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Who knows the origin and history of CS? ?
Before 1998, I believe that almost no one knew that there was a game development team called Valve in the world. Then, after the unforgettable E3 Xia Hou of 1998, I believe that almost no player would not know its name: the shock brought by Half-Life forced some critics to admit that it was a game with strong appeal. At the same time, Half-Life has won the title of "Best Game of the Year" unanimously recognized by more than 40 media, and is also known as "epic outstanding work"-in today's increasingly competitive action game market, Half-Life has formed a tripartite confrontation with the series of Hammer of Raytheon and Illusion.

Raytheon Hammer series launched Raytheon III: Arena, Illusion Series Illusion: What are the talents of Valve busy with after the championship storm? Although Half-Life: Legion Fortress won the hearts of many players with excellent teamwork mode, it can only be regarded as a "classic masterpiece" of the previous generation. And "Half-life: a tooth for a tooth" only allows players to complete a role change in the game, and the game itself is not innovative; The Legion Fortress II is still shrouded in mystery, and it will take time to uncover it ... But half-life loyal fans don't have to worry, because just like TFC, Valve and some talented players have developed an action game with a half-life game engine * * *, which combines various excellent game details such as team cooperation mode, team tactical simulation, and near-home combat.

Valve adopted a very popular "open" development mode when developing Counter-Terrorism Elite: every once in a while, they released a beta version of the game for players to download and test for free (some companies even seemed so stingy when the game development reached 90%! )。 The game has been upgraded from the original version of 1.0 to the current version of 6.0 (the file size is about 43 megabytes), but Valve seems to be still "not satisfied" with the design and development of the game, and has not publicized its development and design process. Even so, the game itself has been highly praised by voluntary testers (including the author himself, of course) in CS. Half-life fans, are you excited?

Game mode with "box office appeal"

Just like the legion fortress, there are still two opposing teams in the multiplayer mode in CS. But the purpose of the game seems to be stronger: in TFC, the players of the blue team and the red team just "kill" each other endlessly in the traditional flag-winning mode; In CS, players will have the opportunity to play a fearless pioneer in law enforcement-to become a member of the anti-terrorism commando. If you are cruel or bad enough, or in order to realize an "evil dream" that you may never realize (hope never comes true), you can join a group of heinous terrorists and become a "nightmare" in the eyes of the police forever.

Because the game uses a half-life game engine, the light and shadow effects, picture details and music sound effects of the game need not be introduced too much. Although the game mode of cs is quite similar to the famous police simulation game Thunderbolt series (its latest masterpiece is Thunderbolt III: Fighting Near Home just released by Ogilvy Electronics), they are still quite different in essence: in the mission scene of Thunderbolt III, SWAT players only need to face gangsters controlled by computer artificial intelligence, while the anti-terrorist commandos representing justice in CS are "facing". Therefore, the popular anti-terrorism activities with high box office value are chosen as the theme of the game, and the online multiplayer game mode is the only game mode, plus a half-life powerful game engine. No wonder many players who have been exposed to the game think it may be the most interesting online multiplayer game in the world! To be or not to be

After all the players entered the game for the first time, they imagined that there would be a fierce battle scene soon. But on the contrary, what appears in front of players is a shopping model: every new player will get a certain amount of money, and you can use this money to buy your best weapons. Of course, the types of weapons you can buy will be limited by the political party you choose. For example, it is impossible for the police to carry the notorious AK-47 submachine gun to the streets. If you have plenty of money, you can also buy some protective gear such as helmets and bulletproof vests (black stockings on terrorists' heads are of course free, if you choose to join the ranks of terrorists).

In the latest CS 6.0 version, players can see the task scenes of three different game modes. In the first scene called Hostage, the anti-terrorist commandos want to rescue a group of hostages held by terrorists-if you lack enough patience and care, I suggest you choose terrorists: the hostages are controlled by computers, and you can't control their actions at all-an action. While playing DF and Brave, I played the "fearless" spirit of sweeping everything with a saw. Climb down! "But those reckless guys run around like terrorists, and the result is predictable. Hostages and terrorists were "wiped out" under my gun (in short, our team was defeated because of my recklessness).

The second mission scenario is "Bomb Placement/Dismantling". The terrorists have planted the bomb, and the anti-terrorist commando team must dismantle the bomb within the specified time. Of course, terrorists can't be idle-they must do everything possible to "protect" their bombs. In fact, among all three game scenes, I personally think the third scene named "Assassination" is the most playable: the anti-terrorist commando must escort a VIP to an evacuation point safely, and the task of terrorists is to "end" this poor and very important pig. Because the game provided several kinds of sniper rifles for both sides, the task became "sniper warfare". At the same time, in order to ensure that the target reaches the evacuation point safely, the anti-terrorist commando team has to search every room thoroughly-a fierce "near-home war" is inevitable.

PK can also make money?

While paying attention to the entertainment of the game, the game CS has not ignored the authenticity of the game. In fierce shooting, as long as the key parts of the player's body (chest and head) are hit by bullets, he will die immediately-even if you wear bulletproof vests and helmets, there is no guarantee that you will escape the end of "one shot". After the player "dies" in the battle, he will not be able to "regenerate" in the game. You can only play the role of a bystander until the end of the game or one side wins. In other words, if all the players on one side are eliminated, the other side will automatically win. When a game ends, all players who are still online will enter the next task scene or repeat the previous game scene. Players who win in the previous battle can get more money rewards (the amount of rewards will depend on their performance in the previous battle), while losers can get a small amount of money to buy equipment. The party with more money can naturally get better weapons and armor, while the party with less money ... This game design idea of "rich is richer and poor is poorer" is to let those "brave and competitive" players use their brains more in the game, instead of blindly rushing to the front and dying in vain, thus fundamentally improving the playability and strategy of the game.

Light weapons exhibition!

Although CS is a half-life original game engine, Valve has carefully polished some key parts, and the weapon system is undoubtedly the most dazzling highlight in the game. Players simply can't see all kinds of strange "future weapons" set in some traditional FTP games in CS, and all weapons come from the real world. Moreover, the weapons in the hands of the game characters are all reproduced in a real 3D map: the shiny metallic luster of the gun body, the black cold light at the end of the rifling, the angular structure of the gun body, and the flames of different shapes ejected from the muzzle will all make the "gun fans" excited. Moreover, more importantly, players can change their status in the game at any time according to their different weapon configurations and battle situations: become snipers or cover fire-it depends on the player's understanding of team spirit.

Although Valve software has not made any official statement on the final release date of the game (there may never be a release date, but it will only be available for TFC players to download and use for free), the release mode (many people speculate that Valve will launch a task version of Half-Life CS like TFC) and other factors that players care about. But one thing is certain, multiplayer game mode will become a development trend of online games and be deeply rooted in people's hearts-TFC proves this well, and CS "carried forward" this game mode before its release. At this moment, I suddenly have a strong feeling that "Fortress II" is likely to become a milestone in the history of multiplayer team games. Let's wait and see.