1, word negotiation table game
Games that rely on language negotiation or written communication pay attention to the effect of benefit analysis, persuasion and deception, which is most divorced from the essential concept of "table". However, because some individuals are equipped with simple chess pieces or cards, they still belong to the category of table games.
Representative works include: Senate, I am the big boss. However, relatively individual works, such as Zombie Shopping Mall (including placeholder elements) and Chinatown (including regional planning, placement and collection elements), can still be classified into this category because of their essential mechanism.
2. Graphics and creative desktop games
Games that rely on graphic combination resolution or language expression pay attention to the understanding, creativity and language communication of graphic space, and most of them need props.
Representative works include: Long ago, A few words, Mimi's eyes, etc. Games that compare single characters, such as ghost hunting (language creative communication, including deception) and SET (including physical reaction), can still be classified into this category because of their essential mechanism.
3, physical operation of desktop games
The game mechanism centered on body movements includes simulation, reaction, extreme challenge and other elements. Representative works include: Twisting Music, You Are a Robot, Trick-or-Treat Exorcist, Wanted Order, Century Architect, Angel of Balance, etc. The latest domestic sushi also belongs to this category.
4. Layout strategy table game
In a large category, the word "strategy" with broad meanings includes common resource management, operation, cash flow, regional planning/control, psychological prediction, logical reasoning and so on. The systematic operation and integrity of the strategy are mainly realized through layout and various props.
Representative works include: Catan Island, Manila, Puerto Rico, Power Plant, Two Rivers Valley, Small World, Time Crossing (the Great Ship of History), Cold War and other German table games. Pay attention to the difference with war games.
5. War table game
A simulated war game, with a wide territory and even sand table operation, including many arms. There are many kinds of strategies, and the rules must involve the action mode and ability characteristics of specific units, with a clear regional concept.
Representative works include: Warhammer, The Way of War and StarCraft. Some transitional products that simplify the structure and game time, such as Game of Thrones, belong to this kind of marginal products.
6. Role-playing games on the table
This kind of game also contains many elements, but the most important thing is to have a fixed core story, and each game may be different; It has a nested and growing game role for players to play. Table role-playing games deal with real personal behaviors, and the results of various encounters depend on the actions of players, the style of arbitrators and the digital programs randomly generated by dice.
Representative games are: chain mail, Dungeons and Dragons, Warcraft version, etc. Some simplified games, such as Little White Century, belong to this kind of derivative products.
Characteristics of board games
Most table games use paper materials (or add elaborate models) without the assistance of other electronic devices. It is unplugged, but it has the characteristics of online games-it emphasizes communication and is a face-to-face game between people.
The best way to play games is direct contact and communication between people. For example, the well-known game "Please close your eyes when it is dark" cannot be played online. If there is no face-to-face expression and changes in body language, the game will lose the fun of communication.
Therefore, board game is a very suitable game for gathering friends and family, with a purer and more rustic gameplay. Many video game designers around the world look for inspiration in board games or test their new ideas through board games.