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All the campaign strategies in the imperial era
You go to Baidu video to check xx(xx stands for number), 1-6 is Joan of Arc, 7- is Genghis Khan, 13- 18 is Barbarossa.

1. The Battle of Kyoto:

Task 1: Build a base against Kyoto. You (cyan) are at six o'clock on the map. Two allied transport ships (yellow) landed on the land above, carrying two knights, three musketeers and four Japanese warriors. Just when you were worried about the strong walls of the enemy, your allies came in time, blasted the walls and rushed in. You can find four cannons on the left. Pay attention to control your troops. Don't. These things will belong to you in the future. There is another door at 4 o'clock. Bombard it with fire and rush in. You can get a town center and start building a monastery. Then monks will come out and influence the enemy's buildings. Only one monastery and gate can't influence them, so destroy them!

Task 2: Destroy three castles in Kyoto (green), develop them, and build a group of musketeers and troops just now. Kyoto is on the mainland 12~3 o'clock, but we should also pay attention to the harassment from Hyogo (blue, 9 o'clock). The defense in Kyoto is very tight, but the land near the center of the map is not guarded by any soldiers. You can safely transport troops to the other side by transport ship, attack at a point on the map, kill several watchtowers and surrounding walls first, and then go down. There is a castle at 2 o'clock and a wall at 3 o'clock in the city. Kill these three castles and you win.

2. Korean naval battle:

Task 1: Find General Yi and learn how to make a secret weapon at sea-a turtle shell ship. You (red) are on the 9~ 12 continent on the map. When the crazy Japanese naval gunboats came to your miracle, they sent a fleet (in the middle of the map) to clean them up. However, the enemy will continue to send navy and landing troops to harass you, which seems to have solved the necessity of the Japanese navy. There is also a Japanese aggressor army (purple) in your hinterland at 12. Two cavalry can quickly cross the bridge and go around 1 1. There is a transport ship parked by the river and transported to the lower left. About 10 is the base of General Yi. From then on, you can learn to make turtle-shell boats and get three turtle-shell boats at the same time. Along the river on the edge of the map, you can bypass it. On an island at 8 o'clock, you can also find reinforcements from China-10 elite Zhuge crossbow and10 artillery. Good thing, hurry back by car.

Task 2: To wipe out the Japanese invaders, it is necessary to stabilize the rear before the formal war with the Japanese navy. It is no problem to level the enemy base of 12 with 10 elite Zhuge crossbow and 10 artillery. When encountering Japanese samurai, they will use elite Zhuge crossbows, and when encountering castle towers, they will use artillery.

Task 3: Destroy six docks of the Japanese Navy and cut off their supplies. Tortoise shell ships are very powerful in naval battles and offshore buildings, but be careful not to hit turrets. The first stop is at 6 o'clock, and you should stick to the edge of the map (9-6 o'clock) until you reach the end. This is a bay. Going up is the first pier. A little further to the right from there is the second pier, next to which is an arrow. Bypassing an unnecessary arrow tower and turret, there is a third pier around 5 o'clock, and there is an arrow tower next to it. Not far from this pier, there is also a bay. Drive in, there is the fourth pier, out of the bay, bypass the castle, and not far from the right is the fifth pier and an arrow tower. On the right is the last pier around 4 o'clock. The victory was achieved after all six docks were destroyed.

3. Battle of Manzkot:

Mission 1: capture the town center of Capidosa (red). You (purple) come out at 6 o'clock. There are many hussars, archers and camel soldiers, and there are also two trebuchets. You can build more assault vehicles and fill them with infantry. Then you can set out in a mighty way, kill four Byzantine cavalry and go to Capidosa's base. The road is winding, so you should walk patiently.

Task 2: Occupy the town center of Pistia (green). Pistia is in the center of the map. He is nothing but a little more towers and a little stronger army. It is enough to supplement some knights with the resources obtained in the last battle and enrich your troops. After occupying its town center, he will pay tribute to you and form an alliance with you.

Task 3: Destroy the four towers of Saracens (Cyan). There are no soldiers at nine o'clock, but we must pass a Byzantine castle on the way. Be careful. After killing him, our allies will provide us with more gold.

Task 4: Occupy grecia (yellow) towns and recover monasteries. He has many castles, towers and infantry in 12. He smashed his castles and towers with a trebuchet and then rushed in to occupy the town center. Wow, we have castles and monasteries. Hey, how come there are no Turkish soldiers? This happened hundreds of years before the invention of gunpowder. Why is there a musket? Tnnd, it's okay. I can use these soldiers against the Byzantines.

Task 5: Destroy the Byzantine Army (Blue). They are at three o'clock. They have many cavalry. We should prepare some camel soldiers to deal with them. Use a trebuchet to break their solid walls and rush in. Don't forget that there were many infantry in our crash. As long as you don't face the cavalry, it's still very powerful for an infantry to upgrade to a swordsman! Destroy the main buildings in Byzantium and win!

4. The legend of the earth:

Task 1: Looking for a new continent, you (Red) are at three o'clock on the map, resources are too scarce, and there is no gold mine. You can only just upgrade to the castle era (otherwise you will build a market to sell things), and you must not spend money indiscriminately. When you upgrade to the feudal era, there will be a wolf named the son of Oulu on your mainland. It is crazy. Don't provoke him and let your red Eric die, even if you fail. New World-Greenland (green) is in the direction of 12, but you'd better land in the direction of 1, because 12-6: 00, sea dragons are forbidden in the center of the whole sea, and you used to be sad in the sea. After landing, you should go down the coastline, avoid the arrow towers along the way, and set the base in the middle of the mainland. Only a few Berserker and castles can defend themselves with collision cars and infantry. If you defeat the defenders on this island, you can get all the information about the forbidden area of Hailong in the middle of the sea. The resources on this island are very rich, and you can enjoy the development.

Task 2: Defeat the British. Great Britain (blue) is on the island at 4~5 o'clock. Most of the defense forces are archers, and some cavalry can do it. There are no resources on this island. The main purpose of solving them is to relieve anxiety, because our ultimate task is to ......

Task 3: Beat the Greens. Sglings (purple) landed on the island at 9: 00, so it was impossible for ships in the right sea area to arrive, so they had to be transported back to Greenland, and then a new wharf and transport ship were built in Greenland near 1 1: 00. After landing around 10, there is no need to defeat a large number of infantry swordsmen and indigo raiders on the island.

5. Battle of Ginkul:

Mission 1: Destroy Haveru. This time you are playing in Henry V. At present, you are stuck in France alone, and there is no supply. The main purpose is to get you back to England. You (red) appear at 8 o'clock, right at the door of Haveru (purple). Haveru will have a large number of cavalry pouring out. Don't panic. First, use the hands of swordsmen and cavalry to resist enemy cavalry. Monks will replenish blood behind you and quickly assemble your elite longbowmen.

Task 2 (Optional): Destroy Winnie's University. They (green) are just above your right. You can get there along the main road. Weak defense. Destroy their universities, and you can get rocket science. The attack power of longbowmen is enhanced.

Task 3 (optional): Destroy Amiens Forge. Amiens (cyan) is at 6 o'clock and the defense is very weak. There are only two doors. If you break through the city gate and directly destroy the forge, you can get the armor enhancement of all arms.

Task 4: Get the trebuchet, return to Winnie, cross the bridge from the lower right of the town, and then take Kaminooji. Near 12, there are a group of French knights, including 12 knights and a templar. The trebuchet is in the wooden fence on their right. Adjust the formation here, surround the elite longbowmen and monks with infantry and cavalry as much as possible, and lure the enemy with a cavalry. The cavalry and infantry around are hard to carry, the monks inside are full of blood, and the longbow soldiers are fierce. Break the wooden fence, use Henry V to approach the trebuchet, and the trebuchet is yours!

Task 5: Escort Henry V safely back to England, destroy the towers and castles along the way with collision cars and trebuchets, and walk off the road. At about 1 1, there is a dock and a transport ship, but there are several knights guarding it. Destroy them with the remaining troops, let Henry V board the ship, disembark at 10 where there is a red flag, and walk into the city gate to complete the task.

6. Battle of Lipton:

Task 1: Build and protect your miracle for 200 years. At the beginning, you (Hong) created a miracle in 10, and you also had your base in 12, where you quickly produced villagers and collected food and gold. Turkish warships (purple, at 3 o'clock) are nothing, but their landing is terrible. Build a large number of blasting ships to prevent the enemy from landing at the dock of 10. Their landing at 12 cannot be stopped. Once your miracle is completed, all the villagers who built the miracle will cut the gold, and at the same time send several villagers to start building layers of walls at the gate of 1 1. The enemy will surely land a large number of cavalry and soldiers from 12. Don't worry about the cardinality of 12 points. You only need to produce defensive slingshots at the base of 10. There will be an optional task in the middle. At 9 o'clock, the Greeks will give them 800 gold and form an alliance with them. When Turkey attacks, they will continue to give you tribute resources. Remember, as long as it takes 200 years to calculate, you will win.

7. Battle of Hastings:

Task 1: Transport Harold Harzod. This time, you play the role of William Conquest (Blue). At three o'clock on the map, there are Harold's sneak attack troops (yellow) all over your base, but their strength is not very strong. Just use some knights to defend it. At 12 on the map, there is Harold zod (blue). You send a boat, and he will ask for an alliance. You will stand with him diplomatically. He will join your side (under your control) soon after fighting Harold's navy, and will bring a large number of Berserker and several leading warships. You send two transport ships to transport him here, and the first task is completed.

Task 2: Destroy Harold Castle (orange). Harold Castle is on the left side of the mainland, in the center of three o'clock. You use leading warships to escort several transport ships, and use some trebuchets to transport Berserker and your Templar to the other side. When landing, there will be a lot of Gothic guards attacking, but this is nothing in front of your Templar and Berserker. Continue to push to the left and destroy the town center of Harold Navy (red). Then kill the watchtower across the bridge and cross the bridge. You don't even have to go near Harold castle. Open the trebuchet from a distance, and then protect the trebuchet with infantry. The cavalry swam to defeat the nearby enemy. As long as Harold Castle is destroyed, it is victory!

8. Battle of Dolce:

Mission 1: Protect your three town centers. You (Red Army) are at the beginning of 4 o'clock, and the base is at 1 1~ 12. Send the troops back to the base as soon as possible to resist the attack of Muslim (Saracen) troops.

Task 2: Destroy Muslims. Here's a choice. You can catch six trade wagons from the Moors (green) at 6 o'clock on the map to win or completely destroy the Moors and Berbers at 8 o'clock (yellow, 8 o'clock). Because there are many fields waiting for you to farm outside this pass, your troops have been fighting Muslim camel soldiers and Mamluk for a long time. Until you really develop, upgrade cavalry to templar, upgrade axe-throwing soldiers to elite axe-throwing soldiers, and upgrade barbed axes (attack distance of axe-throwing soldiers+1), a few trebuchets can be proud. Berbers are relatively weak, so we can destroy them first. Moorish territory is protected by city walls and castles, but this is not a problem in front of our trebuchet. It's not difficult to fight. Just be careful not to carry his camel troops to death with cavalry. It is very effective to deal with elite axe-throwing soldiers. Destroy the enemy's main building and win!

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