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Japanese historical animation
The history of Japanese animation

Japan is the largest animation country in the world [1]. Its animation development mode has distinct national characteristics. The development of Japanese animation can be roughly divided into four stages:1917-1945-germination, 1946- 1973- exploration,1974-/kloc-0. 19 17-1945-budding period1917, Aofu Shimokawa filmed "The Tarokawa Sweeps the Three Hints", and Seitaro Kitayama produced a Japanese animation atlas (20 pieces) to produce "Apes, Crabs and Wars". Fortunately, Junichi Nai created it. Among them, Akio Shimokawa's Tarokawa Raid on the Three Corridors Volume is recognized as the first cartoon in Japan. 1933, Japan's first animated film Power and Women in the World was born, which was produced by Kenzo Masaoka and his student Hiroshi Lazio. During World War II, Hiroshi Lazio filmed a series of "Momotaro" cartoons, advocating aggression and beautifying Japanese militarism, among which the representative work was "Magic at Sea in Momotaro" produced by 1944. 1946-1973-exploration period 1945. After Japan's defeat, anti-war animated films were very popular and had far-reaching influence. The representative figure of this period is Nobur? ?fuji, an animator who is praised as a "freak" by Japanese animation circles. He shot a black-and-white version of Whale at 1927. Nobur? ?fuji combined the shadow play, which has been circulating in China for thousands of years, with the unique Japanese paper for thousands of generations to draw an animation. Nobur? ?fuji is a household name in Japan, and the "Oto Award" named after him has become the first-class cartoon award in Japan. 1974- 1989- maturity 1974, Japanese animation entered maturity. In the early 1970s, a large number of animators of sci-fi mechanical animation (SF animation for short) emerged in Japan. The representative figures were Shiro Matsumoto, Toyo Foreign Firm, Masahiro Mori and Haruhiko Mikimoto. Among them, the most famous Japanese cartoon Crayon Shinchan (19) is one of the founders of Gundam series, and once directed SF animated films such as Gundam in mobile suit (1979). 1982, Kawamori Xiu began to emerge as a mechanical designer in Macross, and later he became the director and producer of a series of theatrical animated films in Macross. Lubang III's successful transition to adolescence in the 1970s also contributed, and TV2 series really enabled Japanese audiences to combine animation with animation, creating an animation era, which won unanimous praise from students to adults, and also successfully entered and exited overseas in the 1980s and 1990s. According to statistics, it has an amazing 65.438+0.35 billion fans, with a history of 43 years, and it is still popular today. At the same time, Miyazaki Hayao got rid of the limitation of SF animation style, and developed a "Miyazaki Hayao style" aesthetic, natural and fresh style, which conveyed the harmony between heaven, earth, man and god. The idea of movies touches the depths of human hearts and inspires people to fear God and think about life. The Valley of the Wind from 65438 to 0984 established Miyazaki Hayao's position as a Japanese animation master. 200 1 Miyazaki Hayao's Spirited Away won the Golden Bear Award at the 52nd Berlin International Film Festival and the Best Animated Feature Film Award at the 75th Oscar. Miyazaki Hayao became Spirited Away's hiding place in Japan.

Animation is synonymous with achievement and status. Miyazaki Hayao's other famous works include Cariostro City (1979), City in the Sky (1986), My Neighbor Totoro (1988) and The Witch's Help (1989). Fairy Tales of the Years (199 1), Red Pig (1992), Take your positions (1995), Ghost Princess (1997), Hal's mobile castle (. 1990 to the present-the refinement period is the 1990s. With the further improvement of Japanese animation industry, the types, forms, contents, themes and employees of Japanese animation are obviously refined. With the diversification of animation styles, Japanese animation has entered the stage of refinement. During this period, there were many kinds of Japanese animation. There are beautiful girl animations represented by Asaka Morio, and his works include KINOMOTO SAKURA, Moka Girl (1998), Chobits》(2002) and Angel of the Galaxy (Part I: 2001; Part II: 2002); There are funny animations represented by Akitaro Daichi. His works include Evil Flow Pill (1998) and Fruit Basket (2000). In addition, Mamoru Oshii's Ghost in the Tortoise Shell (1995) and Jin Lu: Wolf Brigade (2000) have their own styles to gain the recognition of the audience. The Millennium Actress, written by Jin Min in 2002, adopted a chaotic narrative technique and explored a brand-new animation expression. In a word, Japanese animation takes "robot" and "beautiful girl" as the joint points, and has embarked on a unique national animation road. According to statistics, from 1960 to 200 1, Japan produced a total of 2,403 animated films, including 90 1 for film and 0/502 for TV. There are many Japanese animation production companies, among which Toyotomi Animation, Studio Ghibli, GANIAX and Sunrise are the representatives. The development stage of modern Japanese comics: the social status of comics in Japan and people's understanding of it have been changing for more than half a century after World War II. Osamu Tezuka divided the development of Japanese modern comics into six stages. The first stage (the first decade after World War II): "Toy Age". At this stage, cartoons are only props for children's entertainment. The second stage: "the era of clearing the field", comics are regarded as vulgar and shallow reading materials. The third stage: the "dim sum era", parents and teachers reluctantly allow their children to read a little comics without hindering their studies. The fourth stage: "staple food era", 1963 TV animation Astro Boy was broadcast continuously on TV, watched by adults and children in many families, and the cartoon was recognized by the society. The fifth stage (1970s-1980s): "Air Age", comics have become an inseparable part of teenagers' life. The sixth stage (after the mid-1980s): the "symbol age", in which comics became the symbol of communication among teenagers.