1. Pass the toothpick. Each participant in the game draws a playing card, and then sits down in the order of the playing cards. The person holding the smallest (or largest) playing card is the first to hold it with his mouth. Hold the toothpick and pass it to the next person's mouth in turn. Don't drop it. Be careful not to lend your hands or any tools to help. If you drop it, you will naturally be punished. After passing it around, the game is not over. Stick the toothpick in half, continue to draw the playing cards, sit down in the new order, and then pass the next round... continue to stick it in half... and then stick it out... more and more exciting 2. The Trap Remember the movie "The Trap" The scene where Connery trains Zeta-Jones to go through the infrared? This game is somewhat similar. First make props and find some red ropes (glass ropes will do), put paper cups in the middle to represent the bells, prepare eye masks according to the number of participants, and prepare background music disco. After that, ask a few assistants to pull the rope on the stage and let the contestants practice with their eyes open. Tell them that this is a very challenging game that will test their dexterity and memory. After practicing a few times, Blindfold their eyes, let the music play, and let them go. The climax is when the host asks all the assistants to take away the ropes. You will see a wonderful performance. Pay attention to the people next to you and you can deliberately mislead them. Say bow your head, lift your feet, etc. Three. In the king game, first everyone is assigned a number. Then, one person is selected to be the king. The king can order anything to be done, for example, No. 1 and No. 3 kiss. Sometimes, it is two men kissing. Solitaire, the first person said, "Hello, you're so good." The second person said, "You're good, you're so beautiful and bright." The third person said, "You're so good, so beautiful, so bright." Shining Jing Asan, I Love You VS Shameless may sound a bit "ambiguous", but they are actually a good game for practicing your reactions. Rules: Everyone sits in a circle and is stipulated that they can only say "I love you" to the person on their left and "shameless" to the person on their right. Two people can only talk to each other 3 times in a row. Once someone says something wrong, they will be punished. Highlights: When the game reaches a certain speed, people who can't keep up will often make classic "confessions" such as "I...shameless" or "No...I love you". 4. Carrot Squat Divide the participants into four or more piles. People in each pile hold hands and form a circle. Name each pile with a color or number. Designate a pile of radishes at will and start squatting in unison. At the same time, you have to recite the words, and then Designate other radish piles to do the same action, with the same goal, and so on, but do not point back immediately. Explain with an example. There are four piles of red, white, yellow and purple radishes. The white radish squats first. While squatting, recite "White radish squats, white radish squats, after the white radish squats, the red radish squats." After reciting, all the white radish fingers point to the red radish in unison. heap. The carrots will immediately start to squat and mutter something, and then they can choose the next one, but it cannot be a white radish. 5. Two little bees read the words: Two little bees, flying among the flowers, flying... Actions: Two people face each other, 1. Make an orchid finger-like shape with both hands, spread out the arms and fly up and down; 2. Change the palm shape of both hands. The cross on the chest is flying; 3. Take out hammer, paper, scissors; 4. The winner stretches out his palms to make a slap and says "papa"; the loser harmonizes "ahhh"; if he doesn't lose or loses, he raises his mouth and says "yeah" at the same time. "Like a kiss." Winning or losing: Depends on reaction speed, loser will be fined one program. 6. A Frog Participants sit in a circle, facing the center. The host reads "one", the next person clockwise reads "only", then "green", then "frog", then "jump", then "enter", then "water", then "center", then "plop"; then "two" "The frog jumps into the water and plops"...and so on. Those who can't keep up with the rhythm or make mistakes will be punished. 7. Place three chairs on the chair-grabbing stage, invite four people to come up, play DISCO music, and four people will circle around the chairs to the music. When the music stops, they will rush to sit on the chairs. Those who have not sat down will be eliminated; one chair will be subtracted, and three will be eliminated. Individuals continue their previous actions, and when the music stops suddenly, they compete to sit on two chairs, and the one who does not sit down is eliminated; in the end, the two people compete to sit on one chair, and the one who sits down wins. 8.007 From the beginning, one person pronounces "zero" and then points to one person. That person then pronounces "zero" and then points to another person. The third person pronounces "qi", and then points to any one person with his finger like a gun. The person who was "shot" did not make a sound or move, but the two people on the left and right next to the person who was "shot" had to say "ah" and raise their hands in a gesture of surrender. --Whoever makes the mistake drinks! (Note: It is suitable for everyone to play. Since there is no order of taking turns, but one of them can suddenly point to one of them, the whole process must be in a state of tension, because you may be the next one!) 9. 7, 8, 9 Two dice, one dice box, more than two people can play. Take turns to roll the dice. If each person shakes once, the dice will be opened immediately. If the number is 7, add wine, if the number is 8, drink half of it, and if the number is 9, drink half. Drink the full cup and pass the rest. Take it in turns for each person to shake it once. Maybe you can only add more wine without being punished for drinking, but it is also possible that you have to drink continuously every time. It depends on your luck. 10. Big Adventure: Each participant draws a playing card, be careful not to let others see your card. The person who gets which card is designated by the dealer to perform a show. The program must be interesting, for example, the selected person must go to the next door table to ask for a glass of wine, or go to the stage to say "I love you!" to all the ladies in the audience. In short, the more absurd and exciting the designated program, the better. In the next round, the person performing the show will be the dealer and continue to draw cards. 11. Truth The rules are almost the same as Dare. The difference is that the dealer does not specify a program, but requires the selected person to answer a question.
As the name suggests, the answer must be true. Of course, the more subtle and secretive the question, the more interesting it is, but be careful not to intrude on other people’s privacy. 12. Big lies: One person blindfolds himself and pretends to be a "blind man", and the person sitting on the left side of the "blind man" begins to point fingers at everyone present. When he pointed to one of the people, he asked the "blind man", "Will this work?". If the "blind man" says no, he will continue to point to the next person. Knowing that when the "blind man" agrees, the person being pointed out is the one chosen by the game. The "blind man" took off his blindfold and guessed who was chosen based on everyone's expressions, and the participants could not tell the blind man. Of course, the chosen one may also be the "blind man" himself. The blind man has to give a topic or designate a program, and the selected person has to complete it. Like Dare , the more absurd and thrilling the show, the better. In the next round, the person selected in the previous round will be the blind man. 13. Officers and soldiers catching thieves Tools: four small pieces of paper with the words "officer, soldier, catch, and thief" respectively written on them. This game is best played by four people. Fold the four pieces of paper and each of the four people participating in the game draws one. The person who draws the word "capture" must guess who has the word "thief" based on the facial expressions or other details of the other three people. Those who guess wrong will be punished. The person who guesses the word "official" decides how to be punished. It is executed by the person who draws the word "Bing". 14. Blindfolded Drawing: All students cover their eyes with blindfolds, and then distribute paper and pens, one to each person. Participants were asked to draw their home or other designated object on paper while blindfolded. After finishing, let the students take off their blindfolds to admire their masterpiece. Have each person write their name on the other side of the paper before putting on the blindfold. After they have completed their drawings, hang all the pictures on the wall and let students choose the one they drew. The teacher describes something in words and asks the students to draw what they hear while blindfolded. Then they compare the pictures they draw and think about why everyone hears the same description but draws different things. , what about at work? (Teaching aids: blindfold, paper, pen) 15. Circular phase restraint equipment: None Number of people: two people Method: The command words are "hunter, bear, gun", two people say the command words at the same time, and do it while saying the last word Make an action - the hunter's action is to put his hands on his hips; the bear's action is to put his hands on his chest; the gun's action is to raise his hands like a pistol. Both sides use this action to determine victory or defeat. The hunter wins the gun, the gun wins the bear, and the bear wins the hunter. If the actions are the same, the game starts again. Exciting point: The fun of this game lies in the large movements of both parties, which are very funny. Disadvantages: It is only a game for two people. Sixteen. Number 7, such an ancient game! However, since new wine can be put into old bottles, new tricks can also be found in old games! Let’s review the rules of the old game: First, there should be more people, more than 5 people. Anyone starts counting, 1, 2, 3... and continues counting like this. When encountering multiples of 7 (7, 14, 21...) and numbers containing 7 (17, 27...), they must knock on the table instead. If anyone counts 7 when he hits it, he loses. If he knocks on the table before 7 hits, he also loses. I advise people who have no concept of numbers not to play this game, as it is easy to lose. Let’s take a look at the new trick: the beginning is the same, but after counting to the number 7, you have to count backwards! For example, it turns out that counting is clockwise, and it's A's turn to count 7. If he knocks on the table, B, who is sitting on his left, should count 8 next, but no! Now it's going to turn counterclockwise, number 8 from C sitting on his right! Turning around like this, I guarantee you, if you don't turn three times, everyone will be confused! One more thing to note: only the first time starts counting from 1. After whoever loses the drink next, he starts counting. You don't have to start from 1, but start with any number less than 10. Try counting from 6... Seventeen. Fifty cents and a prop: No need; Venue: A little more spacious is fine, no special requirements; Number of people: 10 or more people are fine, more people will make it more fun: Must have There are men and women, and the ratio is not limited to referees: one, responsible for calling the shots. The rules are as follows: In the game, boys get one dollar, and girls get fifty cents. Before the game starts, everyone stands together and the referee stands nearby. The referee announces the start of the game and calls out a money number (such as 3, 5, 6, or 8, 5, etc.). Once the referee calls out the money, the players in the game must form a small number of that number in the shortest possible time. Team, for example, if the call is 3 yuan and 5, then a small team of three men and one woman, seven women, or one man and five women is needed. Please remember to act quickly, because resources are limited and personnel rarely have the opportunity to be evenly distributed, so comrades who act slowly may be defeated miserably because of a few yuan or a few cents less, so take action when it is time to take action, and when you see fifty cents (mm) Strike first; of course, fast players should not blindly pull people. The referee may have called 3 yuan and 5 yuan, but it has become 5 yuan in your team. At this time, you need to kick people. When you are cruel, you will be cruel. Usually those who are kicked out ruthlessly are the poor ones. Game essentials: Reaction must be quick. As soon as the referee announces the amount of money, he must immediately know how many men and women teams can meet the requirements. Actions must also be fast, and grabbing fifty cents and kicking a piece must be fast and hard. 18. Killing Game 1. Number of participants and configuration of police and criminals The number of participants is limited to 11 to 16 people. Among them, the number of players between 11 and 14 is a configuration of 3 policemen and 3 gangsters, and the number of players 15 to 16 is a configuration of 4 policemen and 4 gangsters. 2. Basic Principles 1) Police: Find the killer and lead civilians to vote out the killer. 2) Killer: Find the police and kill them when it gets dark.
3) Civilians: Help the police to identify the killer. At no time should civilians knowingly aid a killer. 3. Game process (taking a 12-player game as an example) 1) The referee will hand over 12 shuffled cards (including 3 police cards, killer cards and 6 civilian cards) to everyone for drawing. Look at your own cards and don't let others know what cards you have drawn. 2) The referee begins to preside over the game, and everyone must obey the referee's instructions. 3) The referee said: It’s dark, please close your eyes. 4) After everyone put on their masks, the referee said: Killer, please open your eyes. 5) The three killers who drew the killer cards gently took off their masks to identify their companions. 6) After confirming the companions, any one of the killers or all the killers will unify their opinions and then instruct the referee to kill someone. If the opinions cannot be completely unified, the referee will take the opinion of the majority of them (those who do not give any opinions will be judged as Agree with others). Be careful not to make any noise for others to notice. 7) After signaling to determine who died, the referee said: Killer, please close your eyes. 8) (Later) The referee said: Police, please open your eyes. 9) The three policemen who drew the police card open their eyes in the same way and confirm each other's companions. 10) After confirming the companions, a police officer or police officers will unanimously point out a person they think is the killer, and the referee will give corresponding gestures to inform the police of the precise identity of the identified person. 11) (After the identification is completed) the referee said: Police please close your eyes. 12) (Later) The referee said: It’s dawn, please open your eyes. 13) After everyone opens their eyes, the referee announces who has been killed in this round. At the same time, the referee instructs the person who was killed to leave a last message. 14) The person who was killed can identify the person he thinks is the killer and state the reasons. After finishing his last words, the killed person exits the game and is not allowed to continue to participate in the game process. However, if he remains in the private room, he must close his eyes when other living people close their eyes to prevent them from affecting the normal continuation of the game. 15) The referee presides over the first person to the right of the person who was killed to state his or her views one by one. The person must say "pass" to indicate the end of the speech. Each person has only one chance to speak per round and is not allowed to express any opinions except during his own speaking time. 16) After speaking, the referee will preside over the voting. Voting starts from the first person to the right of the person killed in this round. Anyone who is called by the referee can vote for him. Each person has only one chance to vote, or he can abstain from voting. 17) After the voting is completed, the player with the most votes is deemed to have been eliminated by a referendum. He can leave a message and then exit the game. At this time, the first round of the game ends. 18) Enter the second round of the game according to the above order. The referee will also announce that it is dark and close the eyes, and then repeat the above process. 19) The number of people who left messages is the same as the number of policemen and robbers. That is, if it is a configuration of 3 policemen and 3 gangsters, the first three dead people (including the murdered and the voted-out) can leave their last words. Those who died later had no last words. 20) Until all players of a certain identity are eliminated, the game ends. At this time, the referee will determine the result of the game according to the game victory and defeat determination method. 4. How to determine the outcome of the game: 1) If all the killers die, the police will win. 2) If all the policemen die, the killer side wins. 3) A draw occurs when all civilians die. 4) Civilians win and lose the same as police. That is, if the police win, the civilians win; if the police lose, the civilians lose. 5) During the voting process, if there is more than one person with the most votes, the person with the tie vote will have another round of speeches. After the speech, the person with the tie vote will vote again, and the person with more votes will be eliminated; if there is a tie again , then people other than those with a tie will speak one by one, and then vote, and the person with more votes will be eliminated; if there is still a tie, the game will be determined as a tie by the system. Use a glass with a diameter of about 15 centimeters (preferably). However, if there are many people, you can use a cup with a larger diameter, and then fill the cup with water. Make sure it is almost full, one to two millimeters away from the mouth of the cup. Then everyone takes turns to put a coin into the water, and then see who puts it in. Advantages of the game when the water comes out: It is most tense when the water is close to the mouth of the cup. It seems that the water has come out quickly, but in fact you can put a lot more because water has cohesion. This is a game that can be played by many people, it is simple and entertaining. game.
Topic: Phoenix Flying Everyone sits in a circle, and each person in the circle has a number. Starting from 1...the left/right hour hand can be used...For example, if there are 12 people playing the game, there will be Phoenix No. 1. His On the left is Phoenix No. 2. To the left of Phoenix No. 2 is Phoenix No. 3... until the left of Phoenix No. 12 is Phoenix No. 1. At this time, a person can call any number of Phoenix flying, for example: No. 1 says Phoenix No. 5 is flying. After hearing the cry, the person representing Phoenix No. 5 "puts both hands on the shoulders of the people on the left and right, while extending and retracting his head. The person on the left moves his left hand up and down as if flying. The person on the right flies up and down with his right hand. "Phoenix No. 5 flies, Phoenix No. 5 flies, Phoenix No. 5 flies, Phoenix No. 5 flies, Phoenix No. 5 flies, Phoenix No. 5 flies." At this time, Phoenix No. 5 starts to stretch its head and shouts "Phoenix No. 5 flies, Phoenix Flys No. 5". , number * phoenix flies, number * phoenix flies, number * phoenix flies. "The people on his left and right use their left and right hands at the same time to coordinate the activities. If they don't follow up in time, they will perform the show