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NVIDIA's revenue hit a record high in the first quarter.
NVIDIA's revenue hit a record high in the first quarter.

NVIDIA's revenue in the first quarter reached a record high, and NVIDIA's revenue in this quarter was $8.29 billion, an increase of 46% over the same period last year, setting a record for the company. The performance of the two revenue pillars, namely games and data centers, remains strong. NVIDIA's revenue hit a record high in the first quarter.

NVIDIA's revenue in the first quarter reached a record high, reaching 1. In the early morning of May 26th, Beijing time, NVIDIA announced the financial report of Q 1 for fiscal year 2023. The financial report shows that NVIDIA Q 1 revenue reached a record $8.29 billion (about RMB 56.6 billion), up 46% year-on-year and 8% quarter-on-quarter. In terms of net income, Q 1 net income was 1.62 million US dollars (about RMB1.90 million yuan), down 46% from the previous month and 1.5% from the same period last year.

Overall, NVIDIA's performance in the last quarter was slightly higher than market expectations.

However, due to the supply chain problems caused by the explosion of new museums in Russia, Ukraine and China, NVIDIA is pessimistic about Q2' s performance. Collette Crixus, the company's executive vice president and chief financial officer, pointed out that this may affect the income of about 500 million US dollars (about 3.4 billion yuan). According to the financial report, NVIDIA expects Q2 revenue to be $86,543.8 billion (about RMB 54.3 billion), which is lower than the analyst's expectation of $8.54 billion (about RMB 573).

Affected by this, NVIDIA's share price fell by 6.5% to 159.36 USD (about 1069 RMB), its main competitor AMD's share price also fell by 2.6%, and Intel's share price also fell slightly.

In terms of main business, as a traditional strong business in NVIDIA, the game business Q 1 represented by game graphics cards reached a record of US$ 3.62 billion (about RMB 24.3 billion), up 3 1% year-on-year and 6% quarter-on-quarter.

NVIDIA said that the growth of game business is mainly driven by notebook graphics cards and game machine chips. This year, NVIDIA released GeForce RTX 3090 Ti, which is by far the most powerful consumer graphics card.

At the same time, the shortage of graphics cards that plagued players around the world in the past year has also been alleviated. NVIDIA said that the inventory of graphics cards used for games has been "normalized". Regionally, the demand for games in North America is still strong, but NVIDIA has experienced some weakness in Europe and parts of China. NVIDIA predicted that the channel inventory will basically return to normal in the second quarter, but the game revenue will also drop by about 65,438+00%.

Reflected in the graphics card price, the skyrocketing graphics card price last year has begun to fall. According to the data of Toms Hardware, a PC hardware website, by the end of April, the price of graphics card-related products had dropped by 30% on average compared with that of June 5438+ 10.

However, it should be noted that although the current shortage of graphics cards has eased, the shortage of chips may continue. Patrick Gelsinger, CEO of Intel, predicted in April that the shortage would last until 2024.

In terms of data center business, although it started from 20 19, it grew rapidly. According to the financial report, the revenue of Q 1 data center business was US$ 3.75 billion (about RMB 25.2 billion), up 83% year-on-year and 15% quarter-on-quarter, surpassing NVIDIA's core game business for the first time.

In the past few years, the wide application of deep learning has brought a strong demand for computing power. Take GPT-3, a general AI model with a parameter of 65.438+07.5 billion, for example. In 2020, a supercomputer specially designed by Microsoft was equipped with 654.38+00000 graphics cards.

Huang Renxun, CEO of NVIDIA, told analysts on a conference call: "Whether it is the industry's awareness of the importance of artificial intelligence, or the revolutionary nature of these new artificial intelligence models, recommendation systems, large language models, and artificial intelligence dialogues, and the use of NVIDIA artificial intelligence by thousands of companies around the world in the cloud, all these factors are driving the growth of our data center, so we expect the demand for data centers to remain strong."

In other businesses, professional visualization business increased by 67% year-on-year to US$ 622 million (about RMB 4.2 billion). Chris said that the performance of workstation-class GPU is still very strong, because the company is continuing to invest in supporting remote work. She also stressed that its 3D collaboration/simulation platform Omniverse is making profits for customers such as Amazon, Pepsi and krogh, which has increased the sales of GPU.

The only one with poor performance was the automobile chip business, with the revenue of Q 1 0.38 billion US dollars (about 930 million RMB), down 10% year-on-year. NVIDIA attributed it to the tight supply of automobiles and the decline in SoC revenue of in-vehicle entertainment.

In addition, although the acquisition of ARM failed, NVIDIA still had to pay as much as 654.38 USD+25 million yuan (about 8.4 billion yuan) to Softbank, which was the deposit stipulated when the two companies signed the contract in 2020.

NVIDIA's revenue hit a record high in the first quarter. After the closing of the US stock market on May 25th, NVIDIA announced the financial report for the first quarter of fiscal year 2023 ending on May 25th, 2022, showing that NVIDIA's revenue this fiscal year was 8.29 billion US dollars, up 46% over the same period last year, setting a historical record for the company. The net profit was $654.38+62 million, down 654.38+05% year-on-year and 46% quarter-on-quarter. NVIDIA's revenue this quarter was higher than Wall Street analysts expected, but its net profit was lower than expected.

NVIDIA's two revenue pillars, games and data centers, remain strong. Huang Renxun, CEO of NVIDIA, said that although the revenue of the game business has reached a new high, the data center is already the largest platform in NVIDIA, and he is optimistic about its performance in the second half of the year.

In terms of sectors, among the two major businesses, the game business achieved revenue of US$ 3.62 billion in the first fiscal quarter, up by 365,438+0% year-on-year, mainly covering graphics processors (GPUs) required by desktops and laptops, and GPUs supplied to Nintendo Switch game consoles. NVIDIA said that the high price of video cards for games made it difficult for consumers to buy them, and now the shortage situation has eased, but it is expected that the sales revenue of game business will decrease by more than 10% in the second quarter compared with the first quarter.

NVIDIA's data center revenue in the first quarter exceeded the game business by $3.75 billion, up 83% year-on-year, mainly due to the strong market demand for the company's artificial intelligence products. Huang Renxun predicted that the performance of the data center will reach a new height.

In the first fiscal quarter, NVIDIA's sales revenue from ultra-large-scale and cloud computing customers more than doubled year-on-year, vertical industry demand remained strong, and online revenue accelerated.

The other two services are mixed. The revenue of professional visualization business in this quarter was $622 million, a year-on-year increase of 67%. This business mainly provides professional rendering GPUs for workstations and 3D design purposes. Affected by some supply chain constraints in the automobile industry, the income from automobile business decreased by 10% year-on-year to138 million USD.

In this quarter, the revenue from OEM and other businesses in NVIDIA was $65.438+0.58 billion, down by 565.438+0% year-on-year and 65.438+0.8% month-on-month, mainly due to the decline in CMP shipments of special processors for mining. On May 6th, the US Securities and Exchange Commission (SEC) issued a statement in official website, saying that it had reached a settlement with NVIDIA on insufficient disclosure.

Previously, the SEC accused the chip giant of not fully disclosing the impact of encryption mining on the company's game business. Without acknowledging or denying the SEC investigation results, NVIDIA agreed to accept the termination order and pay a fine of $5.5 million.

NVIDIA also disclosed that with the abandonment of the acquisition of Arm, it paid a termination fee of $654.38+$35 million to Softbank.

Under the influence of geopolitical situation and supply chain chaos, NVIDIA gave a pessimistic performance outlook for the second quarter: the expected revenue was $86,543.8 billion, which was lower than the market expectation. Chris, CFO of NVIDIA, said on the conference call that it is estimated that the sales of game business in China and Russia will lose about 400 million dollars, and the sales of data center business in Russia will also lose nearly 654.38 billion dollars, with a total loss of more than 500 million dollars.

Crixus also said that in order to cope with the challenging macroeconomic environment, NVIDIA will slow down the pace of recruitment and control expenditure.

Affected by pessimistic performance expectations, NVIDIA shares fell more than 9% after hours. NVIDIA's share price fluctuation has also affected the share prices of semiconductor companies such as AMD, Micron and Western Digital.

NVIDIA's revenue hit a record high in the first quarter. On May 26th, NVIDIA disclosed the latest quarterly results.

According to the report, NVIDIA achieved a record revenue of $8.29 billion in the first quarter, up 46% year-on-year and 8% quarter-on-quarter, and the revenue of data center and game business reached a new high. However, NVIDIA's net profit was only161800 million USD, down 15% year-on-year and 46% quarter-on-quarter. According to US GAAP, NVIDIA's adjusted net profit was US$ 3.443 billion, up 49% year-on-year and 3% quarter-on-quarter.

Huang Renxun, founder and CEO of NVIDIA, said that under the challenging macro environment, NVIDIA has made record achievements in the field of data centers and games. "The effectiveness of deep learning automation intelligence is pushing companies in various industries to adopt NVIDIA products for artificial intelligence computing. Although the revenue achieved by the game business hit a new high in the quarter, the data center business has become the most important business in NVIDIA. "

The report shows that during the reporting period, NVIDIA's data center business achieved revenue of US$ 3.75 billion, an increase of 83% year-on-year, accounting for about 45.23% of the total revenue; NVIDIA's game business achieved revenue of US$ 3.62 billion, up 365,438+0% year-on-year, accounting for 43.67% of the total revenue.