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What are the skills of the handed down warrior Pk? I am a novice. Although I have a high level and good equipment, I just can't beat others and feel depressed.
I. Group K

As we all know, PK is divided into one-on-one hit and K group, and K group often accounts for a large part. It can be said that more than 80% of all PK's are K groups, even if they are one-on-one hit, they often become K groups in the end. Therefore, mastering the regiment K technology is very important for making good use of soldiers. Besides, the same number. First, we should reach an understanding with members and focus on attacking one person. Persimmons should be picked first and then squeezed. Generally, the mage is beaten first, and then the Taoist priest is beaten, provided that we have no Taoist priest. If we have a Taoist priest, we will fight the mage and then the warrior, and then the Taoist priest will solve it. PK should pay attention to the rhythm of fire or thunder. If our team members mainly attack one person, that person will definitely run (nonsense, stupid standing still, calling so many people). Don't just press SHIFT to chase, it's easy to get stuck in a crowded situation. The best way is to press SHFIT with your left hand and manipulate it with your right hand. Don't move the mouse when away from the target. If there are many people far away from the target, take a detour to intercept and run to the front of the target to stop the attack. If you can't catch up with your opponent for more than 10 second, you can stop first, store fire (thunder), keep the destructive power of the attack, and give a fatal blow when you catch up with the target! If there are more opponents than us, we can pretend to run away with other players first, and then suddenly turn around and kill a comeback after running for a while, because in this case, the other side usually won't all chase others, or some will chase others, so that we can deal with each other on the premise of ensuring local advantages and slowly consume the enemy's fighting capacity. In a word, Group K pays more attention to the difference of group strength and the tacit understanding of cooperation. The operation is only a detail, and you can get twice the result with half the effort.

Second, one-on-one hit

Although this situation is rare now, it is not completely absent. Even if it's a group of k's, it's possible that you two will run and become one-on-one hit.

1, to the mage

One word: chase! Pay attention to two points. First, don't run in a straight line with each other to avoid laser damage. Although the laser handed down from ancient times is not as powerful as legend 2, it should not be underestimated. Second, don't just press the SHIFT key, but look at each other's running habits. If you can budget where the other person can transform before he transforms, the possibility of killing the other person will be greatly increased. The method is to run with him first, see clearly his habitual turning method, and then estimate when he turns and which direction to run, and he will run in this direction first. If you guess correctly, then he will only run under your knife to catch up with the last knife fire (thunder). If he only runs, then the plane won't start, unless he gets stuck or for other reasons, you can never hit him; If he attacks you, the mage's attack is actually his biggest flaw. The magic delay left him with only the choice of attacking or defending (opening the shield). He won't hit you any more. You go after him with a knife. Even if he has a shield, he can't stand the way of drinking medicine. How many red beams can a mage bring out? Four bundles? How much can a soldier bear? In the end, he can't stand flying or being caught by you. If he shows off his skills, plays with fire, circles around the fire wall or cuts in, you can chase after him along the fire and seize the opportunity (I mean, the other party can attack the fire wall regardless of the fire wall within three squares of you, and if you lose blood, he will lose blood, and it is him who can't stand it. If he lets the fire wall shock you again, don't worry about the fire, because when he shocks you, he will stop and take the highest route to attack. If he doesn't shock you, you chase, if he shocks you, you rush. Firewall has time, and eventually he can't stand it.

2. For Taoist priests

There's basically nothing to talk about. If your opponent is above level 40 and you don't have good equipment, don't try the following methods. There is a way to try one-on-one fighting with the Taoist priest (just try it and you will understand below). The way is to store fire (thunder) first, rush past a knife, and he will run (the important thing is that under normal circumstances, if you hit him with fire or thunder, he will not just stand and accept the second knife, and then he will run away to add blood. All you need to do is cut him, and then run quickly to the left or right. You must run immediately after cutting him, no matter what. If he is unfortunate enough to run in the same direction as you, then you also hit the second knife, and the Taoist priest who didn't reach 40 with two knives basically didn't have much blood left. At this time, if you are lucky, if you make up another knife, you may hang this Taoist. I said try, because if he doesn't take this move or meet the conditions I said, there is no beginning. Let's go first!

3. For soldiers,

Basically, it is about equipment and grade, followed by technology. If you attack more than 5 points less than your opponent at the same level, you basically don't have to fight, and you lose! Of course, it does not rule out that the other party is a PK idiot. You can try two knives. Also, if the equipment is almost two levels lower than the level, there is nothing to start with, because the cruelty of 1.66 has changed now, and the knife will be hit after hitting you, so fighting with the high level will definitely suffer. If the equipment level is similar, the rest is technology. Soldiers' PK technology is running. Don't fight a soldier (of course, it's okay if your equipment level is much better than the other one). Make good use of fire and thunder, calculate which knife is fire (thunder), avoid each other's fire (thunder), and ensure that your own fire can hit others. You can use the word "day" for running. It is best for us to run the four vertices of the word "Tian" because all four points can hit each other. Of course, the other party can't just stand still. If you run, he will run. At this time, it is necessary to calculate the position. Be familiar with the opponent's running method first, calculate his next position, and arrive at the attack one step ahead of time.

Third, summary.

In short, in my opinion, the warrior PK mainly relies on calculating the opponent's running position and corrects his running position on the premise of calculating the opponent's running position. No matter what occupation the opponent is, as long as he can budget the next possible position of the opponent, we will have a great chance. There is also the savage update, which can occupy a great advantage in the PK of low-level players. As a mage, you should be skilled in using it.

Fourth, matters needing attention

1, Caton never PK.

2. fly when it is time to fly. Don't be afraid of losing face.

3, when the other party is crowded, it is not hard.

4. Be sure to put two magical waters on your body (the lesson of blood).