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What are the special world seeds in Terraria 1.4?

In addition to new weapons and bosses in the game, 1.4 also has several good map seeds. So what are the special world seeds in Terraria 1.4? For players who don’t know yet, please come and take a look at the introduction of Easter egg seeds brought by Deep Sky High Play.

Easter Egg Seed Introduction

Drunken World Seed

05162020 or 5162020, this seed refers to the official release date of 1.4, May 16, 2020, and will Generate a strange world.

Two evil biomes will generate, one on each side of the world, and both Corruption and Crimson biome chests will appear in the dungeon.

During a blood moon or solar eclipse, Dryads and Steampunkers will randomly sell items corresponding to Crimson or Corruption, rather than both.

When a world enters Hardmode, only one evil terrain will be selected against the Holy. The world icon in the world selection menu appears as a tree infected with both Crimson and Corruption.

Both ores for each level are generated in the world, and Party Girl replaces the guide as the initial NPC when first entering the game. Once you enter the world, the "Party Girl" dialogue is permanently unlocked. The "Music" option in the box is used to switch the game's default background music.

Once unlocked, this option will apply to all characters and all worlds, with each song from Terraria's soundtrack replaced by its otherworldly counterpart. In multiplayer games, only players with the music option turned on will hear the background music change.

Trees of Life will spawn more frequently on the surface, close to each other, and entangled in underground parts. Redwood Trees of Life will now be able to spawn anywhere underground. Moon Lord Legs and Red Potions can be found in chests and obtained.

Marble Cave and Granite Cave have swapped structures with each other. Jungle and Snow generate on the same side of the dungeon. Dungeons generate beneath a "dead" Tree of Life and are painted red, yellow, blue, or purple.

The surface structures were completely removed, and the Old Man was placed in a pre-generated house underground, making defeating Skeletor more difficult. The dungeon contains Chippy's couch. The jungle temple is painted green and is larger than regular size.

The hive becomes larger and contains multiple larvae. The layout of Hell is upside down, with a lava lake in the middle and ruined buildings on both sides. The sky island is either a snow or desert biome, and a fountain will be placed. The ocean on both sides has a very high chance of generating underwater caves. When generating the world: The background image shows a fluorescent mushroom ecology. The moon is like a glowing smiley face, and the clouds are like Redigit's head.

Not the bees

Not the bees or not the bees! Note the exclamation point in the latter one, which is not case-sensitive. It produces a world dominated by bee-themed biomes and bee-related items and structures.

The description when generating the world has always been to generate bees. Forests are replaced with jungles, hive blocks replace stone blocks, sand blocks in ocean terrain are replaced with honey blocks, wasps and larvae can appear anywhere, The dungeon is spray painted orange.

The initial NPC is a merchant instead of a guide, the queen bee is generated at the edge of the world, all water is replaced by honey, and desert and evil biomes are not affected.

The border between caves and hell is always a glowing mushroom biome, mud blocks in glowing mushroom fields are replaced with crunchy honey blocks, and snow biomes are composed entirely of honeycomb blocks.

Worth-for-Money Seed

For the worthy, case-insensitive, feature of this special world is designed to drastically increase the difficulty of the game.

The text on the world generation interface is inverted, and the demolition expert replaces the guide as the first NPC seen after entering the world.

Some water in various parts of the map will be replaced by magma, and broken jars will drop ignited bombs that will explode after a while, instead of bomb items that can be collected.

The enemy's health and damage have been greatly increased. Based on the bonuses of masters and experts, the boss's health has doubled. Many bosses are either larger or smaller than normal.

Spider Cave, Granite Cave, Marble Cave, and Glowing Mushroom biomes have become more common. The floating island has been overrun by evil biomes, and has a pool corresponding to this biome.