The educational significance of the principles of music game creation:
1. Musicality
This principle is reflected in the fact that music materials should be vivid, neatly structured, and be able to imagine and express the game plot as the music changes. For example, the music section A of "Little Pig Builds a House" reflects the scene of a little pig building a house. The music is light, lively, full of rhythm and rhythm, and simulated pig sounds are added to the orchestration, making the music image more vivid and vivid. Prominent, it is helpful for children to express the corresponding game plot; the music in section B reflects the situation of the Lion King checking the house. The music is slow and heavy, which is in sharp contrast with the music in section A. Children can use this to clearly distinguish the game characters and change smoothly. Game plot.
2. Gameplay
This principle is mainly reflected in the fact that in addition to role performances, music games also focus on gameplay and rules, highlighting the design and handling of climax: for example, in the music game "Happy Little Fish", teachers and children Playing the role of a big shark and a small fish respectively, through music changes such as fish swimming, fish eating, and fish hiding, the small fish is involved in the game situation, and finally reaches the climax with the "hide" game
3.
This principle is mainly embodied in eight aspects:
First, the music game materials should be humorous, witty, and exaggerated. For example, "Rat Giving Gifts" is a music game with lyrics. , the melody is selected from the "Light Autumn Fragrance" segment of the movie "Three Smiles". The teacher skillfully added the plot of the mouse giving gifts to its natural enemy, the cat, into the lyrics of the song, making the game full of interest.
2. It is the ups and downs of the game play. In each game, the teacher constantly adds new stimuli and challenges to maintain appropriate excitement for the children. For example, "Rat Gifts" regulates the rhythm of the game and the children by changing the three play methods. First, each child plays the finger game alone to consolidate the lyrics and become familiar with the rules of catching and escaping on the last note of the song; then, the children play the finger game in pairs to incorporate the elements of cooperation and communication. The gameplay is all done while sitting on a chair, so the teacher can well control the over-excitement of the children, allowing them to learn the gameplay and rules easily and comfortably in a comfortable emotional state. Finally, the children enter the third gameplay and join the teachers and children. They are satisfied with the plot of interaction and chasing and escaping within a certain space.
4. Contemporary
This principle is reflected in teachers’ ability to design games. It pays close attention to the life experience of young children and integrates modern educational concepts to inject the flavor of the times and fresh vitality into the music game. For example, the game "Piglet Builds a House" changes the relationship between animals, using the piglet to build a house, and the lion uncle. The game plot of ward rounds and the final success shows the beautiful emotions of equality, friendship, cooperation and care among animals.