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On the Embodiment of Japan's Unique Aesthetics and World Outlook in Breeze Games
Japanese traditional culture and ethics are carried out in the field of games, and the wind game must be a very representative type. In this kind of games, Japanese people's unique cultural concept and pursuit of beauty can be seen everywhere, and with this unique blessing, even a part of the world game can definitely distinguish the branches with unique styles at a glance.

Breeze game not only refers to games with specific gameplay (design), but also has a wide range of categories, including not only the most classic action adventure games featuring ninjas and samurai, such as Yin and Yang teachers, but also card-based hand games using classic Japanese supernatural images such as ghosts and gods, and even the huge ones projected onto buildings from the trailer of Cyberpunk 2077.

When it comes to the impressive breezy game in recent works, only Wolf: Shadow Dies Twice. After fiddling with the story of armor and the Lich King, Hidetaka Miyazaki simply killed a comeback and produced and launched a classic breeze action game, which not only blended 800 famous Japanese allusions and figures such as monks and Benkei Musashibo, but also showed a deep-rooted Japanese aesthetics on the screen.

I have to say that this unique aesthetic concept of Japan has a great influence on the development of games in Japan and even the world, so I want to talk to you here today.

The concept of "breeze", like China's "ancient style", is a word with historical and regional characteristics. Simply put, the so-called gentle wind is Japanese style, which refers to the Japanese style reflected in painting, architecture and culture.

The focus of gentle breeze lies in the word "harmony". Because of its unique history, geographical location and traditional culture, Japan has always been a country that has crossed and developed simultaneously in various fields, and has skillfully integrated tradition and modernity. From the envoys sent to study in the Tang Dynasty to the Americans who came to Hong Kong by black boat, and now the world has become a global village, the Japanese have integrated various foreign cultures into the local culture and evolved them, and finally formed an ancient and brand-new aesthetic style, or a "contradictory complex", which completely embraces everything in Japan and is deeply rooted in its domestic design, art and other fields.

Take Yin as an example. Although this is a turn-based RPG mobile game launched by a domestic company, the previous game design has shown a strong Japanese flavor. For example, the courtyard of the initial page of the game is the most authentic embodiment of Japanese aesthetics. The game interface is a typical Japanese Ukiyo-e style. Elegant Japanese music, quiet and deep, and flying fireflies with stars can be faintly heard in the air.

In addition, in the early "Yin Yang Shi", it can be said that each monster has a unique experience, and the corresponding Japanese genie can also find its source, showing the exquisite Japanese culture and aesthetics in the game.

In addition, when it comes to gentle breeze, we have to mention the great Sikeli, who is famous for studying Japanese aesthetics. In his book "Mystery and Sadness", Mr. Si Keli systematically analyzed and explained three key words of Japanese traditional aesthetics: "Mystery" and "Sadness and Silence" represent a kind of aesthetic feeling that exists outside the language, and it is a feeling that needs to be experienced with heart, pursuing natural tranquility with heart, and being at ease.

For example, according to his theory, Japanese aesthetics often shows a sense of beauty in movies, but there is a trace of sadness in aestheticism. Shunji Iwai's anime "5 cm per second" and "Love Letter" all have this flavor.

On the other hand, he once wrote an aesthetic research book named Silence of the Japanese, in which he further studied Japanese aesthetics with the so-called "silence" and pointed out that "silence" is the key word to understand Japanese culture and daily life, which contains all of Japanese aesthetics.

It is worth mentioning that "Gigi" is not unique to Japan. It originated in the Song Dynasty in China about 1000 years ago, and it was the earliest concept mentioned by Taoism, a local religion in China. Later, Zen was gradually introduced. It can also be seen from here that the Japanese culture mentioned above itself is a mixed and contradictory feature.

Loneliness refers to a feeling that can bring peace, melancholy and spiritual yearning to the heart. Loneliness aesthetics has become the most prominent feature of Japanese aesthetics after it was introduced into Japan and integrated into Japanese culture.

Professor ODA of Japan once interpreted silence in this way: the aesthetics of silence can broaden the horizon of our daily life and give people a way to look at ordinary things from an unusual perspective. On another level, he also pointed out that the beauty of silence represents that the Japanese regard nature as the source of beauty and is a non-confrontational force to cooperate with others.

This interpretation also clearly shows the Japanese people's awe of nature rooted in culture. The so-called Japanese wind aesthetics, in general, is such an aesthetic consciousness formed under the influence of the inherent natural conditions, natural views and plant aesthetics of the Japanese nation.

Hefeng aesthetics has a far-reaching influence on many games, such as the Yin and Yang Master mentioned above, which is a game work based on Japanese ghost culture. The so-called Master of Yin and Yang is a real person in heian period, Japan. Japanese novelist Baku Yumemakura once wrote a novel "Master of Yin and Yang" with reference to Japanese ghost culture legends in ancient and modern times.

In order to bring the original game experience to the players, designers introduced a large number of aesthetic symbols from neighboring Japan into the game. For example, the classic skin of Gu Gu bird "Golden Crane Feather", its gorgeous costumes, the unique white makeup of Japanese geisha and the clogs of ancient Japanese women are so beautiful that people can't take their eyes off. In addition, even in the past Christmas peace-sending activities, "Yin" also participated.

In addition, Capcom once launched a gentle wind game called "Great God" based on Sony PS platform. In this game, players will play the famous God of the Sky in Japanese culture, and our ultimate goal is to complete the most famous battle of the God of the Sky: to defeat the Hahachi snake.

This game is based on action puzzle solving, while screen design adopts an ink style design different from China ink. The picture is beautiful, showing a strong Japanese style and a Japanese ukiyo-e painting.

Let's talk about Hidetaka Miyazaki's Wolf: The Shadow Died Twice. This game takes place in a place called Wei, and the actual historical background is the end of the Warring States Period in the real history of Japan. During this period, there were frequent wars in Japan, and it was also a period when the special group of ninjas shone brilliantly in history.

In the game, producer Hidetaka Miyazaki intends to set the protagonist of the game as a brokeback ninja. His task is to protect the owner who is under house arrest. In the game, he will fight with various tactical experts. Even with the exploration of the immortal power in the game, various mythical and legendary figures began to appear, which not only showed the typical stories of Japan in that special historical period, but also highlighted various Japanese myths and legends, among which Japan's unique culture and world outlook have been clearly defined.

From the picture, for example, in the description of the war of stealing countries in the game, Wei Ming, the blade master, successfully killed the main commander of the other side and defended Wei Ming's country. In this scene, Wei Ming's concerted battle with the enemy commander adds an epic feeling because of the afterglow of the distant sunset, which reminds people of the scene of samurai duel in Japanese samurai movies. Both generals are wearing the typical armor of the Warring States period in Japan, and the whole picture is full of typicalities.

Take the real picture in the game as an example. The designers designed many beautiful scenes in the game. For example, we can see the famous city Wei covered with red leaves. Under the large-scale scenery rendering, people can't help but think of a feature of Japanese aesthetics: purity without impurities.

Moreover, although maple leaf is a more world-famous representative of Japan than cherry blossom, the quiet and beautiful red leaves also represent a kind of significance that can purify people's hearts in Japanese culture. The custom of watching maple in Japan has been as popular as cherry blossoms for thousands of years. Suzuki Harunobu, a Japanese ukiyo-e painter in the Edo period, once created a work called Red Leaf Dance, so this scene can also be said to be full of charm.

There are also many related breeze games, such as Searching for the Soul, The Lost World, The Moon and the Girl, Samurai Castle and so on. Limited to space, I won't give examples here.

After collecting some information about Hefeng games, we found that although "Hefeng" has almost become the most representative vocabulary in Japan, when it comes to Hefeng games, people first think of Japan, and even in some works borrowed from some cultural totems, we can find Japanese cultural symbols very sensitively, but in fact, in the Japanese game industry, most of the most famous game works made by major game manufacturers are Western-style games.

For example, the famous "Zelda" is inspired by the famous "The Lord of the Rings" written by J R R Tolkien, which is a game set in western fantasy.

Hidetaka Miyazaki's classic "Soul" game perfectly brings western cultural symbols into the game. Although there are discussions about "mourning for things" and "eternal life" in the deep meaning of the whole game, at first glance, Black Soul is a western RPG game. Not to mention Final Fantasy and Resident Evil.

On the contrary, many game companies in the West and China are making and trying all kinds of cool games, such as Master of Yin and Yang, Battle of Ping 'an and Beijing, and City of Seven Days. They are even regarded as the last masterpiece in the PS4 era, and the Soul of Tsushima Island, which is expected by countless players. It is also a Japanese rpg game launched by American game manufacturers.

Although I don't know why, it undoubtedly shows the leading position of Japanese game industry and the influence of Japanese style culture in the game industry. Friends don't have to stick to their own culture, but Japanese culture can still influence the game enthusiasm of blond foreigners on the other side of the ocean. I believe this should be what our domestic game developers should learn. We don't have to stick to the limitations of the so-called ancient customs and Xian Xia, but we should stand up generously and with cultural confidence and dare to try different contents. After all, sometimes breaking the shackles will lead to a better place.