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Recommended survivor skills and ways to increase scores in "Dead by Daylight"

There are four kinds of scores in the survivor game, four circles, namely goal, survival, mutual aid, and bravery. The maximum score in each circle is 8000 points, but the points calculated for promotion are only 5000, as long as it reaches 5000, the circle will be full of red, so you need to fill both circles before you can level up

For example, if you repair two generators for about 3000, and then sneak around or dismantle them Hook, courage 2000, escape and get 5000, so you have over 10,000. If you sneak away and get 8000 courage, but you can only repair two generators, you will get 3000. Although it breaks 10,000, the RANK score is only calculated, and the courage is 5000. And the target is 3000, so there is no level up.

Let’s talk about map flow. The effect of the map is that it is useless at the beginning. If you explore the map and find a generator, then when you use the map in this game, you will see the generator you have explored. .

Some people don’t know that there is a 300-point goal for successful exploration. There are 2100 goal points for seven generators. What are the goal points? Open treasure chests, open doors, develop motors and map exploration. If you use the map To earn target points, the risk of being buried by ghosts is the lowest

What is map flow?

The core accessory is the red line. This accessory can explore hunter objects, that is, hooks and traps. They are all counted as objects, and each exploration is worth 300 points. The basement is not counted. We treat it as eight hooks in a game, so it is 2400 points.

In other words, you don’t have to do anything. You just go around the map and you get 4500 points. You know, if the generator is repaired and the hook is removed, these will still count. Even if you are buried by a ghost or picked up, hanging on your back while exploring the map will still count. When you go around the map, you will easily meet your teammates. You will even meet your teammates at the beginning. Each time you meet your teammates, there will be points. The reunion score is 200 points. Remember whether you have jumped this score, otherwise you will not be sure whether you have reached 10,000 points. For example, the red line on the map is 4500. If you bump into three teammates, you will be 5100. This can be regarded as psychologically. Full lap

Before 1.0.4, this style of play was very overbearing. I dare not say anything about the survival rate (I personally was probably 80 at the time), but my upgrade rate at that time was 100%. As long as I played like this , you will definitely be able to level up. The main purpose of this play is not to escape, but to fully upgrade the level in double circles as early as possible.

The four talents I brought are mini-games to see traps, demolition, cat's eyes and crisis omens. At the beginning, I just run the map to gain points quickly, and at the same time find the point where the ghost can escape safely. If the cat's eye lights up Just put a bright spot on the cover. If a sign of crisis flashes and you know which direction the ghost is, you can judge which way to run next.

If you have a red thread, you can let the box go, because no matter what you find, you will not replace it. The accessories are too precious, even if you find the tool box, you will not replace it, and Some ghosts will catch people opening boxes. If you don't bring them, you can consider rummaging through the boxes. In addition to 250, you may want to bring out the tool box and the medical box that you may have a chance to use this time.

At this time, the ghost is also surrounded by several generators. You should try to follow the ghost's butt. If you can't use the crisis omen to confirm the direction of the ghost, you should keep a low profile when running the map. After the seven generators are completed, If there is no red line, your target score will not be enough, and you may need to repair one and a half cars.

If someone has been hacked while running the map, don’t doubt it, just sell it! Anyway, it’s a passer-by. Even if it’s a girl’s name, you can’t chat with her and make friends. She will die soon. Don't take too many risks to save people.

You have to know that you are bringing props with you just to take them out. If you don’t have a big run, you won’t be able to replenish them yourself. Especially the current map has no invincibility points. Your teammates can just sell them for a good price. Don’t let your teammates kill you. And nothing has been done. If someone is cut down, they can repair the generator first to make up for the points.

If someone fails to save someone, there will be a double fall at the beginning. You have to start two generators quickly, so that you have a chance at the end. You have a chance to see the sewer, because this game requires five repairs. There is no chance of going out on stage.

When repairing these two machines, it is best to have hooks nearby. This will become a safer area. It will be safer when you need to remove the hooks to replenish your courage.

After the lap is full, you start to replenish the courage points. The previous method of playing was relatively simple. Just find the hook near the invincibility point and remove it. And you don’t have to be afraid to remove it generously. Remove the hook before the ghost comes, and remove it when the ghost comes. You ghost, your courage score is very full.

There are very few invincibility points now, almost none at all. What kind of hook are you looking for? Try to find it near a repaired generator, or a generator that has been repaired to an almost good quality, because this kind of generator can be seen by ghosts It is less likely to go around nearby. If the pump dances two or three times and the pump is still dancing there, it means that someone has just repaired the pump. If you are unhooking nearby and being surrounded by ghosts, it is your own fault, not unlucky.

In addition, because I was very economical on props and didn’t want to die, I added a black silk thread accessory. This accessory is very important. When the underground tunnel appears, if you have detoured to that place before , it will be marked directly after using the map without rewinding.

You have a detour at the beginning. If you die three times, there are usually two generators, so you must know where the underground tunnel is. It is usually better to have it not at a fixed point, because the ghost is not sure where the underground tunnel is. side.

If it is an underground tunnel at a fixed point, the ghost usually knows where it is. At this time, fill up the double circle before considering escaping, because the ghost will usually guard you near the underground tunnel, and you can do something else. On the contrary, things are safe. You are not repairing the generator anyway, so the chance of being bypassed is very low.

Let’s talk a little more in-depth

First of all, if you are a noob, then don’t use it, because the accessories are very precious, and it would be a pity to die every time. Needless to say, you will become old. Captain, but be more familiar with the map and the game before playing like this

In version 1.0.4, this style of play will change. The most serious problem is that there is no invincibility point. If you are generous at the beginning, you will not be invincible. Click to save your life, and you can get points for both early and late rounds. I used to do the opening round because I was impatient, and then I had the invincibility point. If I didn’t bring the red line accessories, I wanted to grab the treasure box to find the tool box, and I didn’t bring the red line. If you don’t have enough points for the target, you need to build one to make up for it when there are a lot of generators in the opening scene

In addition, there is a heartbeat sound when you encounter a trapped ghost, so you can easily dodge the ghost and destroy the trap easily. , look for opportunities to break the trap ghost's opening formation, and remove the trap at the invincible point, which can also be counted as an assist for your teammates.

The main reason now is that there are no invincibility points, and there are too many invisible ghosts, and you can't hear the heartbeat, so it is not recommended that you fly on the grass at the beginning. And now there are too many unhooks compared to the previous version, which is completely Destroy the rhythm of this tactic

So when you are playing now, you have to look at the role, level and RANK of your teammates. If you think your teammates will remove the hook, it would be a good idea to find the hook first when it is safe to start.

Otherwise, there will be no hook in the end, and you can't escape now. If you want to keep your balance full, you have to go to the turtle basement and go back to LINE to replenish your courage points, or you have to take risks to save people and gain points from other places.

The only thing about this tactic in 1.0.4 is that it is better than before, because now some fixed sewer points have been changed to random. You may be able to confirm the location of the sewer faster than the ghosts, so you have more confidence when your teammates sell out. Opportunity to drag out.

The disadvantage is that there are fewer trap ghosts, your chance of scoring points is lower, and the effectiveness of the talent of unhooking is also reduced. If you don’t install the talent in mini-games, you are afraid of encountering trap ghosts, and you will be broken halfway through the map. Ka is so embarrassed.

If you really don’t want to pretend to be a little game and feel that you have encountered invisible ghosts, some ghosts will pretend to look at crows. I suggest that appeasing crows or using light feathers to eliminate footprints is not bad, just watch Do you prefer to run or walk slowly? I'd better pretend to be a little game. After all, I don't like to left-click to drill holes while running, and I don't look at the road while walking. I watch the live chat room, the chance of encountering a trap ghost, and stepping on a trap. It’s almost a hundred.

Value of teammates

In the past, if you encountered a trap ghost in this tactic, your value was very high, because you could destroy the trap, and you could also break the trap formation for your teammates

But there are relatively few trap ghosts now. This style of play is almost a very selfish way to earn points. Your teammates around the map will not help you at all. They may even repair fast generators just to create a safe zone to remove hooks.

I think if I meet an audience, at least I will report the battle situation. I will tell which treasure chest is open and which medical kit is there, because I will not change it even if I have the map in my hand, and I will drag it if I am hooked. Even if I don’t commit suicide, I won’t ask others to save me. When I meet passers-by, I don’t really care whether others live or die. Let’s play GAME. If you die, you will die. If you want to climb the ladder, I will climb the ladder too. I still have props in hand, I don’t want to die~

But if you are queuing with teammates, you may have to think about how to modify this tactic of earning points, or change to other types of props and accessories.