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Knowledge contest activity plan fun knowledge contest
A good activity plan can summarize all aspects of activities. The following is my carefully collected knowledge contest activity plan. I will share it with you and enjoy it together.

Knowledge contest activity plan 1

I. Composition of participating departments

There are 6 groups of production department, sales department, purchasing department, office, finance department and equipment department, with 4 people in each group. White shirts and dark pants are required.

Second, employees.

1. Moderator (responsible for distributing small gifts to the audience): Huang Jiang and Yan Yang.

2. Seven judges: each participating department arranges a middle-level leader to participate.

3.2 Timekeeper and scorekeeper: 1 person shall be arranged by Finance Department and Quality Control Department respectively.

Three. General rules of activities

1. Each team chooses its own team leader on the spot 1.

2. The team is not allowed to bring information and answer questions from memory.

3. The competition is divided into two parts: required questions and risk questions. The compulsory question is followed by the risk question.

(1) Each team must answer 4 questions, each question is correct 10, and all questions that are not answered or answered incorrectly 10. The content of the question comes from publicity materials such as Basic Knowledge of Quality, Monthly Knowledge of Quality Cases and Basic Knowledge of Quality Management System.

(2) There are 48 risk questions, each team has 8 questions, and each question is 10. Other teams can participate in the competition, and the specific scores are divided from the team that answered the questions. The content of the topic comes from "quality basic knowledge" and "quality case", which is extracted by the participating teams on the spot;

4. In this competition, show the theme through slides. During the competition, the host praised the topic, issued the password, controlled the time, and was responsible for declaring the answer right or wrong, adding and subtracting points. The judgment of dissent is decided by the jury.

5. The basic score of all participating teams is 100, and the deduction will be deducted to 0, and no negative score will be recorded.

6. In the end, according to the total score of two parts, the top three won the prize.

Four. Detailed rules for answering required questions and risk questions

1, mandatory rule:

(1) Four players in each team must answer a question in this round, and the question is randomly selected by the players.

(2) The longest answer time for each required question is 2 minutes.

(3) When the host gives the password of "Please Answer", it will enter the answer state. At the same time, the timekeeper will start timing, and should stop answering questions immediately after hearing the prompt of "Time is up".

(4) In the effective answering time, the answering players can only answer the questions themselves, and others are not allowed to prompt or rush to answer.

(5) After answering the questions, the team members must clearly say "Answer finished". Before it is clearly stated that "answer is complete", it can be modified or supplemented. The final revision and supplement shall prevail, but the answer time shall be controlled within 2 minutes. If it is clearly stated that "Answer is complete", no changes or additions can be made.

(6) Within the valid answer time, the correct answer will be given 10, the wrong answer or irrelevant answer will be deducted 10, and the answer beyond the time will be deducted 10.

(7) If the host thinks the answer is incomplete or wrong, people in the audience can answer it, and if the answer is correct, they can get a gift.

2. Rules on risk.

(1) Each team has 8 risk questions, which are randomly selected by the team.

(2) The effective answer time of risk questions, the team's first answer time should not exceed 3 minutes, and the competition time should not exceed 2 minutes.

(3) When the host gives the password of "Please Answer", it will enter the answer state. At the same time, the timekeeper will start timing. When he hears the prompt "Time is up", he should stop answering questions immediately.

(4) Each team has 8 chances to draw questions for risk questions. After drawing the questions, they can answer them or choose to give up directly. When the host gives the password of "please answer", they will enter the answer state. If they don't answer the question within 30 seconds, they will be regarded as giving up. The correct answer will be scored with 10, and the wrong answer will be deducted with 10. If you don't score, you won't be penalized to give up. When the team announces "give up" or the host sends out "time is up", other teams can raise their hands to participate in the competition, and the host determines the team to participate in the competition. If no one raises his hand to answer the question at 10 second, the question will be terminated, and the audience who answers correctly will answer and get a gift.

(5) In the case of incomplete or wrong answers to the risk questions, other teams can participate in the contest, and the host will designate a team to participate in the contest. If other teams answer correctly, they can get 10, and the original team can only deduct 10 accordingly.

(6) The original team answers the risk questions themselves. If the answer is incomplete, but there is no other team competing for the answer within 10 seconds, it will be regarded as correct and the score will be 10.

(7) No points will be deducted for mistakes made by other teams.

(8) In the process of answering questions, four players of the same team can make supplementary answers, but the total answer time shall not exceed.

5. Competition requirements and venue discipline

1. The activity officially started on September 17 19. Participants and spectators must arrive at the venue 15 minutes in advance and sign in correctly.

During the competition, the players must answer in Mandarin.

3, players in the answer, off-site personnel shall not be noisy, prompt or interference.

4. The jury has the right to supervise the contestants, and the contestants are not allowed to make phone calls, send messages or ask outsiders for answers during the competition. If the audience does not obey the discipline to answer questions, once verified, the corresponding team will be deducted 10.

5. During the competition, all personnel's mobile phones are turned to mute, and no noise and frequent walking are allowed.

6. Other matters not covered shall be decided separately by the judges or the host.

6. After the competition, the company leaders will present prizes and certificates to the winning team and take photos with all the contestants.

Knowledge contest activity plan II

In order to welcome the 98th anniversary of the founding of the Party, learn and publicize the knowledge of clean government culture, improve the party member model consciousness and clean government consciousness of party member cadres in the education system, enhance the awareness of clean government, promote the implementation of the work of building a clean and honest government in the education system, and create a good atmosphere of "observing party discipline and rectifying the party style", the Party Committee of the Education Bureau decided to launch the "Basic Knowledge of the Party and Knowledge Competition on Building a Clean Government" among party member cadres in the education system in the whole region. The specific arrangements are as follows:

1. Competition content and scope: The competition questions are divided into three parts: the basic knowledge of the party, the knowledge of clean government and the laws and regulations on teachers' morality (see annex 1).

2. Competition mode: All grass-roots branches (general branches) must organize a team to participate in the preliminary competition. There are three people in each team, including 1 school-level cadres, 1 middle-level cadres and 1 party member teachers, who are the team members in turn. The preliminary contest will be held in written form. According to the total scores of three players in each team, the top six schools were selected to participate in the finals. In the preliminary round, if the team's total scores are the same, compare the individual total scores of the players 1 (school-level cadres); If the scores of player 1 are the same, compare the individual total scores of player 2 and player 3. If it is necessary to temporarily change the contestants, it must be reported to the Party Office of the Education Bureau. All units shall submit the list of contestants to the Party Office of the Education Bureau before May 14 (see Annex 2).

Third, the time and place of the competition:

Preliminaries: June 10, step classroom on the first floor of Jisheng Campus of No.52 Middle School.

Final: June 23rd, the third floor studio of He Lin Campus of No.52 Middle School.

The specific time is subject to the pre-competition notice.

Four. Award setting: only group awards are available, 1 first place, second place and third place.

Verb (abbreviation of verb) Other requirements:

(1) All branches (general branches) should attach great importance to the finals, carefully organize personnel to participate in the competition, and the contestants should prepare carefully;

(2) Players from all units participating in the finals should be dressing the, who will enter the venue 20 minutes in advance and be seated on the spot.

(3) Each team should pay attention to the final discipline, carry forward the style and show the elegance of each school.

6. See the appendix for the rules of the competition.

Appendix: Competition Rules

First, the basic rules:

1, the seats of the six teams participating in the finals will be decided by lottery on the spot.

2. Ruling the answer: The moderator will rule the correctness of the answer. If there is any violation dispute, if the moderator can't decide, the moderator will request the arbitration panel to make a ruling. The arbitration panel is composed of the Director of Education Bureau.

3. Benchmark score of each team 100. On this basis, increase or decrease the number of games, and rank according to the scores of each team at the end of the game.

4. Players must stand up and answer questions. After answering, they must reply "Answer". If the answer exceeds the specified time, the content will be invalid.

Second, the mandatory rules:

1, there are three rounds to ask. Each team has 1 questions and faces the audience in the order of players' seats on the field.

From left to right, the number of players is 1-3, each question is 10, the answer is correct 10, the answer is incorrect or incomplete 10.

2. The required questions are answered by the team membersNo. 1-3 in turn, and other team members are not allowed to answer or prompt on their behalf, otherwise points will be deducted.

3. The player's answer time shall be counted from the time when the host finishes reading the questions, and shall not exceed 20 seconds. Overtime is invalid, and points will be deducted.

Third, the rules of rushing to answer:

1, a total of 18 questions were answered, with 10 for each question, 10 for the correct answer and 10 for the wrong answer.

2. Each team should answer after the host announces "Start", and can discuss and supplement within the specified time. Answering in advance is considered a foul, and 10 points will be deducted, and no additional questions will be added.

3. Don't rush to answer questions for more than 30 seconds. The timeout is invalid, and 10 points will be deducted.

Fourth, the rules of risk questions

1, the risk questions are divided into three categories: 10, 20, 30, 6 questions in each category. Correct answers will result in corresponding scores, and incorrect answers will result in corresponding scores being deducted. Teams can freely choose topics or abandon topics according to their own points.

2. Each team chooses the questions and answers in the order of seats. Once the topic is selected, it cannot be changed, and the selected risk topic will not be re-selected.

3. After discussing with each other within the team, one team member can stand up and answer, and other team members can supplement it within the specified time. You can't sit down until you say "finished" after answering the questions, and no additional answers are allowed after "finished".

4. Risk questions are not timed according to scores. The discussion time is 30 seconds, and the answer time is 30 seconds. Overtime is invalid.

Five, play-off rules:

1, after the game, if there are more than two teams with equal points, which will affect the promotion or awards, the teams with equal points will play a play-off.

2. The question type of the play-off is to grab the answer, and the rules are the same as before until the ranking is decided.

Knowledge contest activity plan 3

I. Theme of the event: Encyclopedia Knowledge Storm Competition

Second, the purpose of the activity: expand students' knowledge and tap students' enthusiasm for loving and using knowledge.

In order to enrich the campus cultural life of college students, guide them to pay attention to the society, expand their knowledge, enrich themselves, motivate themselves and enhance the spirit of teamwork, the Students' Union of Economics and Management College hereby applies for hosting the "Knowledge Storm" competition. The activities involve professional knowledge, historical knowledge, daily life knowledge, two-part allegorical sayings, lantern riddles and so on. At the same time, this invitational tournament will also provide a stage for students to show themselves, select a group of players with high comprehensive quality, and fully display the elegance of contemporary college students.

Three. Time and place of activity:

Time and place of preliminaries:

Time and place of the rematch:

Final time and place:

Four. Participants: all students of the Department of Economic Management.

Verb (abbreviation of verb) registration time:

Registration method: the participating members go to the monitor of each class, and then the monitor will be handed over to the members of the student union (see the back)

Activity process of intransitive verbs:

Preliminary arrangement:

Specific process:

(1) Answer the host's questions and try to answer them quickly. The types of questions are divided into compulsory questions and scramble questions. Select the top 8 players to enter the semi-finals.

(2) Conduct a quick answer session. When the host reads the questions and some contestants know the answers, they will stand up as quickly as possible and get the right to answer them. There are 15 questions in the quick test.

(3) Conduct mandatory questions. Each team leader draws out a set of mandatory questions. After reading the questions, the moderator will answer them within 30 seconds. There are 20 questions in each group.

Arrangements for the rematch:

The rematch is mainly a written test. A group of 120 questions, the type of questions is (70 multiple-choice questions, 50 true-false questions, of which professional questions account for 20%). 120 is divided into four parts, which are completed by four team members through consultation, and cannot be discussed in the process of solving the problem. They finished in 30 minutes, and the top four were selected to enter the semi-finals.

Final arrangement:

(1) The final is dominated by games and questions and answers, and each team is basically divided into 100 points.

(2) Before the activity begins, the guests will speak, and the finalists will introduce themselves and perform a talent show (one or two players can be sent to the stage for a talent show, but one team will perform together. )

(3) Quick answer: When the host reads the question and the contestants know the answer, they will immediately pop the balloon around them, and then the representative has the right to answer. Answer the question correctly, get 10 points, and answer the question incorrectly without deducting points. There are 20 questions altogether.

(4) Lucky Partner Problem: Each group takes turns to play, in which two players (A and B) need to face the audience. When PPT plays what A and B need to describe, the other two players (C and D) turn their backs on the audience and cover their eyes. When this link officially begins, A and B know the answer and prompt each other through body language (C and D). If c and d meet the requirements,

(5) Interactive questions from the audience:

(1) prize-winning link. Pass the ball with music. When the music stops, six spectators with balloons will have a chance to answer questions. The content of the game is as follows

A. Tie the little red flag to your feet, and at the same time, hold it in your hand. Then when the music starts, the host will immediately give the order of "left hand and right foot, right hand and right foot …", and the audience will raise their hands and feet at the same time. If the operations do not match the password of the host, they will be deleted. The remaining two teams will become the winning teams, and the audience of the winning team will receive rich prizes.

B. The host reads the topic (the topic type can be lantern riddles, IQ questions, and two-part allegorical sayings). The audience who raises their hands the fastest will stand up and answer, and there will be a prize if they answer correctly.

(A total of six prizes were sent out in the audience interactive session)

(6) thrilling required questions:

A. After the moderator has read the questions, the contestants must answer within a limited time, with 20 points for correct answers and 10 for wrong answers.

B, it can be 550 (if you remove the two wrong options, if you finally get the wrong answer, then the wrong answer will get 10. You can ask the audience at the scene to answer questions, or you can ask any of your relatives and friends to help you answer questions. 20 points right, 550 points wrong 10. You can ask the audience to answer questions, and everyone can make a phone call. ) Each group has about 8 questions.

(8) Announce the results: while waiting for the results, perform talent shows of students' union members, such as sketches and singing. Or consider inviting clubs to perform.

Seven. Event guests:

Preliminary competition: relevant personnel of the Student Union of the Department of Economics and Management.

Rematch: Student Union staff.

Finals: Invite 3-5 teachers, department chairs,

First prize: group certificate and certificate 1 sheet +4 photo frames+group photo+notebook.

Second prize: a group certificate and certificate+entertainment magazines and celebrity books.

Third prize: group certificate and certificate+a notebook.

Performance Award: 4 people (determined by the judges' scores) certificates and certificates+exquisite gifts.

Eight, the arrangement of prizes:

Certificates and certificates, notebooks, entertainment magazines and celebrity books, 4 photo frames and exquisite gifts.

Nine. Budget: 300 yuan

Remarks:

(1) During the morning reading period, members of the student union used the morning reading time to promote to the X level of the Department of Economics and Management from 0 1 to 08.

(2) at the same time in,,, publicity.

(three) for all members of the Department of Economics and Management, with the class as the main body and the group as the unit (each group should have a name), each group has 4 members, and each small class should have a group to participate.

(4) Registration contact: _ x

Knowledge contest activity plan 4

1. Activity theme: Make knowledge interesting and combine learning with entertainment.

2. Purpose and significance of the activity: knowledge can change fate, but boring learning knowledge makes us have no motivation, makes the way of learning knowledge interesting, and lets us learn more knowledge in entertainment.

3. Activity time: within 20 years165438+1the morning of October 25th 1 1.30.

4. Location: Room 9308, No.9 Teaching Building, Institute of Water Resources and Hydropower (Longzihu Campus)

5. Organizer:

The first organizer:

Main organizers:

General organizer:

6. Participants:

7. Activity flow:

(1) The organizer of the event prepared the title of the competition two days in advance and selected the host.

(2) Then, the Propaganda Committee informs the students of the time and place of the activity and the preparatory work that needs to be done;

(3) Before the activity, check whether the topic is correct;

(4) The Propaganda Committee arranges the meeting place in advance before the activity begins;

(5) Organize members to maintain the continuity of the site, and then carry out activities;

(6) After the activity begins, the host takes the stage to read out the rules and items of the activity;

(7) Then ask the participants questions. After the host starts to answer the questions first, the participants stand up and answer first. If the answer is wrong, the next person who stands up answers the question, and so on, and then start the next question after getting the correct answer.

(8) After all the questions are asked, the host summarizes the activities and expresses his feelings;

(9) After the event, the organizer leaves to clean up the site.

8. Notes:

1. You should not disclose any topic before the activity starts:

2. Pay attention to keep a relaxed and humorous atmosphere at the scene.

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