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Game teaching and research activity plan

In order to ensure that activities are carried out in an orderly and effective manner, it is often necessary to prepare an activity plan in advance. An activity plan is a written plan for the activity, with clear content and clear steps. How should we develop an activity plan? The following is a game teaching and research activity plan that I have collected for everyone. It is for reference only. Let’s take a look. Game teaching and research activity plan 1

1. Guiding ideology

Kindergarten area activities are a way for current children to learn, and they are also a new form of educational activities to promote the reform of early childhood education. Regional activities are also one of the curriculum organization methods used by kindergartens to promote the development of children's abilities. They make up for the shortcomings of collective teaching with the distinctive characteristics of individualized learning, allowing children to take advantage of their initiative in learning activities and reflect their personal experiences and characteristics. , and also enabled the concrete implementation of the educational concept of "child development-oriented".

In view of the problems in the organization and implementation of regional activities by teachers in our kindergarten, this semester we focus on conducting teaching and research around regional activities and game activities, through concept analysis, process analysis, material analysis, on-site observation and teacher observation and guidance skills and other content, so that teachers can master the organizational guidance strategies of these regional activities and game activities from the three levels of concept, technology, and practice, and can draw inferences from one instance and draw inferences from others. Through this special seminar and training, teachers will be encouraged to pay more attention to regional activities and game activities, improve the ability of teachers in our kindergarten to organize and guide regional activities and game activities, and improve the quality of kindergarten games.

2. Objectives of the activity

1. On the basis of in-depth study of relevant game theories, combined with the actual situation of the class, reasonably plan the regional environment, and explore small-scale activities that are integrated with thematic education courses. The methods and rules of learning in regional game activities for middle and large classes of different ages have cultivated the ability of teachers to guide children in regional activities and a team of scientific research-oriented teachers with excellent teaching skills.

2. Through practice and discussion, learn to correctly observe and evaluate children's development in games, and find ways to record games that are easy for teachers and children to operate and to express game results in a way that is consistent with children's development levels.

3. Teaching and research theme

1. Teaching and research theme one: Research on corner activities

2. Teaching and research theme two: Research on game activities

4. Objects of the activity

All kindergarten teachers.

5. Requirements for the implementation of activities

1. All coaches must attach great importance to their thoughts, have a serious attitude, and carefully prepare for teaching in accordance with the requirements of the plan.

2. Teachers should go deep into the teaching materials, study the teaching methods, and select appropriate themes and game activities according to the specific conditions of the class to carry out teaching and research activities to improve the corner activities and game activities in our park. quality.

3. During activities, coaches should adhere to the educational principles of games and develop children's abilities in "edutainment and entertainment" learning activities.

4. Teachers participating in teaching and research activities should listen to the lectures carefully, take notes, reflect deeply, and actively participate in class evaluation and discussion activities to achieve the purpose of learning from each other and improving together.

6. Research methods and steps

(1) Preparation stage September-October 20xx

1. Through business learning, self-study and concentration In a combination of learning, class analysis and theoretical lectures are carried out to improve theoretical levels, understand the themes and forms of teaching and research activities this semester, and transform educational concepts into educational behaviors under the guidance of the "Guide".

2. Teachers in each class choose their own teaching content based on the research topics of this semester.

(2) Implementation stage: November 18-19, 20xx

The first stage: carry out the first teaching and research activity in grade groups

1. Personnel arrangement:

Small class grades: Liu Nianmei, Wang Yanye, Rong Yiting

Middle class grades: Tan Yashe, Xiaomei, Zhang Aihong, Lu Huarong, Chen Hongjing

Grades in the first class: Zhou Yi, Fa Lian, Luo Mingyan, Yang Anning

2. Evaluation standards:

According to the "Evaluation Standards for Educational Activities in Institutional Kindergartens" and "Assessment of Teaching and Research Activities" "Standards" are evaluated and quantitatively scored from the five major areas of activity purpose, activity design, activity preparation, activity implementation and activity effect. The scoring results are included in various performance appraisal scores of teachers and the selection and assessment scores of key teachers and star teachers.

3. Activity evaluation:

The grade groups are divided into reflection, lesson evaluation and lesson study. Based on the quantitative scoring, 1-2 high-quality activities are selected for each grade.

Second stage: Park-wide observation activities

Activity display: High-quality activities of each grade will be displayed separately.

The third stage: summary stage

1. Summarize the experience, understanding and insights of the regional game activity research this semester, and form an educational narrative;

2. Selection and promote teaching and research results. Game teaching and research activity plan 2

1. Experience the game: Rabbit dance

Rabbit dance is an entertainment dance that everyone knows. It focuses on the coordination of players. To play this game, all members need to obey unified commands and concentrate on making unified actions, which helps to cultivate students' feelings and enhance mutual understanding, and at the same time allows them to experience the beauty of communication and cooperation.

2. Participatory training

Preparation: Paper and pencil audio tape "Outline"

1. Name the groups: Car Chicken

2 , Questions

1) What educational value (goal) does this topic have for children? List everything you can think of

2) What are the knowledge points contained? List them in combination with the five major areas

3) How to arrange the wall environment according to the theme? Give specific examples

4) What regional games can the theme be combined with, or what new regions can be created? Give specific examples

3. Comments from the business principal

4. Select the best ideas and best explanations

3. Each class introduces the current progress of environmental creation and existing problems

Rabbit Dance Game Rules and Procedures

1. This game is suitable for more than 15 people, but the number of people should not be too large, otherwise it will reduce the fun of the game.

2. Let all the students form a small team and ask the students behind to put their hands on the shoulders of the students in front.

3. The trainer stood aside and gave them orders: jump twice with the left foot, jump twice with the right foot, combine the legs and jump forward once, jump back once, and then jump forward twice continuously. .

Related discussions

1. When you are playing, how often do you get inconsistent steps? Why does this happen?

2. What methods do you use to keep team members on the same page?

Summary

1. At the beginning of the game, the trainer gives the orders. As the game progresses, the trainer can give this power to a certain player and let them control it. Everyone’s pace. This will increase the difficulty of the game, because the trainer can grasp the overall situation from the perspective of a bystander, and the commands he gives will take care of everyone. When this power is transferred to the player, he can only feel everyone's needs based on his feelings, and uncoordinated orders will inevitably appear. This more difficult method will be more conducive to helping students understand the importance of coordination and cooperation.

2. In addition to the skills required by the leader, participants also need to pay a lot of attention. They not only pay attention to listening to the trainer's orders, but also pay attention to the actions of their companions in front and behind to avoid stepping on others' feet. This is a very important issue. One person's inattention is likely to affect the emotions of several people before and after him, and even disrupt their pace. Therefore, as a trainer, when you discover this situation, you should promptly remind the distracted person in humorous language to maintain the game effect of the entire team.

Number of participants: collective participation

Time: 10 minutes

Props: fast-paced music and sound equipment