Forget it, this round will be spicy chicken.
The problem of map shielding system in team formation can only take effect if the team leader's map shielding.
I think when forming a team, we should discuss whose map picture is wonderful and who will be the captain. Can't it all take effect? Wouldn't it be nice to wait in line for more than two minutes and arrange the room only according to the captain's screen?
There can only be three self-propelled guns in the team, but the number must be symmetrical, so there will be at most six self-propelled guns in a game.
A team of two cars is annoying enough, okay?
The problem of triple-caliber rolling According to the principle of triple-caliber rolling, the armor thickness at the position where the caliber hits cannot be forced to ricochet.
Then, for armor with a thickness of 50mm, the mainstream German 150mm can't be rolled for three times, while the Soviet Union 152mm and the West 155mm at the same level can be rolled for three times.
Similarly, 120mm in the west cannot be three times as thick as 40mm armor, but 122mm in the east can.
Why? Why? Why?
Single-shot wounds: In the same class of guns, except for Swedish and British bald chiefs, the Western 120mm is a 400 armor-piercing bullet, and only one lost Oriental 122mm is a 440 armor-piercing bullet.
Not counting this, 105mm L7 generally has 390 rounds of armor-piercing bullets, and the German version can even reach 420 rounds of armor-piercing bullets.
Is my 120mm a joke?
Although Sheikh Mk.6 is still over-tested, there are still data. We can see that the name of Sheikh Mk.6' s gold coin bomb is APDS L 15A4 DU, but his average penetration depth is shameful, only 3 10mm, which is even more shameful than other ones over 320 mm It looks like the penetration depth of a nine-class car, with an average damage of only 400.
I checked this shell, and it didn't penetrate this deep at all. More importantly, it is playing with depleted uranium.
Your depleted uranium bomb is not as powerful as ordinary people?
The problem of data error in penetration is that the heat used by AMX 30B is actually the famous G-shaped armor-piercing projectile.
But that thing is 400 millimeters deep,
World of tanks has only 300mm left!
Floating problem All the shells in world of tanks have a depth of 25%.
What kind of perfect environment can make you achieve so few influencing factors? 25% floating, is there something wrong with your planet or has your WG's material science reached a new peak?
According to the data feedback of tanksgg, we can know that the armor thickness of M55 1 Xie Lidan is only 3mm. Although the Xie Lidan in the real world is wrapped in rolled aluminum alloy, all tanks in world of tanks can only use rolled steel armor.
Then the question comes: how did your WG change such a thick layer of aluminum alloy into coiled steel without affecting the weight and volume? This thickness ... are you sure this thick layer is only 3mm?
Armor thickness and tonnage problem KRV's turret front armor thickness is 225mm. In "world of tanks", this thickness created a huge thing with the front of the turret equivalent to more than 340mm. This thickness and hardness, combined with his body of only 44.8 tons, is really a big mistake.
But it may be reasonable to change the armor thickness of the front of the KRV turret to 170mm?
Yes, the thickness of the turret front of this thing is actually only 170mm, which can't be harder than others!
Data difference problem T-54, T-55A, type 59, um, family,
Historically, the description of these three types of car body front armor is 100mm, which remains unchanged.
The frontal armor of T-55A and 59 car bodies is indeed 100mm,
T-54 is 120mm, because "a prototype T-54 with 120mm front armor was built".
So your regular equipment is just playing a superior role with magical prototype data?
Configuration problem The engine used by Super Conqueror is a 950 HP Rolls-Royce Griffin engine.
I wonder if the Griffin engine ... is not an aero engine?
Then why only 950 horsepower?
The depression angle of the conqueror can reach 10 degrees. I am Buddha.
The depression angle of type 59 can reach 7 degrees, and I am also a Buddha.
The above is acceptable, so it is acceptable that WZ11KLOC-0/5A and 432 items that slightly exceed the standard can reach 7 degrees.
But you suddenly told me that the depression angle of FV4005 is 10 degrees.
The only gun with such a big feeling is the one exposed outside. Is it empty inside the car? Or is there a four-dimensional pocket or subspace entrance installed on the roof?
The question of interests: there are interests in the injury caused in the battle, interests in the killing, interests in the light, and interests in the assistance.
Isn't the damage offset by my shoulder line a gain? Give candy for an investigation, and deserve to be beaten for your teammates?
Blind seam problem. Are there still fewer sewing monsters in this game? I'll just pick three examples that make me angry.
The fuselage of WZ 132- 1, seam 62- 1 and 105mm L7A3 can be stuffed into this turret. What the hell was the 62G we designed at that time?
AMX 50 120, the turret of the early prototype of AMX 50 120, the body of AMX 70t and the suspension, gun shield and power system of AMX 65t are sewn at will, right?
Panhard EBR 105, Sewing EBR Body, ERC Turret, M4A 1 Upgrade Main Gun, these three can't be combined at all!
What's more, chieftain T95, chieftain T95, chieftain T95/FV420 1, you said that Britain and the United States had cooperated in the integration of chieftain T95 medium tanks, you can show us some evidence! You are happy to sew there alone!
The problem of ghost painting cars is there less ghost painting cars in this game?
To celebrate Black Friday, you have T34B, IS-6B, and Schwartz 58, so you painted yourself black and sold it? Experimental type 58 is not directly called type 58 B, but Schwartz 58. You are a miracle!
Almost too many, 252 defenders, STG defenders, 1 13 Peking Opera, these are more or less nt. Isn't it good to paint a car like AW and sell it only to players who have this car?
So I have to mention two ridiculous guys: WZ 1 1 1 White Tiger and Gold 59.
Are you two serious?
The early problem of blindly naming Object.279, I wonder if I have never heard of this name, the early type of 279 project? We know about Project 279, but we have never heard of the early types of Project 279.
Look, oh, isn't this Project 726?
The similarities between the two are only the Soviet system and the four-track design. Hey! Just because these two * * * points are the same, can the 726 project be called the early type of the 279 project?
Criticize FV2 17 badger's problem of using historical materials to build cars.
Britain has never made any OQF 123mm Mk. 1. It's amazing that your WG made this gun for him.
The body adopts FV205, while others use 120mm L 1! Why not just use FV205!
You used Griffin technology on the engine, just like Zheng Chao?
Besides, who the fuck told you that this thing has a name "Badger"?
The problem of historical nihilism 59 Barton, well, 59 Barton's body spelled M48' s head.
Not to mention the problem that M48 Barton's head is totally unsuitable for the seat ring of Type 59 car body.
I just want to know, how do you think China had such a design in the 1950s?
It is known that there is a heavy tank in the Soviet Union called ST-II, which is characterized by double cylinders.
But WG wanted to bring him in, only to find that his strength could not meet the standard of gold car they thought anyway.
So they are going to make a silver coin line, and the tenth level is ST-II.
Considering the continuity of technical route, they made these cars:
703 Project II, IS-2 II, IS-3 II,
So is your level of intellectual creation ... so clumsy!
The problem of making lines out of thin air Although some netizens in China wanted to see the Sino-Japanese TD line before, you can completely say, "Why don't you look at your own history of Jin Tan's development and see what scientific and technological settings are in line with world of tanks?"
You are very enthusiastic, and you have built a lot of things with the technical wisdom of the Soviet Union, which is very good. This is a bunch of variants of SU and ISU. Hey! Better not! There is no sincerity at all!
A long time ago, I broke my word and asked questions; A: The strength of the gold coin car should be between the complete body of the same class and the whiteboard.
Now: it's dad who spends money on it!
Question and answer a long time ago; A: We will not produce tanks after 1970!
Now: UDES 03( 1972), udes605438+04alt5 (1974), udes605438+05/16 (1974), udes605438.
Last year's new test news: 430 project U and 430 project weakening plan were born! It will be installed soon!
Now: although we have announced the weakening plan of the second round of 430 projects U and 430 projects, we do not intend to implement it. Let's leave it.
Last year's new test news: IS-4 degradation solution was born!
Now: I haven't heard from you. It's important to get a new car quickly.
The problem with the useless mechanism is that the correspondent and the radio station are responsible for the communication distance of the tank.
The communication distance can only affect the reconnaissance feedback between yourself and your teammates. Simply put, you can also see the enemy when your teammates within radio range detect it, at least he can show it on a small map.
But there is a bug in it. As long as one teammate has enough radio communication distance, the rest doesn't matter. As long as this teammate doesn't die, that is to say, unless everyone's radio station is damaged, it won't have any influence.
With the improvement of the level, the radio station can basically guarantee the communication range of 700m, while the maps of world of tanks are basically 1000 1000. The maximum flight distance of non-artillery shells is 750m (machine gun 360m), and the maximum visual distance is 565m m.
A correspondent has four special skills: situational awareness, last radio wave, communication relay and signal enhancement, among which situational awareness is the most useful, because this skill can improve the field of vision by 3%, followed by last radio wave. He can keep the light on for 2 seconds after your death. It can only be said that he does not use strange skills in one hand, and the remaining two, one is to strengthen the communication distance of his teammates around him, and the other is to strengthen his communication distance. I think this kind of thing still needs to be done.
So what's the use of this communication ability?
The issue of propaganda used to be easy to say.
Now it's a little strange,
Compared with the interpretation of important mechanisms and the historical exploration I liked before,
WG now seems to prefer making happy videos and cheating videos of new cars.
To be honest, I don't like it very much. Although new car cheating videos and happy videos can make me laugh, I can't laugh at the thought of mechanism interpretation and novice guidance.
Everyone is talking about pig teammates, gold coins, bad housing distribution, bad maps and bad OP cars. Why not complain?
Pig teammates are inevitable. You can't guarantee that everyone is Captain Lavrinko Dmitry Feo Donovic. Someone really can't play well.
Gold coin bomb? It's time to get used to it. Anyway, the game doesn't prohibit gold coins from playing, so use them.
Poor housing distribution? After all, there is an opportunity. It is a miracle that everything can be divided into technologies or models to form a room with one-sided situation, isn't it?
Bad map? Seriously, there are some maps in world of tanks ... This can only be improved later. It's good to get used to the game map now. If you are not used to it, use the map shielding system, although at most only two maps can be banned.
OP car? This is really helpless. Join if you can't beat it. This is the best solution.
I also want to talk about the cliche, but after thinking about it, I found that I have adapted, and it seems that there is no need to vomit.
Compared with armored warfare, because I just gave up world of tanks to play armored warfare. Why?
1. repair fee, if there is no gold coin car to raise a high-class car, it is difficult to make ends meet. Players need to spend extra time and money while upgrading their cars. There is no repair fee for armored warfare.
2. Gold coin bombs, if local tyrants keep playing gold coin bombs, small-charge or zero-charge players basically have no game experience, and they will shoot through you at the same level or even the same tank, but you can only aim at weaknesses. Armored warfare has no gold coins and no special types of bombs. To deal with heavy tanks, we can only find weaknesses or bypass them, and we should flexibly switch the ammunition corresponding to armored vehicles and light tanks.
3. The rhythm of the game. As a tank shooting game, most tanks in world of tanks are slow to maneuver, which indirectly slows down the game rhythm. It is normal for them to confront each other for ten minutes.
4. Game benefits and time spent in the game. There are few activities in world of tanks, and gold coin chariots are basically bought. Moreover, the training time is very long. At level 8, if you want to fit completely, you need a liver, which creates the disadvantage that players need to spend a lot of game time.
5. The required computer configuration, with the update again and again, the client of world of tanks is getting bigger and bigger, and more and more computer configurations are being eroded. At present, the small-sized desktop of 4000 can't turn on the medium and high special effects, and the game experience is disgusting, and the high quality is dropped, which is a headache. Not everyone can change a high-quality computer at will.
As a player who has played these two games at the same time, I can probably tell the disadvantages of world of tanks, which only represents my personal opinion!
Apart from the domestic agency problem, the proliferation of gold coin bombs is the main problem in the decline of this game. In fact, the fun of this game lies between wearing and not wearing tanks. However, the abuse of gold coins completely broke the original rules of the game, and there was no doubt about whether to wear them or not, and the balance between heavy and medium tanks was destroyed.
Moreover, the frequent entry of low-level cars into two-level high-level rooms is the biggest failure of this game design, which makes the game experience of new players extremely poor, and the game development has not solved the problem from beginning to end, which makes many lovely new players discouraged, resulting in little new blood for new players of this game. Playing games is for fun, and no one wants to be bullied and killed by a senior room veteran.
Finally, the creator of this game has a narrow understanding of vehicle balance, and the game design update is completely arbitrary. The balance between real tanks in the game is ignored by the player's real feelings. You talk to him about history, he talks to you about balance, you talk to him about balance, and he talks to you about history.
These are the feelings and thoughts of the old players of this game for many years.
1. Caliber determines damage: Tiger King said that my shell weight is three times that of a tiger, and armor-piercing bullets are equally harmful. Panther said my 75-ton car was too crowded to catch up with t34-85 with one shot. 122 said that the injury I was hit by an armor-piercing bullet was a real armor-piercing injury. When I shot into the car, debris flew everywhere. Your 152 armor-piercing bullet is simply a hole made with a solid bullet. Why is the injury higher than mine?
2. Armor quality problem: Stalin 3 said that you can be worn by all kinds of tiger kings, and the armor quality is too poor. In reality, I can test my armor 500 meters away, but I can be immune to King Tiger's main gun. I am 1000, and you penetrated in front of King Tiger without any pressure. How can you suffer when you meet King Tiger in the game? The tiger fainted in the toilet crying. I have a chance to resist pak40 at the front. Bobcats can be worn here.
3. Power of high explosive bomb: 150, 152, 155. For homogeneous armored vehicles below 100, it is very likely that the whole vehicle group will be paralyzed with one shot, but this is rare in the game. Another question is how to get hurt when 200 armor is hit by 75 or 85. This is so confusing.
Just one thing: the server controls the winning rate. The player's winning percentage is basically around 50%, and the so-called balance can be achieved by controlling whether the player's shells are penetrated, the accuracy of the shells and the efficiency of teammates. Although there is no evidence, the player knows it well.
Chat system is completely scrapped, teammates and you are all dumb, such as opening waves or defending, or sneak attack, no tactics, all by understanding. It is difficult to make a stand-alone version of online games. The real one, the machine teammate you can't communicate with 14.
I heard that you can't accidentally hurt your own people after the update. I like this one the least. dislike
Under the guise of a balanced game, the purpose of modifying the data is to sell gold coin cars and let you practice different cars as a member.
The whole dumb mode, local tyrants' gold coins, inexplicably don't collapse, inexplicable shells disappear … too many.
Artillery, 2 10mm, even if it is 240mm, the damage is not as high as 183, 155. It is at least 20 seconds of egg loading time. You can miss and splash, but it doesn't hurt. Gwen can miss 400 injuries with one shot. Do you believe it? I might as well play other games. You are torturing me. You are sick!