Internal affairs:
1. Political activities are more maneuverable and do not cost money, allowing players to better balance family forces and avoid civil war.
2. Official positions must complete 8 rounds of tenure before they can be promoted. This has become real, but it has also become troublesome. People often forget to appoint officials, which leads to a decrease in the loyalty of their subordinates.
3. The introduction of governors. Only provinces with governors can implement decrees. This reduces the degree of freedom in implementing provincial decrees.
4. The negative impact of corruption has been significantly strengthened to curb rapid expansion. Players must make strategic decisions that are different from Rome 2. When necessary, they need to burn conquered cities instead of trying to conquer them all. Place.
5. Introduction of family tree
6. Introduction of religion. Each religion has different bonus effects and different political orders on the country, including military, economy and public security. health. It can be said that different religions lead to different ways of playing the game. Each king can change the state religion once.
Economy:
1. The introduction of the concept of hygiene has become an indicator that restricts building types like public security.
2. Compared with taxes affected by corruption, foreign trade and tribute from puppet states have become indispensable methods of income.
3. The concept of soil fertility affects the food production in different areas, and as the game progresses, the soil fertility is lost and food production is reduced.
4. The influence of special products on the economic strength of provinces has increased, making provinces with gold mines or both special products very popular. And provinces with only one specialty have almost lost their development value, so happily burn them down!
Pictures and sound effects
1. Music becomes diversified according to different cultures and is not as monotonous as Rome 2
2. Picture special effects and the early version of Rome 2 Just as gorgeous, the configuration requirements have also increased. In response to complaints from low-spec players, Rome 2 cut off a large number of special effects in subsequent versions.
Tactics
1. The types of cavalry are diversified and greatly strengthened. The era of cavalry is king has arrived.
2. The heavy step of sword and shield that the Romans were proud of became very embarrassing in the field.
3. The strengthening of long-range arms and various shooting types can show flexible tactics when dealing with infantry and cavalry.
4. If the defenders are besieged for a long time, they will have Various negative effects: loss of soldiers, reduced durability of city walls, buildings on fire, etc.
5. The towers of the defenders can no longer be occupied. If the siegeers complete the occupation at the capture point, the towers will be destroyed immediately instead of being used by the siege party.
Strategy
1. Encampment mode can recruit troops when you are in your own territory, unlike Rome 2 where recruitment mode and encampment mode are contradictory to each other. In addition, the camping mode can also avoid the penalty of losing troops in harsh weather and terrain.
2. Prisoners of war can be used to replenish one's own troops. Releasing prisoners can obtain a ransom but increase the corruption of the army. Killing prisoners of war can gain the appreciation of the enemies of the prisoner's faction. The option to become a slave disappears.
3. The introduction of the concept of military corruption. Highly corrupt troops will rebel, lose many battles, stay in foreign territories for a long time, and be led by generals with rebellious tendencies, which will lead to corruption. When necessary, it is necessary to withdraw the troops to rest and execute the eleventh killing order.
4. The duration of a city's resistance to siege has been greatly increased, and high-level small towns can also have walls and arrow towers, unlike in the past where only provincial capitals could.
4. The centurions and spies in the affairs officer are similar to those in Rome 2, but spies can also fight corruption. The nobles were replaced by missionaries, but their functions were similar to those of the nobles, mainly maintaining stability and economic development.
Special mechanism
1. There is no big difference between the gameplay of settled nations and the traditional Total War series. Nomads do not own any cities, and buildings move with the troops. Buildings can be built and have the function of buildings in the garrison mode. Nomadism and settlement can be transformed into each other.
Settlers can choose to abandon all cities and become nomads, while nomads can occupy cities and then choose to settle.
2. Attila and the Huns. The only permanent nomadic race, with the most buggy characteristics and units. In the game, he is like a boss. On high difficulty, it is possible to destroy players with huge empires under a tidal wave of offensives.
3. Allow settlements to be burned and rebuilt. Burning a settlement will destroy everything in the settlement, but will also grant looting bonuses. You can also deliberately burn down your own towns when the enemy attacks. (Scorched earth tactics, the troops in the burned town area will be reduced in number, and the enemy loses the opportunity to capture the town and gain benefits.)
It’s tiring to type so many words, please adopt it