EA did the heinous and disgusting thing of constantly acquiring other game teams. However, after these game teams were acquired by EA, they basically met a dead end. Take "Red Alert", which domestic players are particularly familiar with. The development team was Westwood Studio. After it was purchased by EA in 1998, it only took 5 years for the development team to be disbanded by EA. Then "Command & Conquer" and "Red Alert" became history.
Let’s talk about Maxis Studio. It is the development team of the famous "SimCity" and "The Sims", and has a very good reputation. "Spore", which IGN scored a high score of 8.8, is also a game developed by them. Spore was full of novel gameplay and was regarded as a masterpiece by most people. Then, it disappeared. In 2015, Maxis' core team was dismantled by EA. Although EA left the Maxis brand on the surface, Maxis obviously no longer exists after the old employees resigned. Just like a restaurant that was acquired, even though the name of the restaurant remains unchanged, the food is no longer the same as before.
So, why does EA want to disband these hard-working teams? The reason is very simple and can be summed up in three words: it doesn’t make money. No matter how high the ratings and reputation of these games are, as long as they don't make money, they mean nothing. This also brings out another characteristic of EA that is disliked by everyone besides being "overbearing": greed.
In principle, EA is a company that only cares about money. Let’s use the “Red Alert” series as an example. Although it has been discontinued for a long time, seeing that mobile games are making money and Red Alert has a good influence in the country, EA took out the cold rice of Red Alert. Moreover, in order to maximize profits, EA also found an accomplice. That accomplice is Tencent. The genuine mobile game "Red Alert" released by Tencent some time ago is very conscientious in EA's way of making money.
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