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Personally, I have a poor opinion of this former fan club's "キミだけをつめてしまぅぅぅ". In fact, before playing, I had a bad opinion of Loyalist. At the beginning of the game, I can't help but play with the attitude of finding fault. At the beginning, while picking out some problems, we can see some very good places. But after playing the third chapter, I can forgive all its shortcomings and really like the game.
"Zhong" ranks high in several lists of 20 13, and its score in the criticism space is not low. Therefore, if someone intends to find some famous works in a few years, "loyalty" will easily enter people's sight. Moreover, the theme borrows the classic ancient story, and the story also takes the kingly route. With the change of the times, the possibility of great changes in evaluation is relatively small. (For example, "?はぉさまにしてる", a very popular work in that year, seems to have a slightly higher probability of evaluating changes. )
In 20 13' s works, among many games with lovely female characters as their selling points, Loyalty is a relatively rare hardcore style work. This kind of hardcore works appear at a high quality level, which I think is very beneficial to the diversification of the whole circle in the future.
Like style, in terms of theme, historical theme is relatively rare for me personally. Speaking of it, I personally have a narrow view-if there are few subjects, nine times out of ten it is because the subjects need too many background paintings, and the cost is the reason. For example, there are few military war games, and alicesoft avoids a lot of background paintings through maze exploration and strategic SLG. The マブラヴ series of the Times really cost a lot of money (later, after introspection, the company reorganized, and the subsequent works have always been exquisite). However, Loyalty and Righteousness avoids this factor well because of its selection of materials, which may play a certain role in promoting future historical themes.
As far as historical details are concerned, it can be seen that the producer really loves the history of Chi Lai Shi Lang. Even if there is funny content in the game, in fact, it is found that there is such a legend, and it even happened. Such examples are common in games.
Finally, I want to give a special compliment. It can be seen from this game that the production team is very, very fond of butter itself. At the beginning of the game, the protagonist talked about Crannard, パルフェ and other works. The comments were not superficial but completely unilaterally exported the producer's values. The most important thing is that during the game, hips, breasts and private parts are exposed many times, countless times, and in those scenes with no color tolerance, this boring and simple pathological display is constantly adhered to (for example, Uemon 7 strangled an eel with private parts, etc ...). I think any player who has played butter for many years can appreciate the persistence and love of the production team for butter, and there will be occasional encounters in these scenes.