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Seek a story of the three kingdoms card game. These cards are very beautiful. All the cards are women. Each character uses two cards, good and bad, each card.
The wisdom of the reflection (never regarded as the reflection)

The Wisdom of the Three Kingdoms is a domestic card exchange game (TCG), which is widely used. The background of the game is the hundred-year history of Han and Jin Dynasties. In strict accordance with the story of the Romance of the Three Kingdoms and the historical facts of the Three Kingdoms, the product is divided into five stages. In the game, you will lead those familiar or unfamiliar generals to fight against their opponents. You can have a new understanding of the history of the Three Kingdoms while enjoying the fun of card swapping. The Three Kingdoms is developed and distributed by Sichuan Prospect Culture Communication Co., Ltd., please visit the official information of the Three Kingdoms game.

Edit this paragraph. What is a set of card exchange games (TCG)?

Trading card games

As the name implies, CCG (card collecting game) or TCG (card trading game) is based on collecting cards. Players need to collect cards by purchasing randomly packaged supplementary packages, and then flexibly use different cards to form a deck of cards that meets the rules according to their own strategies. Because everyone's deck is different, the order of drawing cards in each game is different. There are different and endless changes, and players need to constantly think from these changes in the process of preparing and playing games. Generally speaking, these cards have certain value, and players can trade and exchange their own cards. The first card game style in history was baseball card game, but the game that really shaped the game and made the rules of the game was developed by Dr. Richard Garfield, the magic party.

Game introduction

Although each specific game has its own rules, there are some * * * features in the game of changing cards: 1. On each card, no matter what kind of game, there will be words expressing the rules and describing the conditions and effects of these cards. 2. Basically, every game requires players to have a set of cards designed by themselves. Players need to choose a certain number of cards from thousands of cards and cooperate with each other to win the game. This provides a very open and diverse game. Generally speaking, the use of any card requires certain conditions. For example, magic gathering needs land, Pokemon cards need energy cards and so on. 4. The basic rule of the game is to use one's own conditions and the cards in one's hand to produce certain effects and achieve the winning conditions required by the game. 5. No matter what kind of game, no matter what the rules are, the game is played in rounds, and the rounds follow a certain structure. The basic structure includes: start over-make all the cards in a new round, such as "reset stage" to draw cards in the magic party-put the cards on the deck in your hand. Putting it in your hand means that these cards may have an effect. Use-Use the cards in your hand to influence the game. Conflict-Use the resources available to the player to fight. Generally speaking, winning in conflict is the main means to win the game. End—— Generally, at this stage, the effect of the cards used in this round will be terminated, and the player will ask to discard the extra cards in his hand and control the number of cards in his hand. Players need to get a card from the game publisher to play the game, mainly by purchasing a "supplementary package". These supplementary packages contain a certain number of random cards. General games will have a "starter package". In this package, there will be a complete set of primary cards designed to let new players know the rules. Cards can play different roles in the game and have different advantages and disadvantages. Therefore, in order to prevent the proliferation of strength cards, basically all game publishers will use rarity to control the proportion of various strength cards. The common practice is to divide them into "ordinary cards", "unusual cards" and "rare cards". Take Magic Set as an example. A supplementary package contains 15 cards, of which only one rare card is unusual and the other three cards are ordinary. In order to make the cards have a certain added value, game publishers will print special cards. The traditional way is "flash card". These specially printed cards are very beautiful and have strong collection value.

But I think it's better to kill the Three Kingdoms.