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Is Fantasy Three Kingdoms 4 fun?

I no longer have any love for this series. To be honest, among domestic RPGs, Huan San and Xin Jue take a more relaxed and lively route. This also makes it inevitably tend to be younger. Coupled with the continuous cheesy plots and romantic dramas for the sake of sensationalism, it is even more disappointing. The development time for the fourth generation is short, so we basically have no expectations. However, after starting Fantasy 3 and 4 with a muddled mood, I got more and more surprises as the plot progressed. It is truly a rare masterpiece. I will consider buying the deluxe version after the simplified Chinese version is released ~ Picture

To be honest, I was only more disappointed at first. The messy layout of Luo Xian Valley and the bright and dazzling colors are very uncomfortable. Although this style has always been maintained by the Fantasy III series, compared with the first and second generations, the third generation has begun to become more sophisticated, and this generation has gone to the extreme. Even after completing the game, I still want to say that the art of the fourth generation has regressed. Each previous generation had at least some impressive scenes, such as Tianruo Palace and Shuangyue Cave. But not this time. In my opinion, only the Hanshui waterway and the entrance to the sacred mountain are good. The rest is pretty mediocre. The combat effect can only be said to be good.

The design of the weapons is very gaudy and far inferior to the winners of previous player design competitions. They all look like toys. Even the most important 2D figures of the characters are very thin. This was felt when the character was released. You can make a comparison. Compared with the avatar of the previous generation protagonist, the level of detail and color are much worse. It's really only equivalent to a supporting role. (This is a tradition in the Fantasy III series. I wonder if you have noticed that the detail of the supporting character's avatar is much different from that of the protagonist. This is no longer the case, but it is a pity that the protagonist has regressed...)

But having said that, I am still very satisfied with Zicheng's image. The expression is also spot on. (By the way, Jumang is the most handsome!) Another small detail is that the setting interface has added background color adjustment. Although it's not a major improvement (I haven't used it once). But it can be regarded as a manifestation of humanization.

In addition, the avatar was changed to a 3D version during the battle. In fact, I don’t think it’s as good-looking as 2D, but the advantage is that you can see the current state of the character. Music, sound effects

The music generally continues the consistent style. It's just that I personally don't like the background music of Fallen Immortal Valley. That part sounds very annoying. I almost had the urge to give up because of this. However, there are also a few fine songs, such as Flowing Clouds Rushing into the Valley, Smoked Wind Whispering the Flute, and Gentlemen's Controversy, all of which have very good artistic conceptions. As for the songs, "That Day" is not as good as "Drinking Alone". "That Day" and as soon as the promotional video came out, I thought, ah, this is indeed Huan San's song. I have listened to it many times before playing the game, and I still like it very much. It’s still a fast and slow style of music. A friend said that he likes female singing, but considering the plot, I don’t think so. Because there is very little romance in this generation, there is no first heroine. So a male voice is suitable. Maybe because the lyrics were written by the screenwriter, they are quite appropriate.

The combat sound effects are quite satisfactory, there isn’t much to say.

For some reason, the two RPGs released at the end of this year both used real-person voice acting. Anyone who used to play Japanese RPGs would be envious of this. Now the country has finally caught up, which is really gratifying. However, neither game is satisfactory. As far as Huan San is concerned, the tone is blunt and false. The choice of voice actors is also puzzling. Perhaps in order to pursue "calmness", Zicheng chose an old-sounding male voice. There is no trace of nobility or vitality, only vicissitudes of life, and it can even be said to be lifeless. As a little Zikong, it’s really heartbreaking~ I think the best among them should be Lou Che, especially the part in Chang’an Fairy Inn. Maybe it's because his character is more suitable for such an exaggerated dubbing style.

But the overall dubbing quality cannot be complimented. And strangely enough, the voice acting completely disappears towards the end of the game. Not even an ending. Could it be that Yu Jun really planned to let the D version dealer crack a semi-finished product so that he can launch a completion plan to make money? Laugh~ System and combat

I think this part is improved compared to the previous generation. The first is the Qinhu Treasure Bag, which can be said to be a simplified version of the Imperial Garden and Cuishen Tower. Although simplified, the essence is still there, which is the enhancement of exchanging old equipment for new equipment. The simplification saves a lot of unnecessary operations. The most considerate thing is that the items being equipped can also be directly smashed or strengthened. Although this is subtle, it shows the intentions of the production team. In the past, I often forgot that after strengthening something, I found that it was not as good as the one on my body... Now all the values ????can be seen on one interface, which is clear at a glance. This will never happen again.

The Crystal Soul system has also been simplified. It's not as pretty as before, but it's less complicated. The main reason is that it doesn’t make sense if this kind of place is complicated. I personally support it.

Combat, as the selling point of this game, has its advantages and disadvantages. I think the only highlight of the previous generation was the introduction of hidden missions in combat, which added a lot of fun to BOSS battles. It's great to see this being carried forward even more in this game. Almost every plot battle has hidden tasks, and the rewards are also very attractive. There are various types of missions, including defeating the enemy in a battle that could have been lost, zero casualties on our side, heavy damage with one hit, limited time battles, defense only, etc.

In terms of character skills, there are not many in number, but each has its own characteristics. It's just that I think Zicheng's two-series spells don't make much sense, they're just a waste of turns. The design of the aura bomb is fun and practical.

Although it is also a waste of turns, you can choose whose turn is wasted... Yingya's blood soul is very innovative, because there are six people, and he doesn't have to worry about his blood soul after that, which reduces the burden of operation, sweat. Such a rich structure brings rich gameplay, and you can choose completely different methods to kill a BOSS.

(Anyway, I discovered that the two RPGs at the end of the year have one thing in common. They both have characters who are dedicated to replenishing blood. Tu Wei in Han Dynasty and Rong Xian in Huan Dynasty. It seems that this era is indeed going to There are special skills~~)

The name of the God Transformation System is to improve the status, but in fact it is also simplified. The pet comes directly onto the stage, which is quick and easy. Pet skills each have their own characteristics. But in the end, the beautiful and charming Gou Chen actually became one of the pets. I was really speechless...

There were only five fighting partners. Su Xiu, Nangong Yu, and Yingluo cannot be used. At first I thought it must be a multi-partner system like Xuanwu and Konggui, but I was confused as to why it was removed. Later I heard that one line was cut off from the dual main line system like the previous generation. In fact, even so, you can add partners. This should be the biggest regret of this game. Even if there are rumors in the future, it cannot be made up for.

This generation of combat is really difficult. In difficult situations, I believe everyone who has played it will understand that it is definitely the most difficult among RPGs in recent years. Only the Youcheng series from many years ago can compare. However, the good thing about the Fantasy III series is that it has two other difficulties to choose from. Even if you can't get the hidden rewards, you will never get stuck in the plot because the battle is too difficult. It can be said that it takes into account players of all levels. Whether you want to rush the plot or challenge the difficulty, it’s your choice.

I am satisfied with the entire combat system. I believe most people will agree. - Plot

The plot is the soul of an RPG. This is also the reason why I say it can become a classic, and even because of this, I am writing this post here.

The plot of Fantasy III has always been centered on love, and stories purely supported by love inevitably have narrow limitations. Three generations is an example. However, I am not saying that love is narrow-minded. A truly touching love story must be driven by sufficient external contradictions. I believe that many people will never forget the plot of Ling'er sacrificing himself to fight against the water monster, but if it hadn't been about the common people, there would never have been so many tears.

This generation of Fantasy Three has downplayed the love line, which should be a reflection on the previous generation. The theme has also been elevated to a very high level. It is true that like many literary and artistic works, the protagonist saves the world in the end, but it has a very profound reflection. More on this later. Let’s talk about the characters.

At first I was not optimistic about this character design. Zicheng, a young man with a great responsibility on his shoulders, has been seen too much in this setting. The first time his opinion changed was before the ceremony of becoming king, when he stood in front of his father's tomb and said that he wanted to change everything. At that time, I told my friends that the protagonist of this generation was at least a person with desires and opinions - generally speaking, the characters in the game can only show very shallow desires in the early stages. If you are an ignorant young man, you may not know what you want. But Zicheng is different. Not only does he know what he wants, but he also knows how to get it. This is rare, because characters with desires are lovable. Of course, this is also related to the fact that this is not a growth story. Because there is no need to focus on showing psychological growth. In fact, the image of the character Zicheng was relatively certain from the beginning and did not develop much. However, his performance is very successful as it deepens with the intensity of the plot.

After being frozen for three years, he woke up in a strange place and did not panic. Instead, he first returned to Immortal Valley and then went to Chang'an. I was a little surprised when he decided to apply for the job as an Immortal. He himself is the number one enemy of the Xian family, and making this decision requires extraordinary courage and an unconventional mind. The storyline in the Immortal Inn was very funny. Lou Che officially joined, and Ying Ya and Qin Hu also returned. The main story has just begun.

After that, they made a big fuss in Yuqiongyuan, captured three villages in Brazil, and began to seek the world. As the game progresses, we gradually see that he is full of wits and tricks. It is impossible to have such a character in life, and it has become even more desirable just now. But behind this calmness and composure, he is not imitating the past, his words and deeds are elegant and gentle, and Lou Che will also counterattack with humor when he plays tricks.

The first time I saw Zicheng miscalculating was probably at Jiayin Pass. After learning Lou Che's identity, he angrily asked for a fight. After the battle, when he returned to the camp, he found that everyone had fallen into Yingluo's trap, and he had also been trapped by others.

At the school grounds in Yecheng, he asked: "Is the devil really that scary?" At that moment, his heart was indeed touched. Later, Lou Che also said: "Although you were smiling at that time, I know you must be in pain in your heart." (To the effect) I think this is the first climax

After the execution ground, the plot suddenly took a turn for the worse. . We just learned that everything before was done deliberately by Zi Cheng. His image has since become more profound and unshakable.

Later, he used a trick to force Lou Che and others away; by the Xiangjiang River, he was seriously injured but still commanded steadfastly; he planned to kill Sima Yi; he knelt down Liu Bei for his people; before the spirit of Pangu, he said, "I too If you want to survive, don't think I am so merciful. If I win this battle, I, Zi Cheng, will only keep my life for myself. "I am willing to sacrifice myself for the world, but I have to give up the decision to become a hero." Until this moment, the character of Zicheng finally shined his last light. It is really not easy to retain such a strong and colorful stroke until this moment.