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Basic information about Death Musket

"Death Gun" is a shooting game running on the Sega Saturn. It has powerful art, sound effects that are better than death metal, many puzzles, and a neat operation interface. It is famous for its wicked settings and the second most difficult level in history. When it was first launched, with its super powerful graphics, it has long been called the most powerful game in history except Blood Lion. Players have said that Death Crimson surpassed His Majesty the Lucifer Emperor (デスクリムゾン皇様), Sega Saturn "The Strongest in the Bible" The title of "Demon King Death Crimson" (the lowest super demon king, "Death Crimson", the Emperor of Death who is more powerful than the God of Death). Subsequently, sequels were released, forming the Death Musket series.

Chinese translation: Death Musket

Game language: Japanese, English

Release area: Japan, United States

Recommended age: all ages

Release date: August 9, 1996

Production company: Ecole Software Corp (エコールソフトウェア)

Publishing company: Ecole Software Corp (エコールソフトウェア)

Chief designer: Kenyuki Manabe

Sale price: 5,800 yen

Game sales: 17,519 sets. A must-see for beginners, Mr. BH Gun Adventure

This article is a previous article written by Mr. "BH" introducing "Death Gun". Let's follow BH's footsteps to explore the mystery of Death Gun!

SS BH has experienced the worst game in history, "DEATH CRIMSON", and BH will introduce to you the unforgettable experience he experienced personally.

Legend of the Emperor of Death

Chapter 1: Bad Game Attacks

End of 1997

As usual, BH was hanging out with friends after school Talking about video games, we mentioned the amazing game "Death Gun" that was rated low by a certain magazine. Another classmate who was observing said that he seemed to have seen a store that still had the goods in stock to see if BH wanted to buy it. When BH was still hesitant , my friend (that person is GKy) didn’t think twice: I want to buy it! I have a premonition that from the other side of my soul: a bad game at the end of the century is coming!

Chapter 2 Bad GAME Coming Day

When the delivery was delivered the next day, the classmate who bought "Death Musket" for BH's friend handed over the film with a pale face and asked him : Have you played? how? The classmate replied helplessly and expressionlessly: "...How can you play if you don't know how to play by yourself!?" The next day, BH borrowed this film from a friend and went home to experience what it means to give points by magazine readers. An average of one point The game is called the Emperor of Death on the lower front, enjoy the hilarious feeling...

Chapter 3: God's Creation

This is not a game for you to curse at the same time. It turns into a game of Frisbee in ten minutes! If there is a god, then this game is a divine punishment for the fallen angel Lucifer! When BH put the CD into the SS and started running it, hitting SEGA's MARK, everything was normal. Next, the game officially enters, and the company's MARK appears at the beginning, called ECOLE SOFTWARE.

The trademark is two burnt masks (later I heard they were the president and vice president), accompanied by electronic music from the 8-bit era of Nintendo FC. The style is like asking a three-year-old child to play baroque music on a toy electronic keyboard, which is chilling.

Entering the title screen of the game again, there is a green, vulgar monster painted by a small artist, posing like a bodybuilder, and next to the tattered title DEATH CRIMSON, there is a broken arm shaking! Most people may have known the difficulty and quit, but BH has the courage to try again and wait to see if there is a prologue animation! After waiting for a minute, the animation started: (Brother BH missed a paragraph. First, there was a 3D vulgar monster with a head made of only one polygon (PolyGon). It raised its hands and made a terrifying sound like a rusty toilet door. (Crying {that monster is the last devil})) At the beginning, there was a very vulgar CG character spinning, then the screen turned black, the background music went to a higher level (it was already in the basement), and the protagonist's information appeared:

FULL NAME: Kosuke Echizen

CODE NAME: COMBAT Echizen

Height: 181m

Weight: 80kg

( And this piece of information seems to have been originally intended to look like being typed on a typewriter in the animation, but because the typing sound did not match the time when the words appeared, two words appeared once again.... It is indeed a Kuso Game {Kuso was originally "くそ" in Japanese means excrement. The literal translation of Kuso game is a game that is not worth playing like excrement}!!) Next, a real-life scene appeared, but it seemed to be captured by night vision goggles, and it was all red (should be pink). , the content seems to be about being chased,

But the film is from a first-person perspective, and you can’t see what is being chased. I was chased for a minute, and it was CG again. It seemed that the protagonist escaped into the secret room and picked up a gun called DEATH CRINSON. But the scary thing is that in the film, the gun floated by itself. Maybe the production staff thought it was too shady. The CG of holding a gun is too troublesome! ? Attached to the music of time when a gun emerges, it seems to be a serious plot, but it is paired with relaxing music...a model of Kuso Game!!

The video ends, and I am speechless. This is not a man-made thing, it is made by God. Things!

Chapter 4 Decisive Battle with the No. 1 Super Bad GAME

Then, press START, and the menu will appear: STAGE 1STAGE 2STAGE 3 Aim Settings OPTION This is a light gun game, so there is a photo The quasi-settings are written in Chinese characters, so maybe they can’t write them in English? STAGE 3 cannot be selected at the beginning, so BH starts: the first level, the city.

The background has a bit of a European feel and is made of polygons (Polygon), but they are rarely used. They are mostly textures. The enemy with a large mosaic is also a polygon. It is a villager in the distance (the soldier on the left in the picture). When you want to attack They become monsters (the two blue monsters on the right...they have something no one knows in their hands). The enemy will not shoot bullets or chop with a knife when attacking. There are three types of BH research Way.

2. A must-read for intermediates, the worst game in history: Death Musket

Operation Guide

1) See the enemy shaking up and down, and then you lose blood , don’t doubt, you are being attacked!

2) When you see flying enemies moving across the screen, you think you have escaped, but you are wrong and you are being attacked!

2) When you see an enemy waving to you from a distance, does that mean you are friendly? wrong! He's beating you! (Later, GKy played the game again carefully and found that the blue monster was holding a kitchen knife...'In fact, the enemy is not waving to you, but because the action of waving the knife only involves raising the knife, not Make the downward slashing action...but no doubt! You will still lose blood!)

FAQ

But the game is smooth! It's not good, the resolution is terrible, the music is shabby, the characters are so ugly that you can't play anymore, the difficulty is also too high, there is only one life, if you want to use one to defeat them all, GAMEOVER! There is no invincibility time, only three drops of blood, three enemies attack at the same time = one hit kill = GAMEOVER!

So no one who knows BH can survive five minutes (GKy once passed the second level, because the music in that level is the least noisy). In addition, STAFF is also written as STUFF, and the dubbing actors are all from the production team. member.

Amazing everywhere! Difficulty, characters, music, story, dubbing, graphics, sound effects, controllability, gameplay...

The legend of the bad GAME in the new century! How can one win the decisive battle between man and God?

Postscript

There is a saying that playing GAME is not just about playing GAME, there is knowledge in it. BH also wants to say that a bad game is not just a bad game, the legend is in it. Play Death Musket, experience legends, and be a witness to history

Vice President of KUSO GAME HUNTER Association.

3. A must-read for superiors, the super experience of Death Musket

This article is written by netizen Mr. psjoin about his personal experience after playing Death Musket. Follow in the footsteps of psjoin, and let’s Be a witness to history!

Volume 1 Encounter

Because I saw the introduction of Death Musket on a website one day, I have a little idea about this big bad movie in SS history psjoin After hearing this, psjoin, who was very curious, went inside to take a look. Because the writer's writing style was very good, psjoin almost laughed from beginning to end. He thought that this game must be seen with his own eyes to make this life worthwhile

Volume 2 Determination

After reading this, I decided to buy an SS to play with. I thought that if I wanted to play, I would play the original version, because it was difficult to find the original version, so I wanted to collect more interesting games before buying them. SS, if you buy the Death Musket, buy SS immediately~~ Finally, by chance, I learned that a netizen still had one, so I bought it from him without hesitation. I remember that on the day it was mailed, it was drizzling slightly. When I got home, I couldn’t wait to open the SS I just bought. Unexpectedly...

Three-day penalty

This game is really not something that humans can make (unless you don’t want to mess around). The graphics are very unreasonable, the music is extremely uncoordinated, and the enemies are extremely powerful. If you leave it alone and don’t fight, it will be GAMEOVER in less than 5 seconds. After entering the game, you can only choose two tasks at the beginning. Choose the first task first, OK! Let’s introduce the enemies first~~ There are three types of enemies: soldiers, bats and big eyes.

They will also have an aiming indicator to remind them before attacking. Let’s mention the soldiers first. The soldiers’ attack moves are “Chop Knife Mind Kill” (using the action of holding a kitchen knife to scare the protagonist) and “Chop Knife Wave” , and the soldiers are disguised as blue monsters. After hitting the soldiers, they will turn into blue monsters. They can die by spinning in circles or dying on the spot. The bats use "psychic ultrasonic" attacks (the protagonist may have a super attack on the bat). Afraid of sonic waves), the way the bat dies is to disappear directly, and occasionally it will turn into an unknown ball~~~~The one with big eyes does not seem to attack (maybe it is a tool of greed).

You cannot play the first level for more than 5 minutes, because if the enemy does not kill him in the first time, you will die. Only after playing this game will you understand why this game is so charming. at.

Because~~~There will never be another work like this one in the future~~~~

This is a game that people with reason, blood, and humanity cannot do. The thing that came out, this is not something that was made for free, this is simply a work that God wants to punish the players~~~~~~

The badness of "Death Musket" is simply unbelievable It sucks. If you want to vote for the worst movies in your memory, he may exceed the sum of all the bad movies~~~~

If you own SS but have never played "Death Musket", then it doesn't count. Understand SS. If you want to play but don't have SS, you must try your best to play it.

4. A must-see for experts, the violently brainless protagonist in Death Gun

The most impressive and brainless protagonist is the protagonist Kosuke Echizen! Why is he so impressive to players? Because in the game, when being hit by an enemy, the protagonist "Kosuke Echizen" will say KUSSOOOOOOOOOHAAAAAAAAAA! ! ! Such wailing (although it sounds like full of energy, in fact there are only 3 drops of blood)

OH~ NO! ! ! When a hostage is accidentally killed, the protagonist laments (there are only 3 drops of blood, no wonder he laments if one drop is missing)

So you will constantly hear Echizen’s lament in the game. What is even more exciting is that because in the game There is no invincibility time, so when the protagonist loses blood continuously... the protagonist's wailing sound also appears continuously! ! ! Therefore, you can experience the pleasure of one person getting shot and many people wailing at the same time! ! !

There are such creative, avant-garde, and popular games in the world. As a game fan, what are you waiting for?

Death CRIMSON 2

English name: DEATH CRIMSON 2

Japanese name: デスクリムゾン2 メラニートのAltar

Chinese translation: Death Musket 2: The Altar of Melanit

Game platform: DC

Game type: 3D light gun shooting

Number of players: 1 to 4 players

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Game capacity: GD : All Ages

Release Date: November 25, 1999

Production Company: Ecole Software Corp

Publishing Company: Ecole Software Corp

Chief Designer: Kenyuki Manabe

Sale price: 5,800 yen Three years later, Kenyuki Manabe produced a sequel to the series, "Death Gun 2: Melanite's Altar". The name "Demon King of the End of the Century" became the title of the demo animation. The story of "Dead Gun 2" (hereinafter referred to as DC2) takes place in 2015, so the end-of-the-century devil is referring to this game. Players who have played the previous game were shocked by the rare creativity of Ecole. After swearing allegiance to this company from now on, DC2 will certainly not let it go! In fact, dc2 also allows players to enjoy a pleasant gaming experience, and it does not disappoint!

Dreamcast magazine once analyzed the characteristics of the DC generation: 1. Rough pictures, 2. Out-of-force sounds, 3. Impossible to understand (this does not seem to be Chinese), 4. Unprecedented difficulty. In dc2, except for the first item which no longer exists, the other three items are still retained. Although the picture looks gorgeous, I'm sorry to say, it's just sugar coating. I’ll leave the “sugar-coating” issue until the end. DC2 not only retains the three characteristics, but also adds a unique bad taste, making this work a rare kuso masterpiece! Let’s start with the outer packaging of the game. You can see the first kuso of this game. On the cover, a middle-aged Oji-san is walking out of a hot spring with a bathtub. This picture has nothing to do with the story itself except that Oji-san is the protagonist of the previous game, Combat Echizen. Because the player controls the Kuso young man Yasumi Yasumi, Echizen is only a "legendary figure" in this story. The side label only says light gun correspondence, which is super simple.

Put it into DC. View pictures in advanced CD mode. Same as the previous game, this game does not have a music CD screen, and of course the warning sound has not changed. But vf3 didn't do it, nor was it demanding. Then start playing. Ecole's logo cannot be skipped "as usual", but the two strange faces have been replaced by female figures, which at least looks better. Looking at the vm again, it's stuck on the memory card icon... These people are too lazy to even put a title on the vm, great job!

Let’s look at the places where dc2 can really be called kuso. After entering the main story, the first thing that felt "bad" was the dubbing of DC2! Having played the classic generation, the most impressive thing is the voice of the protagonist Kosuke Echizen.

Everyone thinks that domestic dubbing is bad, but compared with Echizen's voice, any domestic voice is hundreds of times better. The degree of deprivation can be said to be unprecedented. The problem is that in the second generation, this employee took action again. It is no wonder that DC2 once again became the "lower emperor"... In addition to the fact that the voice of the narrator Echizen can be heard at the beginning of the story mode, after accumulating the karma value in the mission mode You can also hear it again (this extremely terrifying karma deserves to be discussed later). How weak is this voice of Echizen Kosuke? It's really hard to describe. Take for example the "oh, my god" he shouted when he was injured in the second generation. It takes about 0.8 seconds for most people to shout this sentence. You can try to prolong the sound and make this sentence three times longer. "oh~~" "my~~" "god~~" This is not enough! Next, the voice needs to be matched to Echizen's unique accent: it's a little magnetic, but it also carries the feeling of exhaustion that comes from being short of energy after a serious illness. When combined, the phrase "oh, my god" doesn't sound like an injury, but an exaggerated moan. It's so artificial and terrible! Compared to the first generation which simply lacked vitality, the second generation has made much progress. The protagonist of this game, Yasushi Hachinomami, is not much better. When he was injured, he used DC1's "くそ!" Rolling while letting out a wail like a slaughtering pig... This is really the best of kuso! In addition, in terms of dialogue, the two of them are also "making people want to laugh when they hear it", which is quite interesting. However, Hachienne is still slightly inferior to Echizen-senpai. After all, passion and detachment also require talent... The only one who is quite satisfactory in the whole film The voice of the female character is a pity.

The biggest headache in story mode is the operating system. In mobile modes such as BIO (Resident Evil series), we often run into walls. When designing such walking scenes in general games, the characters will automatically move along the wall when they hit the wall, but how can a kuso game be like a good game! Therefore, after a DC2 character hits a wall, he will get stuck (adsorbed?) on the wall and cannot move when pressing forward or left. He has to press in the opposite direction to get out. And the controls are too sensitive. Turning 80 degrees to the left will turn into turning backwards... These problems that will be discovered during debugging (troubleshooting the program) will not be corrected 100%, which shows their determination!

Let’s talk about the story of dc2, which is also the essence of kuso. There are surprises from beginning to end. Although this part of the story has solved some of the mysteries of the previous part, it has brought even more mysteries. There are many spoof jokes in the dialogue in the game, such as the first choice in the game: Hachimin Yasu walked into the psychotherapy department (which treats mental illness) at the heroine Yuri's house, and Ruri (the heroine Yuri's mother) asked Hachi Bingkang said, "What are you doing here?" Option 1: "I came to see a doctor." "Option 2: "I'm a little hungry, let's find something to eat. "After choosing the second choice, Ruri said: "We are in the Department of Internal Medicine here, but I have leftover bread from breakfast..." "Bread? What a disaster...Actually, I came here to find a hotel." "We don't have any vacancies. But the morgue at the back is empty." Then the options appeared: 1. "The food warehouse... is not good. "2. "It turns out to be my aunt's bedroom, okay. "...Oh my god, this kind of dialogue will definitely make the players sitting in front of the TV sweat. It's so exciting. There is a lot of "death-style" humor in the story. For another example, this game finally reveals the biggest mystery of the previous game, "The Mystery of the Red Novel". Yasushi and Yuri came to the cave where the Echizen trio obtained the crimson in the past (remember? This is where Echizen said his famous saying: せっかくだから, 俺はこの红の门を选ぶぜ!), and saw three doors. The middle one finally seems to be red. Yuri said: "This is the legendary red door, but I heard it is earth-colored?" "Maybe Uncle Echizen liked this door very much and swept it away.

"Oh, the truth about the biggest mystery in the history of the Death Musket has been revealed. It turns out that Echizen was able to see through the true color hidden under the mud at a glance, and he will also take care of it in the future, what a true god!

Of course not only the dialogue in the story is amazing, but the most exciting thing is the inheritance from DC1! In the last chapter of the story, Yasushi Hachinomami and Yuri came to the altar of Meranit and defeated the spider that the princess turned into. The princess who returned to her original shape told the history of Echizen and Crimson and how to defeat the Demon King. Speaking of the part where Echizen gets Crimson, the familiar dc1 opening animation starts to play! Then Yasushi Yamami entered the altar in order to defeat the Demon King, fused with Crimson, and started special training for half a year. As soon as the screen went dark, the mark of DC2 and the legendary...stuff were displayed! And just like DC1, there are less than ten people in the stuff group (group?), and there are several times more people debugging "Shenmue" (troubleshooting program problems)... At this time, people were shocked: "Huh? It's over so soon? Where is Yasuo Hachinomaki?" Subtitles appear: What happened to Echizen? What will happen to Ruri (the mother of the heroine Yuri)? Can Yamiko defeat the big devil? Everything is answered in deathcrimson3... This is the DC2-like "three consecutive bursts of force"! Just for this paragraph alone, it is really worth buying this film. Not only that, this paragraph makes DC2 transcend one generation and become a classic in the history of KUSO! !

The next step is to look at the karma value, another major kuso aspect of this game. In the game, you can see a column table in the upper right corner. You can't add it no matter how you play, so it feels useless. In fact, it is very useful. The more enemies you defeat, the more this meter will rise, and you can get more kuso things. As the number of hits accumulates, more levels can be played. The newly added levels are full of strange enemies, including mosaic egg-shaped ones with coded eyes; strange penguins that only have the same body shape and fur color; DC civets with walrus-like faces and beaver-like bodies, with a mosquito coil logo painted on their bodies; Donald Duck... and These ghosts come out in groups, kill them instantly! In terms of voice, the voice of Kosuke Echizen can be added, and it is divided into two types: second generation and first generation... It sounds so easy, but how difficult is it to increase the karma value? About 4,000 hits can be increased by a small level. When this article was completed, it had exceeded 100,000 hits, defeated 65,000 enemies, and the total number of shots fired exceeded 300,000. It took about 35 hours to do it, and these 35 hours were almost repeated. The same 2 levels, because the later ones are all instant kills... To put it in an exaggerated way, it's like in an RPG, from level 1 to level 99, you can only rely on slimes with the lowest experience to practice. It's extremely boring! Moreover, the karma value has not been filled up yet, it is one notch short, and I don’t know where the bottom line is. It may be because I cannot log in without a modem. However, someone from Japan beat the final level within the first week, which is admirable (I heard that there will be a man with "God" written on his body in this level...).

From the superficial packaging sound effects to the deeper stories and karma values, let’s finally discuss the most controversial picture. When the photos were published in the magazine, the gorgeous stickers made DC1 fans lament on the spot, saying, "This game is too good, I won't buy it!" In fact, even if the stickers are well made, it's still very kuso. In the shooting mode, it is really a "texture". The wall is just "posted" and there is no blocking judgment. Therefore, when the enemy uses the wall as cover, you shoot directly towards the wall, and the bullet will naturally pass through the wall and kill people. Also, if you find that a treasure is missing somewhere, it must be because the bullets from the previous time have passed through n walls and knocked it out... The problem of not having invincibility time is still there, so if you are attacked by many attacks, the screen will spray out. There is a lot of blood; the enemy will fly directly out of the screen after releasing the flying knife, and you can't hit it. Two seconds later, you will spurt blood again; some levels will appear in a gravity-free state like DC1, and the field of view will suddenly rotate 360 ??degrees clockwise. ...The conversation mode is the same. The photos look bright and beautiful, but the game becomes extremely poor: it's like applying skin color on a plaster statue and then applying a layer of mud. It looks pink and a little cloudy. In a word To cover up the "dead color".

Moreover, the way the angle is rotated is very strange. For example, the camera first shoots the front of the character, and then brings it to the side during the next line, but the background does not move at all. It seems to the player that he does not know who he is talking to, and keeps turning his head without knowing what he is doing. Well.

Since the graphics can be so kuso, why do we have to make the textures so gorgeous that "people won't want to buy them?" Ecole wants to prove to the world that "we can achieve this with just seven or eight people." "Technical power!" It's true. Just looking at the textures is almost as good as HOD2 (House of the Dead 2), and DC2 supports up to 4 people playing together, a vibration package, a VGA display, and a microphone (can record three different screams). You can also download new levels on a modem, and you can download the voice of Commissioner Yukawa (a senior figure in Sega), as well as 2 new levels. Unfortunately, you can't enjoy it in China.

It’s time to give DC2 an overall review. After playing this game, people have a deep admiration for President Manabe. He would rather sell less than 10,000 pieces but still implement the kuso spirit. This kind of dreamer's approach is comparable to that of Yu Suzuki.

Death CRIMSON OX

English name: DEATH CRIMSON OX

Japanese name: DEATH CRIMSON OX

Game platforms: arcade, DC, PS2

Game type: 3D light gun shooting

Game number: 1 to 2 people

Game Capacity: GD >

Release date: October 30, 2000 (DC version), November 27, 2003 (PS2)

Production company: ECOLE

Publishing company: Ecole Software Corp

Chief designer: Kenyuki Manabe

Sale price: 5,800 yen (DC version), 4,800 yen (PS2 version) But fortunately, this time the sequel As for the game, at least on a technical level, ECOLE is really serious about it, at least it can be seen from the fact that the game has finally launched an arcade version for the first time. The game is basically not inferior to "Death House 2" in terms of graphics. The shapes of various monsters and monsters and the weakness settings can basically be said to be replicas of the latter. The feel of the light gun shooting is also relatively close - but this is by no means the same. Plagiarism, because the SS version of the original "Death Gun" was released more than half a year earlier than the arcade version of the original "Death House". The DC version of "Death Gun OX" is a complete transplant of the NOAMI arcade version. Based on the story mode, it adds a mission mode that can be selected and a BULLET mode that can be completed with a limited number of bullets. It can be regarded as the last DC light game worth playing. Gun games, because at that time DC also had "Confidential Mission" and the rumored "House of the Dead 3" and other works to be released, it once made players who like such games quite excited. As for the KUSO features in this game, players who have carefully played the previous two games can understand it.

It is worth mentioning that in order to cooperate with the launch of this game, ECOLE has also specially recreated the first version of the SS version, so that players who have heard of this game but have not had the chance to see it can have a look. This is also the SS version. The last work launched on. At the end of 2003, ECOLE launched the PS2 version of "Death Gun OX". It is really rare for this game to be made by a production team of only a few people.