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What games in the history of games can be called "saving the machine"?
Wild Escort: Redemption 2

It has a slow pace and a long experience curve. If you just want to quickly understand the game through the process video, it is more difficult.

Although the slow pace of the game is a bit controversial, both the industry and most players have given this game a high evaluation. This game is excellent in technology and development concept, which can be said to be the top existence of the game now.

Because the first generation of "king of fighters Dollar" is a 20 10 game, and only the game console is exclusive, some players who haven't played the first generation of games will think that this IP appears out of thin air. So, let me share with you the origin of this great series. The Origin of Red Death: Redemption

We know that the golden signboard of Rockstar is GTA, but for a company, only one signboard is not enough. So we will see that Rockstar will pop up some new IPS from time to time, such as Black Los Angeles, Max Payne 3 and so on. But these are not seed players, but more experimental works.

"Black Los Angeles" seems to be experimenting with expression system and character interaction system, while "max payne" is more like studying shooting system and feel, so the real second sign is actually "fistful of dollars" which was unintentionally inserted at the beginning.

In fact, this morning, the IP fistful of dollars appeared in the FC era, and there was a game called Gun. At that time, cigarettes were translated into a lot of dollars. This game was developed by Capcom and was very famous on FC at that time. Later, the enhanced version of the picture on the arcade was a necessary game in the arcade hall. Later, around 2000, Capcom recreated a western gunfight game on the PS2 based on the "gun". Smoke. " This was developed by Angel Studio, an overseas team hired by Capcom. The name of the new game is Red Death: Revolver. Hong Kong and Taiwan translated The Red Death: Revolver, while our translation was a handful of dollars.

But the game didn't go well. Two years after the game was released, Capcom suddenly felt that he was going in the wrong direction. So in 2002, I decided to give up this IP and give the copyright of the game to Angel Studio.

However, on June 5438+065438+1October, 2002, Angel Studio was acquired by T2 and handed over to Rockstar, renamed Rockstar San Diego, and joined the main team of Rockstar from then on. With the support of Rockstar, The Red Death: Revolver was finally released in 2004. In fact, many people didn't know this game at that time, but the good quality of the game, interesting gameplay and bright background made Rockstar have bold ideas about this game.

So let Rockstar San Diego play boldly and make this game into an open world game with the same specifications as GTA series. In this way, "Red Death: Redemption" was born, and we translated it into "Wild Escort: Redemption".

The first generation escort showed very high quality in 20 10, and the rendering of game plot, scene picture and ending was first-class level. And "Wild Escort: Redemption 2" basically inherited all the advantages of the first generation, and with the blessing of new graphics technology, the expressive force of the game was further enhanced and became the industry vane.

Intergenerational image expression

We all know that PS4 and XBOX ONE have been released for several years, and a new generation of game consoles will be released at the end of the year. In the case of weak performance of PS4 and XBOX ONE, "Wild Escort: Redemption 2" let us feel the next generation of game screens in advance.

Moreover, it can realize 1080P 30 frames on both PS4 and XBOX ONE, which is checkerboard different from 4K 30 frames on PS4 PRO and native 4K 30 frames on Xbox One X.

This level can be maintained on this generation of mainframes. The performance on the PC is going up a flight of stairs. No matter how delicate the picture is and how many frames there are, as long as you have a PC with enough performance, you can enjoy the 4K 60-frame "Wild Escort: Redemption 2". We can intuitively feel the Excellence of the picture, so how is this Excellence created? It can be summarized as: from macro to detail, follow realistic logic as much as possible.

From a macro point of view, the map clarity, model accuracy and shadow quality of the game are slightly higher than those of the industry, but the real Excellence of the game lies in the light and shadow in the game and the whole world, which follow the logic close to the real world.

In the open world game, we are used to the day and night changes, and the weather system is not unusual, but these changes are still a bit stiff. For example, it was clear that it was sunny and suddenly it rained heavily. But it's different in "The Wild Escort: Redemption 2". The weather is fine, and then the clouds in the sky gradually increase, which is a sign of rain. Gradually, the wind began to get bigger, and the clouds in the sky began to change rapidly, gather and become thicker. The whole process of the birth of dark clouds is vividly presented in the game.

The growing wind also brought flying leaves, wires began to swing, clothes fluttered in the wind, and the whole airflow was displayed on the screen. Then it began to rain. After the heavy rain, it did not return to normal immediately. The sunshine after the rain is a little scattered because of the humidity in the air. The humidity after the rain also attracted mosquitoes to wreak havoc.

We can see someone patting their necks while walking; See the horse wagging its tail to drive away mosquitoes; I saw water dripping on the edge of the roof and under the tree.

The whole hot and dry atmosphere was perfectly displayed after the rain. The whole process before and after the rain is vividly presented in this game, as if we were in the real world. As we all know, in hot and humid areas, it is easy to fog in the morning and evening. In The Dart of the Wild: Redemption 2, when we go for a walk by the river on a warm evening, we may inadvertently walk into the fog by the river.

At this time, the picture is not an ordinary fog filter in front, but a real volume and a layered fog born with the environment. At this time, through the sunshine, it exudes a hazy aesthetic feeling.

The two scenes mentioned above are not the atmosphere rendering arranged in the task, but the random and natural changes in this game world. There are many amazing changes in a dynamic environment like this, and you can experience them yourself.