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This is an introduction to my war character attributes (character, combat effectiveness)

This is a game in My War. There are 12 characters with different personalities. Each character has its own story and role. Next, Deep Space Gaowan will share with you what this is. My war character attributes (character, function).

This is my war character attribute:

All characters are roughly divided into three types:

1. Cold-blooded: soldier, thief, cook, math Home and more. They will feel sad when they kill neutral enemies, but they can continue killing people the next day after drinking a bottle of wine at night. If teammates kill anyone, they will just say "There is nothing we can do about it" and not feel sad. However, soldiers and thieves will also be happy after helping their neighbors, while cooks and mathematicians will only say, "We have no bandages ourselves, why should we help others?" Go ahead! I have more than 20 bandages here and you told me there are no bandages! Are you a blind monk?

2. Ordinary: fast runner, fat man, craftsman, lawyer, etc. Sometimes they will be sad when teammates kill someone. Although they will say "Fortunately XX is back, I don't blame him", they will still be sad sometimes.

3. Our Lady: reporter, music girl, principal’s aunt. If your teammates kill neutral weapons, they will be blind and sad. If you dare them to go out and kill people, they will be depressed when they come back! Whenever I feel sad, I have to drink for two days in a row! I spent two days at home doing nothing but eating and drinking!

The combat effectiveness of all characters is divided into two types:

1. The most embarrassing one: soldier, thief, 17 blocks. Smash the soldiers to death with bare hands in a secret spot, stab the soldiers with a knife and ax in the back, and kill civilians with an ax in a head-on conflict!

2. Ordinary and rookie: fast runner, cook, reporter, etc. Most people can kill all enemies in a hidden spot, but backstabbing an enemy will leave them with a little health left. Everyone's attack power is different, and I haven't tested it specifically.

The 17-bar has high combat effectiveness. I think it is very useful when going out at night to kill people and loot. It also has high blood volume. Ordinary people will die in two AKs against soldiers, and the fat man can still have a trace of blood left.

Brother Bing has high combat effectiveness, but I don’t need him to go out. Brother Bing is a big deal at night guarding the house. He can angrily fuck thieves alone with his bare hands, and even a solo robber with a knife will not be injured. Moreover, the soldier's use of firearms has bonuses, so he can aim quickly! Accurate shot! Only the soldier can use shotguns to play open-door kill. The target will be full of yellow as soon as the door is opened. Armed civilians will be shot directly in the face and they will die. Soldiers will be shot and there will be only a trace of blood. They can go up and slap them in the face and they will be done.

The characteristic of thieves is that they run silently. I vaguely remember that the sound of picking locks is also very quiet. I don't think this is an advantage, because then you can't use sound to lure enemies to come over and kill them with stealth clicks.

Craftsmen save 1/5 of the materials used to build various tables to synthesize various tools, guns and ammunition, excluding tobacco, alcohol and drugs.

The effect of football players is to run fast...

The reporter trade can exchange for 1/5 more things, which is also great.

It is very useful for the cook to make medicine and wine, which can save a lot of water. Using a cook on a first-level stove can also save water, materials and fire, but if you use a second-level stove to cook a meal for 2 people, the cook will be useless. One meat, one carrot, one water and one fire. How can the cook save it?

The effect of the mousetrap set by mathematicians is indeed much better than that set by ordinary people. Mathematicians can produce meat in 1-5 days, usually 2-3 days, while ordinary people can produce meat in at least 3 days. , if you are unlucky, you may not be able to catch a mouse for seven or eight days. At least mathematicians can bait mousetraps faster, which can be seen with the naked eye. Moreover, this b doesn’t drink, and he doesn’t know how to respond when he is sad. However, this b is cold-blooded, and he can recover on his own after being sad for two days. Also, if the temperature is lower than 16 degrees, you will feel slightly uncomfortable. If the temperature is lower than 10 degrees, you may get sick directly! If you forget to add fuel to the stove on a snowy night, believe it or not, he will die for you to see! Don't ask me how I know.........

The principal's aunt is said to spend fewer resources to defend the house and gain neighbors More help.

But I didn’t find it at all. Every time a robber comes, he still consumes 6-8 bullets. Every neighbor will only give a carrot for free once...

It is said that the role of lawyers is It’s not easy to be attacked... I used a lawyer to go to a semi-detached building (where one man has three harems), and when I was discovered, without saying a word, the man rushed over and shot me in the face. . So I don’t know what this b can do.

A firefighter has a 15-slot backpack and can pick up things faster.

Being a musical girl in the team can make all the team members less sad, but how can I count on killing all the militants in the school to be sad? Of all the people in the game, this person seems to be the only one who can play the guitar (everyone else is playing blindly and horribly), but it doesn't seem to have a soothing effect on people.

After reading the above introduction to the character attributes (character, function) of This War of Mine, I believe everyone has their own understanding of how to choose a character combination!

This War of Mine integrates the little guy DLC Chinese cracked annual version v3.0.1