Age of Empires Design Company: Full-effect Studio Publishing Company: Microsoft Release Date: 1997 and 2003 Game Type: Instant Strategy Play Quantity: Single-player and Multi-player Connection Form: IPX, TCP/IP, Modem or Microsoft Game Zone Platform: Windows and Pocket PC Pocket PC Media: CD (1 CD). System requirements: Intel Pentium 90MHz Central Processing Unit (CPU), 16MB memory (RAM) and 80 MB disk space Input method: Age of Empires (AoE;; RTHK is a history-based real-time strategy computer game developed by Xiao Quan Studio and released by Microsoft on 1997. This game, which allows players to manipulate a real nation in history, is often loved by players because of its various advantages (low equipment requirements, strong variability and strong interest) and is warmly welcomed by the video game market. Later, many companies competed to launch similar games, such as Earth Hegemony, Rise of the Kingdom and Myth Century re-launched by Microsoft, but they failed to create unprecedented success in the imperial era. In 2003, the handheld version was also launched in the Imperial Age. The word Age of Empires sometimes refers to the whole series of games and information fragments of Age of Empires. Due to the popularity of the Imperial Age, sequels and information pieces were released one after another, forming a series of Imperial Age games, including: Imperial Age and its information pieces: Roman Renaissance, Imperial Age II: Imperial Age and its information pieces: Imperial Age II: Conquerors, Imperial Age III: Exploration Age and its information pieces: Imperial Age III: Chiefs and the Imperial Age. There were twelve civilizations in the Imperial Age: Egypt, Assyria, Greece, Babylon, Korea (Korea), western Taiwan, Persia, Minos, Shang Dynasty (China), Phoenicia, Soviet Union and America, and Yamato (Japan). In addition to the single-player game mode, the Empire Times series also provides online games, which can allow up to eight people to fight and kill online at the same time, but sometimes the games will be delayed because of poor network connection. In addition, it is also a problem that some players will suddenly disconnect in the connection for no reason. Like most real-time strategy games, in the imperial era, players need to collect resources to produce various units and buildings. These resources include gold, wood, stones and food. Food can be obtained by hunting, gathering fruit trees, farming or fishing. While building the market, players can also supplement their own resources through transactions. When players collect enough resources and build specific buildings, they can upgrade to the next era. There are four eras in the Imperial Age: the Stone Age, the Tool Age, the Bronze Age and the Iron Age. Empire II includes: dark age, feudal age, castle age and imperial age; The third age of empire includes: the age of discovery, the age of colonization, the age of fortress, the age of industry and the age of empire. World championships in imperial times often produced the best players. One of the main goals of scientific research and development is the evolution of the times (Stone Age->; Tool age->; The bronze age->; Iron Age). The evolution of the times allows players to build more advanced buildings, manufacture more advanced military and economic units, develop more advanced technology and make their country stronger. The evolution of the times can develop in the town center. Players need certain resources and two modern buildings to upgrade to a higher level. In addition, there are other technologies for research and development, which can give civilization an advantage in other competitions (for example, better armor and defense units, stronger buildings with longer horizons). All kinds of research and development must be carried out in specific buildings and consume different amounts and types of resources. It also needs to have developed some lower-level technologies or reached a certain era. Every nation has its own characteristics and can develop its own unique technology. Age of Empires is a real-time strategy game produced by Microsoft, which won the E3 Best Real-time Fighting Game Award. The game fully absorbs the advantages of Warcraft and Civilization II. The game screen is very fine and the colors are very bright, not as gloomy as Warcraft, and even the shadows of people in the sun are very bright. Beyond the huge and dynamic opening animation and into the game, the efforts of Age of Empires on the screen are really amazing: on the screen with the resolution as high as 1024*768, gazelles on the grassland are grazing carefree; Eagles fly freely in the sky; Whales in the ocean twinkle on the water ... It is in this vast land that human beings began to create civilization. The superb 3D modeling technology and animation design of the game production team never forget to show it in any game details. For example, villagers feel heavy when they come back from logging, and the gazelle runs away in panic when the villagers pass by. It can be said that in terms of images, Age of Empires is really meticulous and shows incisively and vividly. But for the content of the game, the beauty of the image is only an ornament in the nervous strategy. It should be said that Microsoft was lucky to invite an ensemble team headed by Bruce Sherev, the deputy producer of Civilization, to produce Age of Empires, which occupied a record time in the game history. Bruce Shelley, adhering to the consistent 2C (civilized conquest) policy, introduced the fire of "civilization" into real-time strategy games for the first time. Worldwide, 12 races representing different cultures and backgrounds struggle with nature for survival; Compete with others for ambition. The game has experienced four eras: stone tools, tools, bronzes and ironware, which can be said to be a living history of human civilization. Every time we enter an era, we can invent more technologies. With new technology, more technology can be created, which often makes players indulge in the fun brought by the development and upgrading of technology, while neglecting to build soldiers who conquer the world. The producers of the game have also considered these players: the game does not take destroying the enemy as the only means of victory. When technology and economy are developed enough to take the lead in building a world miracle, as long as players continue to build their own world miracle in 2000, they will not be destroyed by foreigners (2000! ? Don't worry, it's game time, about 15 minutes), and you win. Of course, if the player collects all the Articraft handed down from ancient times (that is, wheelbarrows and the like) or occupies all the ancient relics in 2000, he can also win the game. A variety of ways to win the game make the game strategy much more complicated. Players must know what they want to achieve at the beginning of the game, so that they will not want to destroy the enemy in the game, create a miracle of the world, and finally be destroyed by foreigners because of indecision. The imperial era also absorbed the advantages of the smash hit Warcraft and C & ampc operation, and achieved mastery through a comprehensive study. Both Warcraft and C& have shortcut keys for building items. Grouping of type "Ctrl+#" in c ". It can be said that Age of Empires was the most operational real-time strategy game at that time and even today. At the same time, "Age of Empires" also removed several major drawbacks that existed in almost all real-time battles before. Most of the previous real-time combat games had only one or two resources, and they could create grasshopper-like troops. What's more frightening is that the cute computer will hardly pose much threat to you except that it attacks you almost crazily at the beginning of the game. If it wins, it will stop; If you don't win the first attack and the second attack, you will definitely not gather your forces for the third and fourth attacks, and you will become a lovely little sheep from then on. At this point, you can trample it in any way you think is good. Very enjoyable! However, at the same time, did you feel helpless and sad, and you also made a faint scream. Is there really nothing interesting? Alas, it hurts! Don't worry, the biggest feature of the imperial era is that the development of resources is closer to the relationship between man and nature! Judging from the resources of playing games, you must have four kinds of sufficient resources to create the troops and cities you want, and the form of each resource is not necessarily the same. There are about ten kinds of wood alone. Trees growing in different areas are different, with one or two dead branches dotted with bare branches. In addition, hardworking farmers occasionally die in the mouth of lions plagued by hunger in the bushes; People struggling with food and clothing have to travel to and from the wilderness for the construction of the city, chasing herds of wild deer and besieging terrible crocodiles; What's more, they also kill elephants with hard skin and thick meat; Otherwise, try the life of a generation of tianjiao Genghis Khan and see the taste of bow carving; Otherwise, experience the fun of fishing with a small fish boat. It's a bit like returning to the world thousands of years ago! The monotonous collection of resources in other games has become colorful in Age of Empires. In the game, every civilization can produce chariots, cavalry, archers, magicians and other armies, and each army needs different resources to produce and upgrade. For example, the production upgrading of farmers, cavalry, infantry and other human forces only needs food, while the production of chariots needs wood. It avoids the mode that money is everything in other real-time combat games, and makes the arrangement of the game closer to reality and more reasonable. In Age of Empires, in addition to common buildings such as logging yards and various military stations, new buildings such as markets, farms and colleges of science and technology have also been added. The institute of science and technology can provide an upgrade for the development of civilization, and the farm can provide an important food source in the later stage of the game where food resources are scarce. Every building is interrelated. In the game, you should make good use of your resources, constantly upgrade the building level, build newer buildings, and develop a strong civilization under your command. (See Age of Empires, Resources for details. ) In the placement of buildings, the game gives players a lot of free space, and each building can be placed separately. Moreover, after the headquarters is upgraded, the shapes of various buildings will be more magnificent. Another attraction of Age of Empires is its fighting mode. In the task version of the game, in order to let players gradually adapt to the progress of the game, there will be no enemies in the first few levels of the game, and players can successfully pass the task conditions stipulated by the program. When you are familiar with the rules of the game, you can conquer other civilizations and bring them into your vast empire. In the networking mode of the imperial era, you can choose any one of 12 civilizations to play games, or you can choose seven customs clearance conditions such as conquest and exploration as your customs clearance conditions. This gives you more free space to set the difficulty of the game and greatly increases the fun of the game. The imperial era also fully embodies the importance and feasibility of cooperation. In the previous real-time battle, the allies can only support you militarily. In other words, the allies can't help you except mobilizing some troops to cooperate with the battle. Today's imperial era is different. In addition to mobilizing some troops to cooperate with the battle, the allies can also provide you with various resources for your temporary needs. Isn't that cool? This is not important, it is exaggerated. If you like, you can control an army with your allies and conquer the world at the same time. I'm afraid you didn't expect it.
Satisfied, please adopt.