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Why don't I have enough mana when I play paladin in World of Warcraft? I think other paladins always have a lot of skills when playing.
FQ blue return skill: 1. Blessing of Shelter (passive) FQ gains 3% mana after each successful parry. Pay attention to a little confrontation. Turning your back on the monster is a little monster who doesn't parry. Many times, this alone can be full of blue. The passive skills in the soul coordination FQ talent will be returned to you by the blue FB, which is of little use. Just a big FB can keep you blue all the time, because you lose blood faster and get more treatment. Because FQ now has a sacred request, there is basically no shortage of blue. It is suggested that you only click 1 soul coordination 3. If the sacred pleading initiative skill is a talent of FQ, it will refresh the pleading every melee attack, so as long as the melee attack lasts within 15 seconds, it can keep the whole process. Now FQ's main blue-withdrawing skill, whether it's a big FB or a small FB plus a sacred pleading sculpture, will also give you 3% injury-free NQ blue-withdrawing NQ blue-withdrawing mainly depends on equipment. In addition to five cycles (how much blue is added to the equipment every 5 seconds), NQ's main blue return is crit. You can see that NQ's talent clearly States how much blue you can get after crit, so NQ's main heap attribute is crit instead of 5 cycles. Five cycles only provide you with blue return, while critical strike can provide you with blue return and healing amount. NQ also has sacred plea. In addition, because the sacred prayer is blue in percentage and NQ blue is more, it is also more. However, after opening the sacred plea, the amount of holy light and holy light flash treatment is halved, so it should be opened at the transition stage or when the treatment pressure is not great.