Current location - Music Encyclopedia - Today in History - Age of Empires 3 Decision Edition 56860 Update Log Sharing
Age of Empires 3 Decision Edition 56860 Update Log Sharing
The 56860 version of Age of Empires III Decision Edition has been released, and the new version has adjusted the balance of some arms. Let's take a look at the update of the 56860 version of Age of Empires III Decision Edition.

order

Hello, explorers, welcome to the first update of Age of Empires 3 Decision Edition after the release of DLC in Mexico.

This update is secondary, but we still want to arrange everything before the holiday comes.

Thank you for witnessing another milestone in the Age of Empires series with us! We hope you like these changes and look forward to sharing your new adventure!

-Age of Empires team

Game download

Microsoft Store: Open the store → View more in the upper right corner → Select Download Update → Click Get Update → Version 56860.

Steam: steam Library → Download → If there is no automatic download, please click → Version 56860 manually.

Above; Start the game!

Please note that the customization module may conflict with the latest version. If you can't start the game or fight after the update, you can try to disable the installed module. If you can't start the game, please check whether your firewall and antivirus software have whitelisted Age of Empires.

Stability and performance

Fixed a crash problem in the war against AI.

Fixed the crash of user interface code.

Fixed a crash when returning to the main menu from the player's main city in story mode battle.

Graphic image

Now Zat lancer's avatar can correctly display the player's color.

audio frequency

Fixed the problem that dock rickshaws in Sweden, America, Hausa and Ethiopia did not have audio.

User Interface(UI)

The small stack of mercenaries in Mexico is now correctly displayed in the second era of the technology tree instead of the third era.

Game content

Fixed the problem that the level "enter the cave" in the first act of the story mode campaign could not complete the secondary goal (collect supplies near the wreckage of the spacecraft).

Fixed the problem that the first cow 10 could not be collected in the big manor.

Fixed a problem when reporting to the guild.

Fixed a problem that the last task of the Mexican celebration could not be completed in a non-English game environment.

The fireworks effect of the custom component "Day of the Dead 2/2" will no longer be displayed in the main city after the revolution.

The lights, time and churches in the main city of Mexico are now working normally.

Module making

It's fixed. Personality files in the module will be ignored by the game.

Personalities.xml now supports add-on modules-using personalitiesmods.xml as the root node.

Fixed the problem that the unit prototype behavior could not be modified by using the add-on module.

Civilization balance

1, general

Revolutionary Army: Business Times' discount on health and injury -20%→-25%.

Explosive barrel: commercial times health and damage discount -0%→25%.

2. Mexico

Opening: 6 villagers; 400 meals →300 meals; 100 wood; 100 coin.

Robber: moving speed 4.5 → 4.25; Stealth mode speed penalty -50%→-33%.

Insurgents: siege damage 13→ 12.

Guerrilla Rebellion: Now there is only a damage multiplier of 1.34x for melee cavalry, not all cavalry; Now it can correctly deal 1.2x damage to assault infantry.

Grand Manor: Life value 5000 → 3500; Food trickle1.0 → 0.5; Coin trickle 0.62 → 0.31; The building area limit has been optimized, and it is no longer possible to build buildings on crops (resulting in normal collection).

Pub/mercenary hall/theater card (number 4): population occupied by fleeing units-1→-2.

Los Colorado Barracks Card (Time 4): 2 Eagle Gun → 1 Eagle Gun.

Kamanche rebels (2 times →3 times): delivered to 9→ 1 1 Kamanche riders.

Navajo rebels (3 times →2 times): delivered to 1 1→ 10 Navajo rifleman.

Independent sports card (Time 1): the cost recovery rate is 25%→20%.

Itubide Palace Card (time 1): The shelling attack will reach the upper limit correctly when the villagers are stationed at 10.

12 rebel card (time 2): now send it to 1 1.

Veracruz project card (time 4): artillery field of vision +7→+4.

17 fishing boat card (time 4): it is now delivered to 14 fishing boat.

Add 5 Zhang Cun citizen cards (multiplied by 2).

Trascala Textile Card (time 1→2, upgrade option of Trascala): The effect is changed to "transport 2 villagers, and deliver 2 villagers to the existing and newly-built manor."

Trascala Alliance Card (era 1→2, upgrade option for Trascala): The technology of Trascala (Aztec) fighting (200 wood, 200 coins, increasing the attack and health of heroic units 100%) is enabled without using church school technology.

Cretaro manor card (time 1→2, Cretaro upgrade option): the manor supports population 15→20.

May 5 card (number 4→5, Puebla upgrade option): fixed the problem that the fortress aura can be superimposed; Halo has a range of 26→32, which is the same as the upgraded fortress.

Revolution:

Central America

The cost is 300→400 pieces of wood/food/coins.

Going back to Mexico costs 2000 food 1200 COINS → 1250 food/wood/COINS.

Santa Maria's fire card: now delivered to 5→4 Mexican soldiers.

Unlimited -7 revolutionary army card: now delivered to 6.

Central American Infantry Card: Cost reduced to 250.

Central American cavalry card: cost reduced to 250.

Baja California. Also known as lower California

Now deliver 2→3 front-line wagons.

The cost is 300→400 pieces of wood/food/coins.

Going back to Mexico costs 2000 food 1200 COINS → 1250 food/wood/COINS.

Baja California Territory Card: The effect was changed to "Delivered to three pioneers, the big manor will attract the surrounding prey and improve production efficiency."

Foreign card: Now it can only be sent twice.

Yucatan peninsula

Going back to Mexico costs 4000 yuan for food →3000 yuan for food/wood/currency.

Factory technology is no longer free.

Solis crusher card: the wood trickle of the big manor is 0.75→0.65.

Fixed the problem that the trickle efficiency of wood increased by 33% after the big manor returned to Mexico.

With the revolution, the rebels no longer+10% of their health, but only increased 10% of their attack power and gained cumulative attack capability.

Maya Allies Card: It will now be delivered to six Holkan Javelin Gunmen and six rebels, and will make the health of Spanish Yucatan rebels+10%, instead of forming an alliance with Maya.

Yucatanka: The halo effect of the flag encouraging resource collection has been reduced to+15%.

Amparo card: villagers' training time is -35%→-25%.

Heineken industrial card: resources trickle down per second 1→ 0.5 per second.

Grande R.

Going back to Mexico costs 4000 yuan for food →3000 yuan for food/wood/currency.

Texas

Texas Military Card: It can now be delivered correctly in 40 seconds (instead of 60 seconds).

Old 300 calories: At present, the maximum number of buildings in the market is 3 (valid for all civilizations) to prevent players from asking their allies to build a large number of markets and villagers by paying tribute to wood.

Maya

Fixed an issue where the revolution would activate the indigenous knowledge card and the indigenous ally card.

Removed the American ally card.

The maximum number of sharpshooters per card is increased by +2→+ 1. Initial 10, not 23.

Kruzobu Infantry: The damage ratio to heavy cavalry is 2.5x→1.5x; Moving speed 5 → 4; Ranged resistance changed to melee resistance.

Field hospitals can now train Crouzeau infantry instead of Mexican soldiers.

Crusoe Avengers: +3 range →+2 range.

Mayan architecture: no longer increases fortress health.

Random map

California: the formation of balanced silver mines.

Great Lakes: Fixed a problem that caused the player's town center not to be generated.

Hokkaido: Add extra prey for each player in the map of 1v 1

Niger River Delta: Fixed some problems that rivers were not generated in the big map.

Panama: Fixed an issue that prevented players from generating V4V4 graphics.

Rocky Mountains: In the map of 1v 1, two indigenous tribes in the valley are reduced to 1.

Sonora: Fixed the problem that the fourth trading post in the diagram of 1v 1 could not be generated; Fixed the problem that the treasure was too close to the cliff to be obtained.

Texas border: reduce the prey near the player to get closer to the old map.

Unknown map: fixed the problem that trading station nodes could not be generated correctly along the trade route when there were rivers in the map; Optimize the matching between water type and terrain to enhance the impression; The Delaware/Lenape tribe (from the historic Battle of Queenstown Heights) was added.

Yucatan Peninsula: Fixed a problem that some treasures or guardians could not be generated correctly; Balance the distribution of trade routes.

Author: Meng Ling Bao