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How to play Civilization 5?
Population is the foundation of civilization, and the growth of population needs enough food. The population in the city panel on the map is represented by large numbers, and the degree of food accumulation is represented by vertical bars. Since the population at the beginning is only 1, food is the focus of the opening ceremony. You can consider opening more times until there are food resources in the birthplace.

When the population grows to a sufficient number, it is necessary to assign jobs. The population can be arranged around the city, or it can be transformed into more useful professionals or "experts". There are five kinds of experts, except citizens, and the quota is limited. It is urban architecture that provides the place (it can also be understood that experts work in the building, but there is no obvious menu).

There is only one principle of population distribution, which is to provide higher output and arrange the population around the city. The output is directly determined by the power grid itself, and the main factor is the superposition of topography, resources and facilities. You can open the output display of the map and get familiar with how much food/capacity and money are produced in various situations.

Experts are directly determined by their status. Artists' 1 culture, scientists' 1 productivity, engineers'1productivity, and businessmen's $2 can all make a big difference, but please note that experts, like others, also consume food.

Output is divided into food/productivity/money/scientific research/culture/greatness/happiness, etc. Let's take a look at their ins and outs.

Food is almost entirely provided by people who work underground, and its function is to accumulate enough urban population+1. Later, hospitals and clinical laboratories can accumulate food from half or even three quarters when the population is+1.

Production capacity, also known as industrial power, comes from population, which is amplified by factories and other buildings and used in manufacturing units and buildings. All previous dynasties have been the focus of competition, but the cost of this generation has generally increased.

There are many sources of money, mainly used for diplomacy and unit maintenance. If necessary, buy units and buildings, or buy the scope of work in the city. Upgrading the unit also costs a lot of money.

The generation of scientific research no longer depends on the allocation of funds, but mainly comes from population. Frankly speaking, this generation of technology trees is not powerful. Culture can be said to be a sudden emergence, and there are many powerful things in the new policy tree.

Great people can become great people if they save enough money. Great engineers continue to build projects, great scientists continue to build technology, big businessmen continue to do business, and great artists continue to make cultural bombs. It is only a small optimization to change the previous job into a professional and set up facilities outside the city to provide the same output.

After happiness became a national attribute, due to the influence of the golden age, it increased playability and reduced operability. Move the mouse to the smiling face of the game interface and you can see what is affecting happiness.

The city-state that can be seen everywhere in the wild is a new feature that will not be missed in almost every evaluation, and it is obviously strong at present. It is almost profitable to invest in this city-state. Save money quickly. Considering the ruins and natural wonders, early exploration is really a matter of life and death. As for the great civilizations that are dwarfed, the homogeneity is still very high. It can be said that you have learned a basic metropolis, and the depth of the game mainly depends on the modules.

Manzhan directly owns the most advanced military technology of that civilization, so it is suggested to upgrade all nearby ones as soon as possible. The unit has enough experience to be promoted, so it is necessary to gain more experience. After all, the current arms upgrade is relatively cheap, which can bring promotions that senior soldiers could not learn in the past.

It is said that the formation is the most important thing in the battle itself. If you are not familiar with Civilization 5 map, it is recommended to open the grid to guide the action. Everyone knows that guns, cavalry and archers are all long-range, and the plain is beneficial to the attacker. Just like playing chess.

The navy, because it can't be piled up, still has no sense of existence. The army can go directly to the sea without a transport ship and do two ships to fight pirates.

Civilization 5 is a strategy game developed by Firaxis Games and produced by 2K Games.

Civilization 5 released Demo demo in September, 20 10, and was released in North America in September, 2 1 year. Other regions have to wait until the 24th, and the game is exclusive to the Steam platform. Long-range bombing ability has been added to the game, and players can launch weapons behind the front line, thus developing a new strategy for winning in the battlefield. In addition to the first appearance of new game functions in Civilization 5, the game will also emphasize diverse community, modules and multiplayer elements.