Large class puzzle game 1 teaching plan design scheme
Game purpose: aim at the target to play pinball, exercise children's hand-eye coordination ability and experience the fun of competitive games.
Main materials and structures:
1, plenty of mud floor, many children can play games: the challenger can freely allocate the number of marbles according to the situation (according to the color), such as red marbles, green marbles, yellow marbles and so on.
2. Group the marbles according to their colors.
Game play:
Dig a number of pinball holes according to the pinball size between the starting point and the end point of the venue, and the challenger will prepare at the starting point. The game will begin. (teaching plan. From: Teacher Qu. Teaching plan. Com) The challenger will bounce the pinball into the pinball hole in turn from the starting point. A challenger can use his own pinball to bounce the opponent's pinball into the hole, and the opponent's pinball will be his own. Whoever reaches the finish line first will win.
Rules of the game:
1, 2-4 children can participate in each competition.
Children should distinguish their marbles to avoid confusion.
3. Pinball must pass through the pinball holes in order to reach the finish line.
Evaluation reflection:
The material of this game is very simple and common, and the venue is also very close to our living environment. But marbles are relatively dangerous, so before playing games, we should first do a good job in safety education and tell children about safety and precautions. In the process of playing this game, children's visual ability can be exercised and their hand-eye coordination ability can be improved. Because this game is a competition game, children will work harder to save their own marbles or grab each other's marbles.
Teaching plan design of large class puzzle game II
Design intent:
Children like jumping best, because jumping can exercise the jumping potential and body coordination potential of children's legs. In order to create a simple and pleasant atmosphere for children, we designed an outdoor game "Little White Rabbit Picking Mushrooms". This activity uses games to create scenes and let children imitate white rabbits. In the activity, have fun and show boldly. Through this activity, the children practiced the action of jumping forward with their feet, developed the coordination potential of their bodies and cultivated their interest in participating in sports activities.
Activity objectives:
1, learn to jump forward with your feet together and exercise your leg strength.
Children like nature and outdoor games. Let children experience happiness in the game.
3. Cultivate children's awareness of rules
Activity preparation: open a flat land, a number of mushroom cards, a number of rabbit headdresses,
Activity flow:
First, the teacher raised his hands, stretched out two fingers, pretended to be a white rabbit and jumped a few times. Q: Children, guess what kind of animal this is?
Children: white rabbit
Teacher: How does the white rabbit walk?
Children "rabbit walks, rabbit jumps."
Let the children try to jump.
Teacher's demonstration: I also learn (feet together, knees bent, gently jump forward. )
Please try to dance again, read children's songs while dancing, and learn the skills of dancing.
What does the white rabbit like to eat?
Child: carrots and vegetables.
What else does the white rabbit like to eat?
Guide the children to say: mushrooms
Teachers wear "white rabbit headdress" to stimulate children's interest. "I am a mother rabbit, and you are my little rabbits. The weather is really good for babies. Let's go out and pick mushrooms. "
Mother rabbit takes her children to the playground.
Second, the game: rabbits pick mushrooms.
(1) The teacher explained the rules of the game: the mushroom farm is over there. Ask the rabbits to pick mushrooms with their mothers one by one in the way we just learned, that is, "put your feet together, bend your knees and jump forward gently." After picking mushrooms, put them between your legs, jump back and put them in the basket. After five minutes, count how many mushrooms you picked.
(2) Relax exercise: Bunny is really capable. They have picked all the mushrooms in the mushroom field. Mom is so tired. Are you tired? Let's sit down and have a rest, guide the children to rub their legs and do relaxation exercises.
Activity reflection:
Children like games and can quickly enter the protagonist, so the activity attracted their attention from the beginning! They jumped and picked one mushroom after another, enjoying it and having a sense of accomplishment. Pay attention to the alternation of static and dynamic activities, so that children's physical quality will not only get limited exercise, but also won't feel tired!
Teaching plan design of big class puzzle game 3
Design intent
Starting from the reality of children and grasping the characteristics of children's interest in games, this activity-Little Red Riding Hood was designed. The activity plot runs through the whole game, prompting children to actively participate in the activities. Cultivate children's ability to jump, drill, climb and run from heights through activities, and cultivate children's quality of bravely overcoming difficulties.
Activity objectives:
1. Encourage children to actively participate in activities and feel the fun brought by games.
2. Cultivate children's ability to jump, drill, climb and run from heights through activities.
3. Cultivate children's courage to overcome difficulties.
Key points: children learn to jump side by side with their feet from a height of 20-25 cm.
Difficulty: master the knee flexion buffer when the foot touches the ground.
Preparation: rubber bands, sponge mats, baskets of various colors, small flowers of various colors, tambourines, little red riding hood, and plastic blocks.
Activity design:
The puppet show Little Red Riding Hood was introduced into the game. First, the children put on little red riding hood and let them enter the scene. Warm up with the music of the song Little Red Riding Hood. Basic action exercises-learn to jump from a height, and the teacher will explain and guide the children to practice. Finally, bring the children into the game.
Activity process
way
1. We watched the puppet show Little Red Riding Hood. Do you like little red riding hood? So today we are going to play games. The teacher is Xiao Hong's mother and the children are Xiao Hong's little red riding hood.
2. This is our home. Come on in. Mother will put a beautiful red hat on Little Red Riding Hood. (Put a little red riding hood on the baby)
Teaching plan design of big class puzzle game 4
Game goal
1. Cultivate children's ability to dodge and run, and improve their reaction speed and sensitivity.
2. Abide by the rules of the game, like to participate in the game and experience the fun of sports games.
3. Exercise balance ability and quick response ability.
4. Cultivate a sense of competition and experience the challenges and happiness brought by games.
5. In the activity, let the children experience the happiness of playing with their peers and be willing to play with them.
Game preparation
Tail, post-it notes, game music, whistle, balloon, basket.
Game process
1. Basic gameplay-two hands, learn to dodge and be familiar with basic gameplay.
How to play: each child hangs a tail on his ass. After hearing the password, he started the game. While protecting his own tail, he pulled others' tails. Children quickly dodge and form a big circle, so as not to let others catch their tails, and at the same time try to catch others' tails. Children who catch their tails are eliminated from the circle. The game is repeated.
Guiding key points: guide children to understand the rules of the game and be familiar with the basic gameplay through observation and participation.
Evaluation focus: whether you can protect your own tail while pulling others' tails.
2. Innovative gameplay-group games to experience the fun of cooperation.
Play: Play games in groups. The tails of the same group are the same color. Children in the same group should protect their teammates' tails and try to pull the tails of other groups. The group with more tails wins within the specified time.
Guidance focus: guide children to cooperate with their peers, protect each other, and find ways to pull the tails of other groups.
Evaluation focus: see if children can cooperate with each other.
3. Challenge the difficulty-each group steps on each other's tails to improve their dodge ability.
How to play: each child wears a long tail with a balloon behind him, dodges quickly in the circle, steps on the balloon on the other's tail, and breaks the balloon on the other's tail while protecting his own tail.
Guiding points: Encourage children to try various methods to step on other people's tails and protect their own tails.
Evaluation focus: whether to protect your own tail while stepping on others' tails.
4. Game over
Design scheme of 5 teaching plans for large class puzzle game
Teacher: OK, let's go.
The children began to cross the ladder in the way they liked, some walked, some climbed, some jumped on both sides of the ladder, and gradually got bolder and could play freely on it. Some two children walk hand in hand, and the child who crossed the ladder first stands on both sides of the ladder to protect the child who has crossed the ladder. If you have new ideas, you can try again until the child says there are no other ideas, and then make a summary. With the practice of the first level, children should be confident to pass the second level, but there may be timid children. Encourage her first, and then let her seek help from her children, so that children will feel the joy of cooperation and the pride of helping others. Remind children to pay attention to safety, teachers always protect children around them, encourage them to be brave, praise them with body language, and maybe children will be happier. )
Teacher-child communication: Just now, we worked together and came up with eight methods, which have successfully passed the second level. During the activity, some took the initiative to help the children who were afraid of crossing the ladder, encouraged everyone to learn from him and sum up the experience of the second level. The children took a break and prepared to enter the third level.
4. Children set up ladders according to the schematic diagram, with three tires in the middle, and put both ends of the two ladders on the tires respectively. The rule of the third level, everyone uses three methods to get through the ladder, which is success. It is more difficult to remind children of the third level. Besides being brave, pay more attention to safety, try to open your arms and keep balance. Children should be encouraged to come up with different methods in their activities.
Teacher-child communication: the child is really brave and smart, and has passed three levels. Teachers and children encourage each other, celebrate each other, give their children full confidence, have a rest, and prepare to enter Level 4.
5. The fourth level, the ladder stands on the wall. Rule: The child must climb to the top of the ladder to take pictures of the balloon above, and then jump off the ladder, which is considered successful.
This level is mainly to encourage young children to be innovative. Let the usually courageous child try first, and other children will have confidence, suggesting that kindergarten teachers and children climbing ladders are protecting him and boldly passing. Finally, the teacher celebrated with the children and jumped up happily to do relaxation activities.
Teachers and children concluded that today, our children have come up with many new ways to play with ladders. Everyone is brave and they will take the initiative to help other children. Children who dare not do it will take the initiative to seek help from others. The teacher is very happy to see the children's progress, so the teacher will give them brave wisdom stars and mutual aid and cooperation stars, hoping that our children will carry forward the spirit of unity, mutual assistance and not being afraid of difficulties in future activities.
6. Play music and drive the ladder train back to kindergarten!
Large class creative puzzle game teaching plan set;
★ New Collection of Kindergarten Puzzle Game Scheme 2020
★ Practical Collection of Teaching Plan Design for Large Class Children
★ Summary of Selected Teaching Plan Design for Large Class Children
★ Latest summary of teaching plan design for kindergarten large classes
★ Latest Summary of Kindergarten Puzzle Game Scheme 2020
★ Collection of 6 schemes for kindergarten creative activities.
★ Design scheme of large class teaching plan in kindergarten; A collection of kindergarten teaching plans.
★ Summary of design scheme and implementation scheme of large class teaching plan in kindergarten
★ Collection of Excellent Cases of Kindergarten Creative Activity Scheme
★ Creative design of teaching plan for large class children
The Field in Spring is the first album of the same name by Bandari Orchestra. With the theme of Swiss spring, we visited the most beautiful Luochun Lake and Rose Peak in Switzerla