Current location - Music Encyclopedia - Today in History - The Development Course of Shanda Company
The Development Course of Shanda Company
The development process of Shanda company that players don't know!

Grand history

1999 1 1 month

Established grandly, and launched China's first graphical network virtual community game "Network Return to Valley".

200 1 September

Shanda officially entered the online game operation market, which opened the prelude to the public beta of the large-scale online game Legend.

20011month

Legend, which was operated by Shanda, was officially listed and quickly topped the software sales list.

May 2002

Shanda has established a customer service call center, which receives 6000 calls from users every day.

June 2002

Shanda has established a user reception center, which receives 300 users every day.

June 5438, 2002+10 month

Legend, which is operated by Shanda, has more than 600,000 simultaneous online users.

February 2003

Shanda acquired Shanghai Digital Dragon Technology Co., Ltd., a national mobile application service provider.

March 2003

Shanda invested in the establishment of Shanghai Shengpin Network Development Co., Ltd., dedicated to the development of online games.

March 2003

Shanda and Softbank Asia signed a $40 million strategic financing agreement.

April 2003

Shanda officially launched the integrated SMS value-added service of online game platform.

May 2003

Shanda officially opened the electronic payment business, which promoted the new development of interactive entertainment e-commerce.

June 2003

Shanda and Xinhua Holding Group Co., Ltd. jointly invested in the establishment of Shanghai Shanda Xinhua Co., Ltd. to develop peripheral products of online games.

July 2003

The first online game "Legendary World" independently developed by Shanda was publicly tested.

September 2003

Shanda acquired Chengdu Jisheng Technology Co., Ltd., the largest Internet cafe management software company in China.

September 2003

The legendary world, the first large-scale online game independently developed by Shanda, was officially operated for a fee.

September 2003

The highest number of simultaneous online users of all Shanda's games exceeded 6.5438+0 million, setting a new world record.

June 5, 2003 to1October 38, 2003

Shanda invested in the establishment of Shanghai Jinsheng Software Development Co., Ltd., dedicated to the development of online games.

June 5, 2004 to1October 38, 2004

Shanda shares in Beijing Digital Red Software Technology Application Co., Ltd., the largest game software supplier of Nokia Symbian OS platform and J2ME platform in China.

June 5, 2004 to1October 38, 2004

Shanda acquired ZONA, one of the world's leading online game engine core technology development enterprises.

May 2004

Shanda successfully listed on the Nasdaq stock market in the United States.

July 2004

Shanda strategically invested in Shanghai Fang Hao Online Information Technology Co., Ltd., the largest online game platform operator in China.

July 2004

Shanda acquired Hangzhou Bian Feng Software Technology Co., Ltd., a leading chess and leisure game development operator in China.

June 5, 2004 to1October 38, 2004

Shanda's Acquisition of China's Leading Original Entertainment Literature Portal-Starting Point

June 5, 2004 to1October 38, 2004

The largest number of simultaneous online users of Paopaotang, which was operated by Shanda, exceeded 700,000, setting a new record for the operation of large-scale leisure online games in the world.

165438+20041October

Shanda announced the acquisition of a controlling stake in Actoz, South Korea.

February 2005

Shanda announced that it holds 9.5% shares of Sina (Nasdaq: Sina)/KLOC-0.

February 2005

Legendary World, independently developed and operated by Shanda, has more than 500,000 simultaneous online users.

July 2005

Shanda launched new products at CES, depicting a new life of interactive entertainment.

July 2005

Nanjing Shanda Network Development Co., Ltd. was officially unveiled to build the first professional game and software evaluation base in China.

July 2005

Grand Family Strategy Content Cooperation Conference Held in Shanghai

August 2005

Shanda's first self-developed 3D casual game "The Legend of Heroes of the Three Kingdoms" was released in Beijing.

September 2005

Grand online game franchise awarding ceremony and press conference was held in Beijing.

June 5438, 2005+10 month

Shanda and Shenzhen University Computer Group jointly promoted the world's first handheld online entertainment terminal EZ MINI.

June 5438, 2005+February

EZ Pod, one of Shanda's family strategy series products, was officially released.

June 5438, 2005+February

Shanda announced the acquisition of the leading leisure game platform "Game Teahouse" in China.

June 5438, 2005+February

Celebrate the successful listing of "Shanda Yibao". The channel construction for announcing the big family strategy has been initially completed.

June 5438, 2005+February

Shanda Network and Agricultural Bank of China formed a strategic partnership.

June 5438, 2005+February

Shanda signed a strategic cooperation signing agreement with Hisense.

June 5438, 2006+10 month

Shanda forms a strategic partnership with EMI.

June 5438, 2006+10 month

Shanda and Changhong Chaohua formally formed a strategic partnership and joined hands to enter the family interactive entertainment market.

February 2006

Shanda announced that it will operate the game "Grand Lord" of NHN Games Company as the exclusive agent in Chinese mainland.

April 2006

Shanda Network and Hewlett-Packard formed a strategic partnership.