For college students studying music, it is very difficult to enter the society and take up a job. I have realized this problem myself, and the chances of becoming a performer or composer are very small. It is under such circumstances that in the third year of college, the employment direction was decided.
goodbye to the game
as we all know, music-related work is rare in ordinary enterprises and there are not many schools. I was faced with such a reality at the beginning, and I was looking for a job without direction. After applying for a job and attending classes, I was invited by a "bad friend" to borrow a room with a 1-inch monitor from the university in the name of practice to play games.
Actually, I have sealed the game since the second grade of primary school, but that time I was completely trapped. It happened that AC2 was on sale, so I listened to the music and found it was shocked. The producer tried his best to bring players into it and felt immersive. At this moment, a bad friend (Kobayashi) brought an AC2 game, so when I entered the swimming gate, it was as deep as the sea and I couldn't turn my head. Although I was lured back to the game world by the "bad friend", I also made a decision to enter the game world. ) Here comes something.
After graduation, my first choice is to go to NAMCO, and I have to try to work in NAMCO with Chinese and Western people. My impression of NAMOC SOUND can be described in one sentence: although the free atmosphere is abundant, there is no lack of musicality. There is no need to mention the high quality of the works. The producer's sense of honor and the spirit of continuous self-study gave me the idea of working in this company. In this way, I analyzed myself in advance, whether I am suitable for NAMCO, and attended the company briefing. I felt that my direction was not wrong, and my impression of NAMOC has not changed.
◆ What does it feel like to fill the air of the game with music, sound effects and dubbing sound when you first enter the company? It is to carefully match the music. In this environment, the producers began to freely imagine and play, which not only cultivated excellent music, but also cultivated the producer's sense of glory.
so, I think even if the company name is changed to BANDAI NAMCO, as long as you listen to the music carefully, you will find that it is still the original club style.
if it becomes a music center, the work of BANDAI NAMCO SOUND TEAM will not be limited to music production. In addition to music production, there are also sound effects production, recording and dubbing, and based on these, we will try our best to build and control all music sound effects. (it should be to control SOUND PROGRAMS).
In fact, this SOUND PROGRAMS is both important and annoying in the construction of music programs. The game is a collection of various programs, which is obvious, and SOUND PROGRAMS is the program responsible for controlling the sound effects of music.
Because the program is the engineer's job, and the music is the composer's job, for example, under the condition of XX, at which volume, in which direction, what kind of sound is made. In a word, how to effectively produce music, sound effects, dubbing sounds, etc. in the game is the structure to be considered.
Recently, I have been studying the basis of sound theory and program by myself, and I have also conducted a comparative experiment between natural environment and full-surround environment.
For example, in the game RR7 of PS3, there is a runway with a coastline, the sound of distant waves beating, the wind on the hills, and the sound of seagulls flying overhead, which sounds like being there.
players who play RR7, in any case, please run slowly and try to listen to that distinctive music program. That's all controlled by my configuration program one by one.
◆ Pursuing music that is not lost to other entertainments
Now I am the director of AC series music. AC is one of the opportunities for me to enter the company, so I hope to start with AC in terms of nature and results. Get the job done with great energy.
The job of a music director is to be responsible for all things related to music, such as quality, such as deadlines. In fact, it is to compose and play while dealing with other things, coordinating the problems from the completion of the song to the recording and so on.
As a composer, a person who makes game music. I think what I want to do is not to lose to the music of the established game style, and to make music with wide range (acceptability) besides movie music. If music can be enjoyed independently from the game, then I think it has achieved a [free and musical] flavor.
AC, the theme song is in the style of Flamenco dance accompanied by Spanish guitar, and the game is still regarded as [wonderful dislocation] (the original meaning refers to mismatching, but it is wonderful). This theme song did have a wonderful dislocation when the preview was completed, which was also given by all the staff and the highest moment when all the staff were moved.
◆ Overlooking the world, designing with music, presenting the world
In NB, for composers, they have full freedom to decide to compose music at their discretion and devote themselves to a very happy environment in the studio. On the one hand, the company requires us to have high quality and trust colleagues. Therefore, we must not forget that while improving our accumulated strength, we also trust other colleagues. SOUND TEAM, organizationally speaking, does not belong to the project team. It is a professional group and a world where you can't work without trust.
Because music can't be seen with eyes, it's not very convenient to communicate. For example, from the image point of view, this is not right here, it should be like that, so it is easy to distinguish and modify. Music can't do this, so it is likely to be discovered after persistent mistakes, which often happens. In order to deal with such abstract requirements, we must first enhance our own reaction ability. Make your own production skills UP, and start training at ordinary times. For example, when walking in the street, let your ears have a keen response to the surrounding sounds, such as the reflection of the wall and the noise in some occasions, and gradually get used to and remember this skill.
A composer is a person who designs and creates with sound. With the development of technology, it is very easy to make a nice sound.
(For me) What is important is how to present the game world with music and how to control the development trend of music, which requires great ability and feeling.
The purpose of making music is not only for work, but also for entertainment to the whole world through music.