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Which race is better to play The Elder Scrolls 5?
Like previous generations, Laogun 5 has 10 races to choose from:

Men: Nord, Brittany, Empire and Red Guards.

Mer/Elf:Altmer/ High Elf, Bosmer/ Wood Elf, dummer/ Dark Elf, Orsimer/Orc (yes, Dwemer and Orc are branches of the old rolling world elves).

Beast: Al Gogna, Haggitt.

All races have skills and talents, and they have a higher level as soon as they come to power. There is also a passive ability (effective at any time) and an active ability to use it once a day (one day in the game). Some races have other rewards, such as one more spell.

In fact, the old gun 5 is very free in playing. No matter which race, you can choose your favorite style of play, and you can be strong after molding. Choosing race according to personal preference is mainly to make the early stage easier (especially considering pressing other skill levels under difficult conditions). The words of the plot mainly affect some dialogues (in short, Nord and Sommer discriminate against other races, and deserters hate Nord. . ), but it has no effect on the task line. From the perspective of role-playing, some plots are really more suitable for certain races, such as the storm cloak, which requires some understanding of the background story. Let me briefly introduce them below. Of course, if "which race is better" means whose family value is high, it depends purely on personal preference. Generally speaking, the Northern Brighton Empire was more popular.

The following are classified and introduced according to the suitable styles of play of different races.

1. tiger balm race

Old Roll 5 has about four tiger balm races suitable for warriors, wizards and assassins, and their racial ability is very strong:

(1) Brighton people

Brief history: Brighton people come from Gaoyan province in the northwest of Tamril. They are the hybrid offspring of prehistoric ancestors and indigenous Neanderthals. They are short and between other humans and elves. They are the most amazing talents among mankind, and they are also good at politics and business. Gao Yan belongs to the empire, but there are many internal city-states and conflicts in history. The provincial capital and the largest city-state is Dagfall (where the second generation story takes place). The indigenous Ritchies in the southwest of the sky are also of Brighton descent.

Skills and talents:+10 summoning system, +5 transformation system, illusion system, recovery system, alchemy and eloquence.

Passivity: +25% spell resistance.

Initiative: The dragon skin absorbs incoming enemy spells with a 50% probability within 60 seconds and converts them into its own mana.

Extra spell: Summon the Ghost Wolf for 60 seconds (Novice Summon Spell)

At first glance, Brighton people are a typical magical race, but interestingly, the racial ability of Brighton people is all magical defense. Spell resistance is very useful for any style of play (especially melee). High armor value is only effective for physical attacks, and there are few good equipment that can resist magic. What's more, there are many enemies that are difficult to deal with in the early stage, such as the dragon, the cave mage boss, the crow ghost girl, . Brighton's 25% magic resistance is effective for all spells, and it is easier to accumulate 85% of the highest magic resistance (25% of Big Wang Shi+15% of Mara Mission +20% of Isgram Shield or other equipment); Dragon skin magic boss is super practical, and can even absorb the stone of superimposed elements with 50% probability to achieve complete magic immunity of 1 minute, which can only be achieved by Brighton people when normal people are completely free.

As for skill and talent, Brighton people are really suitable for wizards. If you are a summoning mage, you can rush to level 65 as soon as possible. Born at level 25, summoning also means that you can directly point out the mysterious bondage (level 20) to make the summoning weapon reach the maximum attack power. Summon sword (pointing out that mysterious bondage is equivalent to the power of inferno sword, Farenga has it) and summon bow (pointing out that the bow with the fastest firing rate after mysterious bondage is stronger than the keel bow, so go to the basement of Amor fortress to find it) are very powerful in the early and middle period, so soldiers and diving bows also benefit indirectly. +5 muzzle guns can also reduce prices more in the early stage, making it easier to convince dialogue options. A veritable panacea.

Calling wolves for free is not strong, and it can trigger rune traps for you.

Popular Science: Old Roll 5 has three spell resistance attributes: spell resistance, which is effective for all magic and avoids 85% damage at most; Elemental resistance, effective against corresponding destructive spells (fire, frost or lightning), up to 85%. Can be superimposed with spell resistance to reach the highest magic resistance of 97.75%; Magic absorption, this is a bit special. Its function is to absorb incoming enemy spells with X% probability and convert them into corresponding amount of own mana. Once it takes effect, it completely absorbs incoming spells (it is also effective for continuous spells such as dragon breath, but its effect is similar to absorbing X% incoming magic attacks). This attribute can achieve 100% magic immunity, but it can only be obtained in several ways (50% of the elemental stone in the guardian stone)

(2) Imperialists

(Hero of Sirodil, protagonist of the 4th generation of Annihilation, default emperor)

Brief History: The people from West Rhodill, also known as the people from West Rhodill, are descendants of many human ancestors in this area. Imperialists are the main race in the imperial center, culturally tolerant and good at diplomacy, tactics, military affairs and trade. In the history, after overthrowing Elide who worshipped the fiend and enslaved the Sirotes, the people of China successively established three Temriel empires ruled by the dragon royal family and ruled the whole continent. However, since the end of the third era (the fourth generation of events), empires have suffered a series of blows, such as annihilation crisis and Somo invasion, and gradually declined and collapsed. The Platinum Tower stands in the center of the capital imperial city.

Skills and talents:+10 restore system, +5 block, one hand, heavy armor, enchantment, destroy system.

Passive ability: Search containers to find more money (search rich containers and corpses to get 2- 10 Septin).

Initiative: Voice of the Emperor, appease everyone around you (only valid for humans below 99) for 60 seconds.

If you only look at skills, Empire is one of the strongest tank races in the game, especially suitable for one-handed heavy armor sword shield (the strongest physical defense). Combat skills such as single hand, heavy armor and block can directly indicate the corresponding +40% damage/armor value at level 20, and block can reach level 30 faster. With vegetable soup, long live the empire! Imperialists also have advantages as magic swordsmen (magic in one hand and weapons in the other).

Passive ability is useful in the early stage. For example, if you are in a hurry to buy a house and buy spells, you will have a little more money in general, but this game is not short of money. . .

What the imperialists are really powerful is their initiative. The voice of the emperor is actually a super illusion that almost ignores the level. It is 360 degrees and is effective for human enemies. It is used once a day. It is not an exaggeration to say that it is the strongest illusion in the game. In the team battle, the team battle becomes a one-on-one fight in a minute, and the pressure is greatly reduced. You can even sneak behind the enemy one by one in backstab, so imperialists are actually quite suitable for being assassins.

(3) dark elves

(Nerevarine, the third generation protagonist of Morning Wind, the default dark elf)

Brief history: The dark elves are descendants of the fiend worshipped by ancestors (called Chimer), who settled in the morning breeze in the northeast of Tamir, and later turned to worship the "judgment seat" composed of three living gods who stole their divine power, but were cursed by the fiend and turned into gray skin and red eyes. Later, after the destruction of the trial platform, it returned to the worship of the fiend and ancestors, and was politically ruled by several major clans. Before the Five Dynasties Incident, most of the morning breeze was destroyed by the eruption of Hongshan, then invaded by Yalong River people and abandoned by the empire. The morning breeze was forced to move the capital to Heiguang City, and a large number of dark elves fled to the sky and Southam. The life span of dark elves is 200-300 years, and they have a strong magical talent. The harsh environment and complicated history at the foot of the volcano make them tenacious, extremely proud, conservative and isolated. The other two major assassin organizations, Morag Church and Dark Brotherhood, both originated from Morning Wind (the latter split from the former).

Skills and talents:+10 destruction, +5 change, illusion, alchemy, light armor and stealth.

Passive ability: flame resistance 50%

Initiative: Anger of ancestors, melee enemies take 8 fire damage per second, effective for 60 seconds.

Extra spell: novice lightning (speechless, you can pick up a book in the opening task, so you can't give a small fireball. . )

The skills of the dark elves are very general, and they can do anything except heavy armor. They are relatively inclined to destroy mages, assassins or light armor magic swordsmen (but in the early days of destruction, magic is not enough. . )

The active ability is a flame cloak used once a day. Although it is not strong enough to reverse Gankun, it is an acceptable melee buff in the early stage.

The dark elves are very passive, so they think of fire dragons and fireballs. But that is not the point. This 50% fire resistance just offsets the 50% fire resistance weakening of Vampire King 3! In this way, the dark elves became the only race that could become the vampire king in the early and middle stages. Honestly, the dark elves look like vampires. .

(4) Yalong people

(Ansel warrior in the black swamp)

Brief history: Yalong people are the earliest indigenous race on the mainland and have been living and breeding in the black swamp in the southeast of Tamriel. As reptiles, they are very adapted to the humidity and miasma that foreigners can't adapt to in the local environment, and they are good at guerrilla warfare, so they have never completely conquered the black swamp in history; Ansile, a political faction, rose in the fourth generation of drama, repelled the invasion of Dagon with its own strength and regained its complete independence from the empire. The wisdom and culture of Yalong people come from the "Hope Tree", a highly intelligent black swamp plant.

Skills and talents:+10 unlock, +5 change system, recovery system, light armor, pickpocketing, stealth.

Passive ability: 50% disease resistance, able to breathe underwater, +6 unarmed damage (beast race)

Active ability: the skin of the tree of hope, restores health at a speed of 10 times within 60 seconds.

Yalong people's skills are also average, preferring thieves, assassins and magic swordsmen (unlocking and pickpocketing are useless. . )。 Passive ability is stronger than anything else, and it is of little use.

The Yalong people are strong mainly because they take the initiative. The skin of the Greek tree is definitely one of the strongest initiatives. 60 seconds of bleeding is no joke, it can make you win a battle that you can't fight under normal circumstances.