Light _ get started like a duck to water arcade entertainment mode
Arcade entertainment mode is suitable for beginners. Players can quickly choose three modes after clicking "Join the Battle". When they first enter the arcade entertainment mode, they can choose the way of ground attack, mainly destroying enemy vehicles on the ground and in the air. If the player attacks the ground AI vehicle, it will be easier to generate higher benefit income, and this kind of play has great advantages for air-to-ground and belongs to the map for protecting novices. When the player chooses to fly a higher fighter, the system will automatically match the higher maps with each other.
In arcade entertainment mode, in order to improve the accuracy of the player's attack, a circle will appear when he is close enough to the enemy plane. As long as the player aims at the circle, there is a high probability of attacking the enemy. This circle will be determined according to the opponent's flight situation and the player's attack speed. According to the direction and speed of the enemy plane, the player's shooting heart will drift with the flight of the fighter plane, and physical factors such as inertia should be considered in the game.
However, the success or failure of arcade entertainment mode is not entirely determined by the number of enemy fighters shot down, but by the number of mission targets on the enemy ground. Every map is different. Both sides must ensure that our mission targets on the ground will not be broken by destroying the other fighters, and that we can attack the enemy's mission targets on the ground without hindrance. After all, fighter planes are the main attack weapons, and eliminating enemy combat opportunities makes us better.
In addition, when the two armies are at war, the player needs to pay attention to the position of the enemy in the field of vision. Invisible enemies will be reminded by arrows and may be attacked by the enemy at any time in the battle. Therefore, they must read a lot of information. If they are attacked, they can disrupt the arrangement of enemy planes by changing their direction and try to face our army so that the fighters can support themselves.
In addition, some maps have complex terrain and many hills, which can be made good use of. Even if you are shot down, don't be discouraged. In arcade mode, as long as there are more soldiers, you can make a comeback.
Historical expression mode of actual combat experience and skills
The biggest difference between the historical performance mode and the arcade mode lies in the limitation of ammunition, which requires the airport to replenish ammunition or enter the field. Compared with arcade mode, historical performance mode pays more attention to operation skills.
In the tactical application, the historical performance mode can be attacked from both sides, and only one side will be attacked by fire in the battle. Usually, there are small anti-aircraft guns on the side, which is less harmful. In addition, the historical mode will also provide an indication of the target distance, and the player can master the rhythm of the attack. Another key to the success of this model is to raise your height and give you enough space to spend. It is recommended to climb more than 2500 meters, so that you have enough space and spacing to shoot with each other.
Players who experience the historical performance mode need to fully understand the functional positioning of individual fighters. The positioning of each fighter is different, which bombers are suitable for bombing other people's bases, which fighters are suitable for air combat and which ground attack aircraft are suitable for clearing ground batteries and warships at sea. After understanding the positioning, you can flexibly use the combination of modes to complete the task, because this mode is the ultimate goal.
The real feeling conquered the whole simulation mode of the sky.
Full simulation mode is the most difficult mode in War Thunder. Players must complete the novice tasks of take-off and landing before they can start fighting in full simulation mode. After the game starts, you can only use the cabin view mode first, but this part of the operation is quite difficult. Players who are trying for the first time suggest that you can customize the fight to open a room first.
In the custom battle room, players can switch other perspectives and the third person through the V key, which is another convenient method for players who are not used to the in-cabin perspective. After they are familiar with the more difficult in-cabin perspective, they can also switch to the in-cabin perspective to pursue a more realistic feeling.
The perspective of the cabin in this game is not like the design of general war games, and the instruments will rotate according to the actual situation, so players should get used to seeing each instrument first. In addition, in this mode, some fighters in the technology tree are restricted. If there are military mission activities that restrict fighters, players cannot operate non-designated fighters.
Compared with the other two modes, in this mode, in addition to the lack of flight assistance system, aircraft control is also easy to stall. Because there is no warning signal from the enemy, it may happen that our army is hit by mistake in the distance, so that players can have a real experience of World War II when driving.
In the use of weapons, because the game's full real simulation mode even refers to real data, players will also be limited by height and speed when dropping bombs, which will affect the hit effect. Rockets also have the same restrictions, so players must first understand their own settings and operation methods when mounting, in order to get the maximum operating income.
In addition, in Thunder of War, the ballistic intersection is also very challenging, which mainly affects the attack value of machine guns and machine-launched weapons. In addition to setting appropriate fighters and machine gun weapons, fighter equipment in different countries is also different. For example, many fighters in the United States and Britain are mounted on the wings, and most fighters in Germany and Japan are mounted on the nose, and the range of bullets produced by ballistic intersection will be affected.