

I personally recommend dragons, plants, and slime, because dragons and plants can help you make these dizzy pets quickly, such as tree dragons or crystal dragon turtles, which is extremely convenient for pushing pictures.

Arena raider

Arena: now the arena has cut a wave of attributes because of synthesis. If the level is in power, make three medians and keep upgrading. I recommend two schools.

The first kind of vertigo flow: 3 crystal dragon turtle cooperates with assistant to push the map of the arena, and the effect is good.

The second explosion: a material system can explode the earth, and two people can only use magic shields.

Specializing in the arena, keeping a position is extremely disgusting.

The third curse stream: when the one-eyed stick is cursed, it means hammering all the time. Because the second skill is to improve the damage to the cursed person, the damage is still considerable.