When everyone thought that the strategy game with the theme of the Three Kingdoms might gradually withdraw from the historical stage, Total War: The Three Kingdoms was born, and soon it won a double harvest of word-of-mouth sales with solid quality. When the player thought that the overlord of the Three Kingdoms theme strategy game was about to change hands, KT announced his return with "The History of the Three Kingdoms 14". Facing the upcoming release date, what is the quality of the reflection 14? Please follow us into the evaluation text.
Paint the whole country the color you want most.
There is only one sentence in the game introduction at the bottom of the big picture of the steam details page of "Three Kingdoms14", that is, "seize land, lose land and recover lost land". This is also the biggest feature of this site competition, which is what everyone calls "coloring".
The History of the Three Kingdoms 14 has the most exquisite and realistic panoramic map in the past dynasties, with countless squares criss-crossing and a vast territory. Have the opportunity to slowly paint these squares in the colors representing the players' own troops marching and fighting, send troops to inspect and occupy them, capture them by strategy, or send generals to govern them. The width and density of the grid color under the player's rule can intuitively reflect the player's "control" over his territory.
From the perspective of internal affairs, suppressing the "government" around the city makes the coloring in the jurisdiction area closer to fullness, which means that the more stable the rule, the higher the output of money and grain in each round; However, if the painting is loose and freehand, not only the growth of money and grain is worrying, but also the decline of public security brings hidden dangers such as mountain thieves. Thieves can "erase" your paintings in turn through actions, so that your actual control area can be further reduced.
From a military point of view, military commanders can help players draw pictures on the way, and the area they control is the road to transport grain and grass in the game, and the grain and grass consumed by soldiers need to be replenished from the grain lane. Therefore, no matter which side troops send troops, we must always keep an eye on our own food and grass supply. Once their grain transportation route is cut off, the troops will immediately encounter unfavorable situations such as rapid decline in morale or abnormal state.
So again, the core of this work is to draw the squares on the map as much as possible.
The rationalization of internal affairs and military affairs is minimal, and the new system is relied on to maintain the balance between them.
As we have repeatedly stressed, the history of the reflection series has a history of more than 30 years. During this period, KT accumulated enough valuable data and artistic assets, constantly revised and improved role drawing, constantly added new roles, and constantly adjusted roles, cities, tactical values, etc. And this time, the latest reflection 14 has been added, and there is a new "coloring"
In the "Three Kingdoms" series, the scenes of military commanders and the overall planning of the monarch are repeatedly staged alternately, and this time the pendulum once again returns to the perspective of the monarch, and it is very thorough.
This game adopts semi-real-time mode, and all kinds of command operations such as talent, strategy, diplomacy, internal affairs and military affairs are completed in strategic mode. Once you click "Start", the game will be upgraded in ten days. At this stage, players can't do any real-time operations on the game. During the game, players can zoom in or out of the game map at any time through the mouse wheel, so as to adjust and view the details of the city or the whole map. Everything is hinting at you, reminding you and telling you that you are a "monarch". Please consider it as a whole according to the monarch's thinking.
Because it is impossible to recruit soldiers directly in the game, and sending troops may encounter "food shortage", players must follow the brand-new system rules to "color" the grid. Therefore, around this new system, a lot of resources accumulated in the "Three Kingdoms" series are integrated.
When we first entered the business, game teaching only provided four chapters of tutorials, and the process was very short. What we really need to be familiar with is the newly introduced coloring system.
When you experience the game yourself, you can know that although the internal affairs and military affairs are different from those of the previous generation, they taste like the "Three Kingdoms", and old players can almost get started seamlessly. Internal affairs and military affairs are completely simplified in this work. Although simplified, the core remains, not weakened for the sake of weakening. Many operations have replaced the previous tedious operations with simple choices. The purpose of this simplification is to keep the focus of operation in the new painting system.
The coloring system sounds very simple, but in the actual operation process, the internal governance of the city is extremely simple, and the part that consumes everyone's time is replaced by sending generals to conduct internal affairs in the region and conduct military operations; Military action is minimal, but the sergeant who transports money and grain is not careless at all; In addition, the strategy is mainly around controlling the land, whether it is to reduce the "ambush poison" of the other side's public security management or to "soften the region" by outwitting the other side's territory, the key point is to weaken the other side's rule.
If you want to fight, you have to defend. The History of the Three Kingdoms (14) has shifted the whole series from a single military center of gravity to a "political way" to seek the balance between military and internal affairs, and the new system is a "tool" to pursue this balance.
Series accumulation is effectively integrated by the new system and is a master.
Although the internal affairs and military affairs are simplified, will the time required for players to unify the world be reduced? Not really! Players need a lot of time and a lot of "talent" to draw grids to help them quickly master new territories.
Because the developer's design idea focuses on the "maintenance control" of the territory, it is better to spread the color of the grid to the forces around the city as soon as possible and effectively than to draw it out. This is a contest of national strength, but behind it, countless military commanders and counselors are needed as the foundation.
The author once conquered Lingling in the southwest by persuasion. Although he didn't develop well at first when he got the city, he immediately gained an overwhelming military advantage in the region after sending heroic intellectuals and completing all the occupation.
Human resources have become the most important resource of this generation.
What does human resources stand for? You can send counselors representing military commanders to the whole map to help you draw a grid (drawing a grid is too exhausting) and help you complete military operations. The role of talent is not only that, but also the character and skills of the role are given the meaning of game. The strategies in "Governance" rely on military commanders, appoint talents, transport grain more quickly, save the city, immunize against locusts, and suppress thieves and soldiers, all of which have corresponding military commanders' skills and personalities.
At this time, the accumulation of KT appeared. Although the interior is streamlined, the core has not changed, and the operation emphasizes ease of use. Although the army can control the decline, but tactics, company, formation, structure and so on. It is also familiar to everyone. The number of participants in this exhibition reached a record high, exceeding 1000. Some ancient sages sent it to complete the teaching or customs clearance (but how did Li Xin get in? )。
In addition, it is worth mentioning that the vertical painting of this work is as excellent as ever, and even the shape of the character Teng is very brilliant. When entering the game loading screen, players can also see the random vertical drawings and life introductions of characters, while the vertical drawings of famous characters such as Cao Cao, Liu Bei and Sun Quan in the game have 2D dynamic display effect, so it must be said that KT's art is really good.
There are still regrets
The reflection 14 integrates the most mature and excellent resources and systems in the series, but it is not perfect. At present, the one-on-one hit rate of the game is extremely high, so the problem is that even if the commander-in-chief is high, it is difficult to lead the army to conquer all directions; The difficulty of AI also needs to be adjusted at present, so that the enemy's grain-breaking game can be tried and tested; Besides, there are too many roles for women to choose from in the game at present, so it is really against common sense to watch Wu Guotai and other roles compete for the first place.
If the above problems can be solved through subsequent adjustments, then the following problems are related to the in-game system, and I am afraid they cannot be improved in a short time.
The diplomatic system in the game is still relatively weak, and the help of diplomacy to solve the problems in the game is very limited. It is still possible to use force in close relationship. It is really incomprehensible to see that the opposing alliance can't do any diplomatic operations. In addition, because this book pays special attention to the character and skills of military commanders, military commanders go out as individuals, showing their personality but not showing the difference between Shuai Shuai and China; Because the efficiency of grid drawing will be higher and higher in the later stage of the game, the balance between internal affairs and military affairs will be broken, so it is inevitable to fall into the situation of "waiting for half an hour and playing for three minutes" in the later stage.
Finally, it explains the historical event trigger of this work. Experiencing the history of the Three Kingdoms or performing classics in the game must be one of the important experiences of many players, but this game has changed it to "manual trigger". Although the game will remind you that you have reached a certain historical condition for the first time, it is up to you to decide whether to let history repeat itself, and the conditions to be achieved will be clearly displayed in the game. When the historical trend is very different from your current situation, the official puts the contradiction on the players themselves.
Conclusion: All previous dynasties have achieved great success, but it is still not satisfactory.
Generally speaking, this game is undoubtedly a qualified and excellent strategy game with the theme of Three Kingdoms. The launch of the new system also allows us to see the official rethinking of using games to express heavy history.
This book integrates the data advantages, art advantages and system advantages of the whole series to the maximum extent through the new gameplay, making the advantages better, but it still hasn't got rid of the shallow taste of the "Three Kingdoms" series in the deep gameplay design of strategy games. There are reforms, but they are not in-depth, giving people a feeling that it is difficult to fill the gap.