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The Historical Development of Strategic Games
The online official of Return to Empire seems to have great confidence in this work. Under the slogan of returning to the golden age of strategy games, various new revelations and propaganda have been released recently. Whether it can really achieve the expected results, let us wait and see!

Speaking of "strategy game" games, many people will think of StarCraft, Red Alert, Warcraft and the Age of Empire, which can be said to be the "four kings" of strategy games at that time. Today, more than 20 years later, the vitality of these games has undeniably declined, which is regrettable and helpless. But it brought back many good memories.

When I was a student, my friends and I often risked being caught by my parents and secretly went to Internet cafes to play a few games of Imperial Age II and warcraft 3 on the Internet. Sometimes, when things were exposed, they were beaten by their parents. At that time, in the pirated CDs of streets and vendors, it was also the imperial era and the occupation of Warcraft.

Most of our China players' impressions of Age of Empires originated from Age of Empires II released in 2000, which was once the hottest online game in domestic Internet cafes. Real historical stories and human civilization have developed into exclusive labels, which stand out in an instant. Back to the filming of Return to Empire, I will also talk about this game based on the experience of the previous two tests.

First of all, the framework of Return to Empire still maintains the characteristics of strategic games. What makes my eyes shine is that I can manually manipulate the huge war machinery to attack the city. When I attacked the city, I directly pushed the catapult from my hometown to smash the gate. Of course, I don't smash it. Commanders in the alliance will mark the order of attack, including which gate to smash first and which buildings to destroy after entering the city. Very particular, very routine.

Secondly, when I experienced multi-line operation, I found that the feel was quite smooth, and I realized two-way attack or fire collection output by sliding and clicking. In case of adverse circumstances, I can also control multiple troops to move at any time to avoid losses. If the enemy pursues me, I can also choose to restrain the enemy's team from retreating under cover, and the operation is not so rigid.

Finally, I played some naughty roads-"Crouching Grass Stream" ambushed by terrain and Woods, so the enemy couldn't see us hiding in the Woods in sight. In actual combat, I often turn myself into bait, pretend to be weak and lead the enemy to ambush, and have a "catch turtles in a jar", similar to "squatting in the grass" in MOBA games.

In addition to the above functions, the details of the game are also well done, the screen of the mobile phone is maximized, and you can even clearly see what NPC is doing.

What moved me most was the restoration of "Terrier"! "Logging plan ... loggers, grains and grains ..." Grain and Grass Collector "is really well-intentioned, as if it brought me back to that summer 20 years ago, and I was happy with my friends online.

Today, more than 20 years later, I have entered the society and got married. It has become a luxury to sit in front of the computer and experience Age of Empires for a long time. Think about it carefully, in fact, what I recall is not necessarily the game of that year, but the feeling of playing the game. As the planner of Return to Empire said, "Even if I get a little feeling by playing games in the Internet cafe, I have succeeded".

So whether the planning can take me back to the golden age or not and see their polished and sincere attitude towards all the details of the game, I am willing to give it a try before I call my friends who were together before March 29.