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How to pass the first small level of the seventh level of "Duke Nukem - Manhattan Project"? I can't see the beautiful woman who can replenish my blood after being rescued, and I haven't played the key
How to pass the first small level of the seventh level of "Duke Nukem - Manhattan Project"? I can't see the beautiful woman who can replenish my blood after being rescued, and I haven't played the key, laser shot.

First of all, let me state that there is no guide for this game online (except for the Duke’s German website). As a scroll action game, there is no need to have a guide (because as long as you can play Anyway, I can pass the level), since others can play Tongao without firing a shot in the non-BOSS battle, why can’t we play Duke well?

The following is what I have collected about "Duke Nukem: Manhattan Project Duke Nukem" : Some information about the gameplay of "Manhattan Project"

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Operation-Duke Nukem: Manhattan Project

Up direction key: Up (can enter doors, climb ladders, climb water pipes, etc.)

Down direction key: Down

Left direction key: Left

Right direction Keys: Right

Left ctrl key to jump

Press the left ctrl key twice for a big jump

Left alt key to fire

Kick the space

Bomb Z (press it again to explode, which can blow open some secret walls)

Zoom X

Observe the direction key + right ctrl

Previous weapon numpad 1 numpad 1

Next weapon numpad 0 numpad 0

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Secret Technique - Duke Nukem's Manhattan Project

Press "~" in the game to open the console, and then enter the following password:

give all to get all weapons and items

give ammo Get all weapons

give jetpack Get jetpack

give forcefield Player sphere of influence

give life Get extra life Value

toggle r_timings (unknown)

toggle r_stats game statistics

toggle g_debug debug mode

camera camera can search the entire map

p>

camera player normal perspective

kill suicide

toggle g_p_god invincible mode

pause pause ("The Matrix" style interface)

toggle g_map_info Show map information

give keys Get all keys

give nuke Get 10 nuclear weapons

give secret Discover secret places

2007-2-11 11:36 Reply

hugee

5 fans

2F

Duke Nukem Manhattan Project (DNMP) finally broke DNMP today. DNMP has eight levels in total, and each level is divided into three sections. A checkpoint system is adopted, which means that you cannot save freely in the game, and it will be automatically saved at a fixed point. Each level has a bomb and a card. The bomb must be defused and the card must be obtained to pass the level. There are also hidden areas in each level. I only found about half of them. It’s not easy to find them all. You have to be very careful to notice them. The DNMP scene starts in downtown Manhattan, passes through Chinatown, subways, factories, ports, oil tankers, and finally enters the alien mothership, blows away their alien leaders, and then the earth returns to peace. A very cheesy plot, but this is what echoes the spirit of our Duke Nukem. The game engine is Prism 3D, developed by the production company Arush. The picture performance is remarkable. I ran it at a resolution of 1152×864. The picture is still smooth. Lighting, shadows, textures and picture aliasing are all handled very well. Manhattan The cloudy sky, the darkness of the subway and the beautiful alien base are all appropriately represented. There's nothing special about DNMP's music, it's just heavy metal style, which is actually pretty good, but I don't hear it very often.

The sound effects are good. Duke Nukem will mutter to himself, which sounds funny. In a certain level, I fell to my death several times while riding a jetpack because I couldn't find the way. Later, when I tried it again, our Lord Duke just couldn't bear it. He kept yelling: "Son of Bitch!" The level design style is quite close to that of other games. Turn the switch, jump around, kill enemies, and save beauties. Simple elements make up an action game that is easy to get started with. The puzzles in each level are not too difficult to design. They are mainly action puzzles. The switch puzzles are based on the concept of "three switches", which is to give three switches and activate them in order. There are only six activation sequences. , it is easy to solve. There are many types of enemies, but they lack variety. Each level is guarded by a demon king. The design of the demon king is considered a failure. The demon kings in each level lack characteristics and are easy to solve. Except for the demon king in the first level, which is more distinctive, The other demon kings in the seven levels can be solved with the same trick, which is to stand still, take out the rocket launcher or heavy machine gun, and press the launch button. For the boss of the second level, it only took me less than ten seconds to kill him. In the end, The Big Demon King has three changes, but they can all be solved with continuous fire. The overall difficulty is not high. The length of eight levels is not long, but I think it is just right, because action game levels are too long and it is easy to fall into a boring formula. Rapid Return can make players have endless aftertaste. The operation of DNMP is quite easy. There are not many buttons and no composite keys are used. Only the timing of big jumps must be grasped correctly. The game attaches great importance to jumping skills. When I use HappyBoy PS->PC joystick to play the game, there will be a bug. When you press →, ↑ will be triggered at the same time, so the Duke always raises his head when running, which is very inconvenient. I later switched to using the keyboard to play. As of the completion of this article, the official FAQ has just been released, but the content still does not mention the joystick issue. I think this is a special case for me. Rating screen: ☆☆☆☆☆ Music: ☆☆☆ Sound effects: ☆☆☆☆ Operation: ☆☆☆☆ Entertainment: ☆☆☆☆ Average: 4/5 Note: If you think the game screen is too dark, you can change it in the settings Increase the Gamma value, or select OpenGL mode.

2007-2-11 11:36 Reply

hugee

5 fans

3rd floor

In this new game, the red-haired Duke has to fight against a new enemy called Mech Morphix, who is spreading a toxic substance called Glue Particle Directed Plasma in the city. Armed with numerous weapons and hilarious quips, the Duke will explore and fight on city rooftops, subways, and other environments to drive the Mech Morphix from the city.

Specially note that this game returns to the original scroll action game style.

Like all scrolling games, this game will be entirely centered on the protagonist "Duke". In order to cater to the high demands of today's players, the production unit has strengthened many factors in the simple game mode. For example, players can use double jumping skills to climb higher obstacles and jump longer distances, or they can grab a certain place with their hands to swing and attack under gunfire. The Manhattan Project will be a 2D game within a 3D game (like the excellent Klonoa: Door to Phantomile on the PS) although scrolling games can only move from left to right, or from right to left. However, in this game, you will occasionally enter a door and reach a new area. The game has excellent light source effects. Players can also adjust the depth and resolution of various colors to maximize the atmosphere of the game against the dim light in the dark sewers and subways!

After the game briefly introduces the Manhattan Project in the first level, the player only has one pistol for self-defense. Then various mutant legions familiar to Duke fans attack the player. You need to constantly jump between the fire escapes to find various "energy blocks" and items to equip and replenish yourself. "Power Blocks" include double damage upgrades, defenses, and Duke's famous ground jetpack, perfect for getting across areas that are inaccessible to humans. In addition to ordinary combat, you also need to carefully search for secret areas, liberate the dancers imprisoned there, and collect a thing called nuke that has the same effect as gold coins in "Super Mario". After getting all ten nukes in each level, you will get an unexpected surprise! Of course, in order to maintain the style of the traditional scroll game, a difficult BOSS will appear at the end of each round and receive his gracious "treat".

As the game progresses, more new weapons and monsters will appear. For example, typical weapons in first-person shooter games—shotguns, machine guns, remote-controlled bombs, etc. Monkey-like mutants and whip-wielding robots all appear as monsters. The most noteworthy thing is that the "GLOPP" gun in "Duke Nukem 3D" that shoots green energy and can make enemies smaller (we call it the shrink gun) will also return to this game. Just imagine that the pig-headed monster will be rendered defenseless by it. After crushing it with your feet, listening to the intoxicating creaking sound of BT is really enjoyable.

"Duke Nukem: Manhattan Project" uses a modern game engine and the original scrolling game mode to combine the two into one and I believe it will bring a new game style to everyone.

2007-2-11 11:38 Reply

hugee

5 fans

4th floor

Golden Eagle Pistol:

This kind of weapon will be available at the beginning. The advantage is that it is fast, but it has one of the most fatal shortcomings, that is, the power is too small. Later, when high-end weapons become available, I will use Xiaoxia again. Never used it either.

Shotgun:

I use this weapon most often. It is mainly used to fight those pig-headed monsters. The advantage is that it kills small characters in one hit, which saves time. At the same time, it can shoot 5 bullets at a time. It is also good to fight some intermediate monsters, but the disadvantage is that it is slow and cannot attack enemies continuously and quickly.

Assault rifle:

How can I put it in one word, cool! It's fast, powerful and domineering. You can shoot and charge at the same time, but the bullets are consumed too quickly. This kind of heroic spirit that can see the mountains at a glance can only last less than 2 minutes. So what do you want to do?

GLOPP light gun:

I do not recommend the use of this kind of gun. It can only be considered when fighting robots without grenades, mainly because bullets basically have no reaction against robots. , the most terrible thing is that the range is too short and it cannot attack enemies far away. If anyone finds a new use for it, please tell me.

Rocket thruster:

It is very strong. I didn’t use other weapons much until the last level of Shrimp. No matter what kind of minion you can get with two cannons, they are characterized by high power and fast speed, and they can fire while moving forward. The only drawback is that they don't have much ammunition, and they can easily blow themselves up. So don't be too arrogant when holding this weapon, haha.

Homemade bombs:

The biggest function is to serve as ammunition for rocket thrusters. At the same time, one can be thrown downward in some areas to clear out enemies. The skill of using this weapon is The requirements are relatively high, so people who are not very good at using it should save their energy and use it as ammunition for rocket thrusters.

? :

How to say it? I don’t know what its name is, I just know that it can gather power and send it out at the same time. The power is not small, but the time of gathering power is a bit long. As for its use, I feel that it is more effective when fighting BOSS, but it is a bit more effective when fighting minions...

2007-2-11 11:38 Reply

hugee

5 fans

5th floor

1. Full rewards: Find 10 Duke Nukem symbols scattered in each level of the game. Different difficulty can get different prizes. Re-experience EASY: Powerful kick MEDIUM: Reduce injuries by 50% HARD: Hidden weapon X-3000 light gun (can emit Countless electric arcs instantly kill all enemies on the screen --- including those with different backgrounds! )

2. Hidden Demon King: At the end of the HARD difficulty, there are two gratings on the road before facing the original big devil! You will find another passage that can go up, and you will meet the hidden demon GloopmBOSS Green Light Demon ##!!##

2007-2-11 11:41 Reply

hugee

5 fans

6th floor

Some people say that level 8-2 cannot be passed. I haven’t gotten there yet so I won’t give an answer yet (I guess it’s different) (Human level issue)

Look at the following content

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Game Base (Taiwan Station ) Duke Nukem Discussion Forum

8-2 level...-_-||

eco (Asia Space Summon): Cleared After the first lab, a message "The second lab is open" appeared on the screen, but when I got there, I found that the force field was still there! Did I miss something? Please help me if you know~ thanx~~##!!##

dibo: I also encountered the same problem. Is there anyone who has solved it? Can you tell me what to do? Thank you! ! ##!!##

playerlin (Hantang fan-Xiao Wu): I broke it once with Normal before... Are you sure you pressed the button in the first laboratory to shrink the monster into its prototype? .. If yes, Laboratory 2 should be open... Unless you go to the wrong place... Laboratory 2 seems to be on the other side of Laboratory 1 (on the same floor)... (I didn't get stuck at that level. ...I just got stuck in collecting less than 10 nuke, but finally I found...the one on top...XD)##!!##