Part one: A brief history of magic.
In the real world, 1984, Americans independently developed the first magic game, and the myth began.
(A) the history before the start of the game
Everything does not start from a continent, but from a vast and distant universe: there, a group of unknown life forms are called ancient gods and people. They created a "small universe" artificial biosphere system in various galaxies, supported the development of life, created a civilized world, and carried out activities similar to "sowing". No one knows how they started and what their purpose is. It was once translated as "ancient deer clan" and "ancient sheep clan"
But later, the ancients and the unknown demon race in the universe fell into a long war. Due to the attack of chaotic forces, many places in the universe lost the complete control of the ancients, and technologies such as communication and transportation were affected. The story of the Magic Gate series takes place in those parts of the universe. The stories of magic from the first generation to the fifth generation all happened on a flat planet, while the stories of magic magic from six to eight and heroes invincible from one to three all happened on the same planet.
The ancients, an advanced civilization, appointed guardians of these planets in order to ensure that these planets were in the correct position in their galaxy and operated normally. One of the guardians, Serto, was assigned to Tara, but ran away. Trees were very important to the ancients. They didn't want to take risks, so they immediately assigned colac to check what happened, and asked him to take Serto back for repair (Serto should be a robot, and colac may be an ancient person or a robot. But then again, maybe Ancients is also a robot ... hehe ... far away) When Corak found Sheltem and tried to take him back, Sheltem escaped again and began to go crazy. Colac had to chase him in the universe. This is the prelude to the magic story.
(b) Magic Generation: Maybe and Magic, Book 1 Secrets of the Chamber of Secrets.
Serto, who escaped, came to VARN, where he killed King Aramar and began to impersonate him. A group of adventurers hope to investigate the secret room of The Secret Behind on that planet, but unexpectedly find that Alamar is not himself. And she realized that her disguise revealed clues, and before her true face was exposed, she quickly fled with the time tunnel. The main line of a generation's story is that simple. At that time, leveling, treasure hunting, and killing monsters were not the key points, but solving puzzles, advancing layer by layer, and looking for the secret room in adventure (I guess it was something similar to the door of time and space leading to the ancients, or it could be …………… explained later). In addition, many things in this generation will appear in the future, but it's a pity that it's basically impossible to play anymore ... I tried it a few days ago, but six heroes can't beat one monster. They are old, old.
VARN is a space capsule research module, and I don't know what its special significance is.
(3) The Magic Gate II: Maybe it leads to another world with the Magic Gate II.
Then in a previous life, the time tunnel used by Sheldon to escape took him to the planet Krone. He changed the course of this planet and made it fly to the stars of this galaxy step by step! Finally, while our new adventurer group was busy cracking the code to save the whole planet and themselves, Comrade Sheldon ran away again. Although the main story line of the second generation is only one sentence, the process of solving puzzles is not ordinary. Fortunately, this generation has made an important progress (it should be said that it is a leap), that is, the emergence of automatic maps. In the past, there was never an automatic computer map in the game. Players must draw on the coordinate drawings themselves. In addition, in this generation, the RPG settings of Magic Gate have basically taken shape, and some settings have continued until now, even affecting the whole game world.
CRON is a central research observation module, and I don't know what its special significance is.
(4) Three generations of magic: "Divine Power and Magic III Three Islands of Tara"
Sheltem, who escaped for the nth time in the previous generation, ran back to Terra where he should have been stationed and continued his crazy activities. A group of new adventurers who have solved many secrets finally came to the core of the Tara Islands in the sea, found several spaceships, and got to know colac who has been chasing Serto and the civilization behind him. Finally, Serto escaped again, but this time in the spaceship, and colac followed. A group of eight adventurers also got a boat and chased it out, and the game was over. Later, Sheltem's spaceship landed on XEEN successfully, while Corak was accidentally trapped when landing (I don't know the specific situation, I heard that something like landing deceleration cabin trapped him). Unfortunately, our adventurers may be poor drivers. They deviated from the shipping track and disappeared into the universe forever. But they all became important people later, and you will know later. ) 6th floor
Then came the news that five of his subordinates were murderers. Allen did not hesitate to arrest them and they will be executed without trial. So, the four of them escaped, and those who could not escape were hanged painfully. Subsequently, Allen immediately called the army to hunt down these prisoners, and pursued them all the way to Visias, the country where the four men sought refuge. The people there refused to hand over the people, so the war broke out. That night, his son died. Allen couldn't help himself. Sadness and anger covered everything up. He started an ancient weapon. In an instant, there was nothing. This beautiful land has become what we call the Longsha Desert today, and this day is called Fire Day.
Later, Ron's central authorities asked the ancients for help many times, but their heartfelt pleas didn't get any response. There was silence from then on. Some people think that the ancients questioned the civilization of this planet and would not continue to communicate with us until people became more civilized. Some people think that these two things have nothing to do with each other, and the ancients would not abandon their "children" for such a trivial matter (remember that the ancients were people who "planted seeds" in the universe). In short, since then, science and technology have declined, and tianforging has lost its usefulness. That year became the first year of the "modern calendar", which is the silent year of 1.
Magic Six started in the silent age 1 165, Magic Seven was 1 168, and Magic Eight was 1 172. Sometimes you will see a.s., which means after silence. The period before the silent era was called "miracle era" by later generations.
The truth is that the "silent age" was caused by the war between the ancients and the devil: communication was destroyed. There will be instructions when you meet the Oracle in the later stage of Magic Gate 6 (other reasons will be discussed later). The above story was released by 3DO and Magic Gate 7. The task of the seven generations of light forces is to repair communication, get in touch with the ancients again, and end the "silence".
(8) Magic Heroes Invincible I and II: Power and Magic Heroes I &;; Second "
Back to the above topic, in the era of RPG silence, Jon Van Caneghem decided to develop a turn-based strategy game based on the magical universe.
The first is the invincible I strategic mission. The storyline is probably that the Tekken Lord (that is, Moglin Tekken) lost the power struggle on another planet. Because he didn't have enough strength to fight back, he had to run away and accidentally fell into the portal on his way to Enros. He led the Knights to become the king of mainland Engroos after World War I, that's all.
As I said, JVC has also developed similar flag games. That was at 1990. At that time, NWC played a game called "The King's Bounty", which was similar to the current heroes (castles and heroes holding flags on maps, etc.). You chase the enemy for the king's reward, and the winning mode is exactly the same as destroying a hero in Heroes Invincible. The evaluation at that time was ok, but after all, the technology was limited. (If I am not mistaken, EA also participated in this game, probably just released. )
Then there is the successful battle of Heroes II. The following is a familiar and simple story: After Mo Gelin's Tiequan died, his two sons Roland Tiequan and archibald Tiequan competed for the throne.
According to the rules, after the death of the emperor, the new heir was chosen by a certain royal family (I forget what it was …), but this man died at sea, and then his successor died, and his successor died again … always, all of them died. Therefore, Akibad blamed the death of these judges on the murder planned by Roland and drove Roland away. Later, when Roland was away, he bribed a new judge of the throne and was elected emperor. Three years later, Roland came back with his military forces and began the battle of inheritance. Heroes 2 is talking about this. It also has a set of information articles, but it seems to have nothing to do with the main line.
When Heroes Invincible 3[ 1999] came, things began to get complicated, because it had two pieces of information: the Shadow of Death and the Blade of Doomsday. Together with the original version, these three stories took place in different places and times, intertwined with the story of Magic Gate.
(9) Heroes of Magic Gate III: Shadow of Death
Yes, although it was the last published information article, the story happened first. It can be said that he is a prequel to the three chapters of Heroes Invincible. In the original text, Catherine leaves Enros to attend her father's funeral, only to find the fall of Elasia. Shadow of Death accurately tells how Catherine's father died and how Elasia fell.
The background of the story is something like this. King Roland of Ron received a letter. In Anta Garic (another continent in the colony, where Elasia is located), the king of the Griffin Heart Kingdom (the Kingdom of Elasia) wanted to marry his daughter, and Roland agreed.
With this marriage, the two continents began extensive exchanges. Many adventurers began to travel everywhere. Among them are necromancer Sandro (Chandra, Sandro, etc. ... a person desperate for power. In order to control the whole Anta Grics, he wants to get two legendary combined treasures: the cloak of the immortal king and the armor of the curse. So he started an evil plan to use four heroes who traveled on the mainland to get these treasures.
Gem was originally a warlock who was going to Avlee's elf kingdom. Sandro disguised himself as a human being, calling himself a researcher of anti-undead magic, and needed Sanbao to study destruction. Gem was cheated and found these three things (the cloak of the immortal king) and gave it to him.
Crag Hack, on the other hand, is a savage wandering in the tide of immigration. Sandro lied to Crag Hack that his master wanted to destroy three evil treasures, but these treasures were stolen by evil forces and asked him to help him get them back. Those are the armor of the cursed.
In addition, Gru was a ranger in Alveley, and he was ordered by Lord Farrell to find the elite of life. In Blacas, a wizard who wants to be a barbarian, Jorge, is going to Croud to forge a sword: the League of Angels.
Speaking of Sandro who cheated two joint treasures, he successfully brought the treasure to the border of the necromancer Deyja (Degas, Dias, etc. ..... This translation is also very messy), killed his master Ethridge (Sandro was originally a magician, and later became a necromancer), found a new ally, Fenias Verma, pushed him onto the stage, became the king of Deya, and started the war of aggression.
This story has two endings. Gru suddenly discovered that Lord Farrell was dead and turned into a vampire. He wants Elixer of life to destroy it (Sandro killed him and let him destroy the treasure). Gem made a similar discovery. Crag Hack and Yog also found something wrong. The four heroes get together and decide to continue Yog's plan and find the Excalibur Angel Alliance. Sandro's two evil combination treasures were destroyed after a battle.
However, Sandro's desire for rule is far from over, and he has a new idea: let Lord Haart poison the king of Erathia, the Gryphon (Catherine's father). Taking advantage of the leaderless opportunity, Sandro once again launched a war, uniting the demon team of Eover and the wizard of Nigan. For this alliance, they built a submarine tunnel from Eeofol and Nighon to Elasia, and finally launched an all-out attack on Antagarich mainland.
At the end of this story, Fenias Wilma also learned tricks from shine on you and sent Sandro to prison. He took all the honors himself.
(10) Magic and Magic Heroes III: Restoration of Elasia.
The recovery of Elasia is the original chapter of Hero III, but the story line is the shadow of death, which is followed by it. Queen Catherine, who returned home to attend her father's funeral, began to know that things were not good and heard many rumors. After Anta Grics landed, I found that evil forces had spread all over the continent, leading to a chain reaction. Many small countries that originally wanted to take advantage found their mortal enemies on the battlefield and turned to their own affairs.
While Catherine was busy recovering a small country like an animal trainer, the evil forces opened their mouths at random. The invading army found the tomb of the Griffin Heart King and turned his body into a lich (necromancer). Phineas Verma was killed and Sandro came out (I don't know how he got out). The heart of the Lich Griffin is so powerful that no one can control it at all. The inferno has revealed its true colors. They never want to conquer the world, they want to destroy it! The desperate necromancer had to turn to Queen Catherine for help. In exchange for help, Catherine learned about her father's murderer: Lord Haart. Finally, Kathleen brought Lord Haart to his dead father to avenge him. Later, it regained its territory and reorganized its order. (1 1) The Six Generations of Magic Doors: Maybe and The Magic Mission of Heaven.
This is the first sequel after many years of silence, and its story coincides with Heroes Invincible 3: The Recovery of Elasia. Only one is in Elasia, and the other is in Engroos. Queen Catherine went to Elasia, and King Roland was captured in the battle with the devil. Now, only their youngest son, Prince Nicholas, has stayed in Ron. Our new adventure team is a group of soldiers from the destroyed sweet water town, who faked their deaths and escaped on the night of the meteor. After studying under Faraga for three years, I finally want to start my own adventure.
Adventurers who know nothing about the devil's invasion find that a new religion, baa, has ulterior collusion with the traitors of the court and the devil's attack. According to the teacher's instructions, they contacted the lords everywhere and completed their tasks in order to get the authorization to meet the Oracle. Who knows that Yangming Sect secretly stopped it and bought off traitors in parliament? So the player had to risk finding evidence of his rebellion and driving him out of parliament. Finally, after repairing the Oracle destroyed by Akibad, it is finally clear that he is the "guardian" of this continent. Because he refused to support Akibad in the civil war, he was persecuted (in another letter, we learned that Akibad had taken the memory crystal of the Oracle before we knew why the Oracle didn't support him, and he thought he was the only thrill). The Oracle instructs the adventurer to find the control box (the box that controls the whole game and all the mechanical devices behind it, which is similar to starting and manipulating "machinery" such as the "key" of a spaceship) to enter the control center of the planet and obtain the "energy weapon" made by the ancients necessary to destroy the devil.
Finally, because the devil's base has a set of reactors, which will explode and destroy the whole planet when attacked, the adventurer must obtain a magic that can transfer the devil's base to nothingness. To this end, we have no choice but to release Akibad, who was turned into a stone statue after the war of inheritance. The game has not only a successful ending, but also a failed ending. If you destroy the demon without magic, you will see the magnificent scene of BIGBANG. )
(12) The Magic Gate of the Seventh Generation: Maybe exchange blood with Magic VII for honor.
The story of Magic Gate Seven is the same as before, and it is closely connected with the five generations in front of Magic Gate again. And made a major innovation: you can freely choose to join the power of light or darkness. So, just like Fantastic Six, this generation has two endings, and both are winners.
Remember the eight poor adventurers in the three generations of magic? They've never landed in XEEN. Yes, their spaceship finally crashed in the open sea near Alveley, Anta Grics. They are the ones who came up from the sea at the beginning of animation. After landing, eight of them clashed. The four of them want to make a dimension door with "scientific and technological materials", get in touch with the ancients again, and end the silent era of losing communication. The other four people hope to build weapons production bases with "scientific and technological materials" and conquer the world with high technology. (I forgot what "technical materials" really are ...) Finally, they broke up and went to Bracada and Deyja respectively. (In addition, in Deyja, Akibad, who was released in the previous work, has replaced the authority of the old dead who were defeated in the recovery of Elasia and become the new king. )
The game is about to start. As a group of adventurers, players were invited to take part in a treasure hunt, and got a small piece of land and Hamondale Castle, but the castle was destroyed by years of war. In order to repair the principle, the player helped the dwarf defeat the strong enemy. This move proves the strength of the player. As a new force, players participate in the struggle between humans and elves.
Later, the arbitrator in charge of mediating between humans and elves died of a heart attack. At this time, Blacas Da and Deya, other than human beings and elves, respectively elected new arbitrators. Choose which is your freedom. Choose Bracada as the light route and Deyja as the dark route.
Later, the player used the tunnel dug for the war in Erathia to go to the devil's territory, killed the demon leader Shenofix, and recovered important parts from the crashed spaceship. At the end of the optical system is the construction of dimension door, which reopened the interstellar passage. There, adventurers crossed the universe and met an ancient man and asked, "Where can we go from here?" The man replied, "You can go wherever you want." Game over. The end of the dark system is to go to war and rule the world. )
This is the first sequel after many years of silence, and its story coincides with Heroes Invincible 3: The Recovery of Elasia. Only one is in Elasia, and the other is in Engroos. Queen Catherine went to Elasia, and King Roland was captured in the battle with the devil. Now, only their youngest son, Prince Nicholas, has stayed in Ron. Our new adventure team is a group of soldiers from the destroyed sweet water town, who faked their deaths and escaped on the night of the meteor. After studying under Faraga for three years, I finally want to start my own adventure.
Adventurers who know nothing about the devil's invasion find that a new religion, baa, has ulterior collusion with the traitors of the court and the devil's attack. According to the teacher's instructions, they contacted the lords everywhere and completed their tasks in order to get the authorization to meet the Oracle. Who knows that Yangming Sect secretly stopped it and bought off traitors in parliament? So the player had to risk finding evidence of his rebellion and driving him out of parliament. Finally, after repairing the Oracle destroyed by Akibad, it is finally clear that he is the "guardian" of this continent. Because he refused to support Akibad in the civil war, he was persecuted (in another letter, we learned that Akibad had taken the memory crystal of the Oracle before we knew why the Oracle didn't support him, and he thought he was the only thrill). The Oracle instructs the adventurer to find the control box (the box that controls the whole game and all the mechanical devices behind it, which is similar to starting and manipulating "machinery" such as the "key" of a spaceship) to enter the control center of the planet and obtain the "energy weapon" made by the ancients necessary to destroy the devil.
Finally, because the devil's base has a set of reactors, which will explode and destroy the whole planet when attacked, the adventurer must obtain a magic that can transfer the devil's base to nothingness. To this end, we have no choice but to release Akibad, who was turned into a stone statue after the war of inheritance. The game has not only a successful ending, but also a failed ending. If you destroy the demon without magic, you will see the magnificent scene of BIGBANG. )
(12) The Magic Gate of the Seventh Generation: Maybe exchange blood with Magic VII for honor.
The story of Magic Gate Seven is the same as before, and it is closely connected with the five generations in front of Magic Gate again. And made a major innovation: you can freely choose to join the power of light or darkness. So, just like Fantastic Six, this generation has two endings, and both are winners.
Remember the eight poor adventurers in the three generations of magic? They've never landed in XEEN. Yes, their spaceship finally crashed in the open sea near Alveley, Anta Grics. They are the ones who came up from the sea at the beginning of animation. After landing, eight of them clashed. The four of them want to make a dimension door with "scientific and technological materials", get in touch with the ancients again, and end the silent era of losing communication. The other four people hope to build weapons production bases with "scientific and technological materials" and conquer the world with high technology. (I forgot what "technical materials" really are ...) Finally, they broke up and went to Bracada and Deyja respectively. (In addition, in Deyja, Akibad, who was released in the previous work, has replaced the authority of the old dead who were defeated in the recovery of Elasia and become the new king. )
The game is about to start. As a group of adventurers, players were invited to take part in a treasure hunt, and got a small piece of land and Hamondale Castle, but the castle was destroyed by years of war. In order to repair the principle, the player helped the dwarf defeat the strong enemy. This move proves the strength of the player. As a new force, players participate in the struggle between humans and elves.
Later, the arbitrator in charge of mediating between humans and elves died of a heart attack. At this time, Blacas Da and Deya, other than human beings and elves, respectively elected new arbitrators. Choose which is your freedom. Choose Bracada as the light route and Deyja as the dark route.
Later, the player used the tunnel dug for the war in Erathia to go to the devil's territory, killed the demon leader Shenofix, and recovered important parts from the crashed spaceship. At the end of the optical system is the construction of dimension door, which reopened the interstellar passage. There, adventurers crossed the universe and met an ancient man and asked, "Where can we go from here?" The man replied, "You can go wherever you want." Game over. The end of the dark system is to go to war and rule the world. )
This is the first sequel after many years of silence, and its story coincides with Heroes Invincible 3: The Recovery of Elasia. Only one is in Elasia, and the other is in Engroos. Queen Catherine went to Elasia, and King Roland was captured in the battle with the devil. Now, only their youngest son, Prince Nicholas, has stayed in Ron. Our new adventure team is a group of soldiers from the destroyed sweet water town, who faked their deaths and escaped on the night of the meteor. After studying under Faraga for three years, I finally want to start my own adventure.
Adventurers who know nothing about the devil's invasion find that a new religion, baa, has ulterior collusion with the traitors of the court and the devil's attack. According to the teacher's instructions, they contacted the lords everywhere and completed their tasks in order to get the authorization to meet the Oracle. Who knows that Yangming Sect secretly stopped it and bought off traitors in parliament? So the player had to risk finding evidence of his rebellion and driving him out of parliament. Finally, after repairing the Oracle destroyed by Akibad, it is finally clear that he is the "guardian" of this continent. Because he refused to support Akibad in the civil war, he was persecuted (in another letter, we learned that Akibad had taken the memory crystal of the Oracle before we knew why the Oracle didn't support him, and he thought he was the only thrill). The Oracle instructs the adventurer to find the control box (the box that controls the whole game and all the mechanical devices behind it, which is similar to starting and manipulating "machinery" such as the "key" of a spaceship) to enter the control center of the planet and obtain the "energy weapon" made by the ancients necessary to destroy the devil.
Finally, because the devil's base has a set of reactors, which will explode and destroy the whole planet when attacked, the adventurer must obtain a magic that can transfer the devil's base to nothingness. To this end, we have no choice but to release Akibad, who was turned into a stone statue after the war of inheritance. The game has not only a successful ending, but also a failed ending. If you destroy the demon without magic, you will see the magnificent scene of BIGBANG. )
(12) The Magic Gate of the Seventh Generation: Maybe exchange blood with Magic VII for honor.
The story of Magic Gate Seven is the same as before, and it is closely connected with the five generations in front of Magic Gate again. And made a major innovation: you can freely choose to join the power of light or darkness. So, just like Fantastic Six, this generation has two endings, and both are winners.
Remember the eight poor adventurers in the three generations of magic? They've never landed in XEEN. Yes, their spaceship finally crashed in the open sea near Alveley, Anta Grics. They are the ones who came up from the sea at the beginning of animation. After landing, eight of them clashed. The four of them want to make a dimension door with "scientific and technological materials", get in touch with the ancients again, and end the silent era of losing communication. The other four people hope to build weapons production bases with "scientific and technological materials" and conquer the world with high technology. (I forgot what "technical materials" really are ...) Finally, they broke up and went to Bracada and Deyja respectively. (In addition, in Deyja, Akibad, who was released in the previous work, has replaced the authority of the old dead who were defeated in the recovery of Elasia and become the new king. )
The game is about to start. As a group of adventurers, players were invited to take part in a treasure hunt, and got a small piece of land and Hamondale Castle, but the castle was destroyed by years of war. In order to repair the principle, the player helped the dwarf defeat the strong enemy. This move proves the strength of the player. As a new force, players participate in the struggle between humans and elves.
Later, the arbitrator in charge of mediating between humans and elves died of a heart attack. At this time, Blacas Da and Deya, other than human beings and elves, respectively elected new arbitrators. Choose which is your freedom. Choose Bracada as the light route and Deyja as the dark route.
Later, the player used the tunnel dug for the war in Erathia to go to the devil's territory, killed the demon leader Shenofix, and recovered important parts from the crashed spaceship. At the end of the optical system is the construction of dimension door, which reopened the interstellar passage. There, adventurers crossed the universe and met an ancient man and asked, "Where can we go from here?" The man replied, "You can go wherever you want." Game over. The end of the dark system is to go to war and rule the world. )