1. Jing Ke
Due to the change of the version of blood-sucking mechanism, physical skills no longer enjoy the blood-sucking effect, which is undoubtedly a heavy blow to Jing Ke. In order to compensate Jing Ke's viability, we decided to increase Jing Ke's passive effect, and restore a certain percentage of the damaged health when finishing the killing or assistance, hoping that she can continue to maintain the name of the team combat harvester.
Passivity: Increased effect: When you finish killing or assisting, you have lost 25% of your life.
2. Warrior Lan Ling
We made a change in the previous version, so that the soldier Lan Ling had an early warning reminder when approaching the target. So this time, we repositioned the play of the warrior Lan Ling, greatly extending the stealth time of the big move, giving him more time to find the perfect time to cut in and choose prey. In addition, after he broke the stealth state, we also increased the sustained effect of attack speed bonus, hoping that he can catch the prey faster after perfect cut.
3 Skills: Stealth duration: 7/7/7? 20/25/30
3 Skills: Increased Effect: Increases attack speed by 50% after breaking the hidden line for 5 seconds.
3. Nako Ruru
Because the physical skills no longer enjoy the blood-sucking effect, we have enhanced the blood-sucking effect of Nako Ruru's two skills, hoping to balance the skill blood-sucking gain brought by the original equipment effect; In addition, we hope that she can make more use of "3 skills" for battlefield support or head-on contest, so we have added an effect that the enemy will reduce certain output in a short time after being attacked by her big move, so that she can have a relatively safe entry environment;
2 skills: blood transfusion effect: 100(+25/Lv)(+0.3Ad)? 150(+37/ low voltage) (+0.45Ad)
3 Skills: Increases the effect: reduces the enemy's output by 30% for 1.5 seconds.
4. Luna
Luna has all kinds of abilities in survival, control and mobility, but there are few corresponding countermeasures. Therefore, in order to keep luna's core gameplay, we adjusted the vertigo duration of the second skill, so that he has super survivability and mobility, and there is no longer such horrible group control time.
2 Skills: Vertigo duration: 1 sec? 0.5 seconds
5. Niu Mowang
The powerful control effect of the ox's greatest move can often influence the outcome of a team battle? This is also our original design intention, but as a tank &; Auxiliary hero, the damage is a little too high. We have slightly reduced the damage of the big move, and hope that Niu Mo can help his team more through protection and control.
3 Skill: Damage: 600 (+150/lv) (+1.25 ad)? 520(+ 130/Lv)(+ 1.08 ad)
6. Zhang Fei
Through continuous observation of Zhang Fei's experience, we find that Zhang Fei's 1 skill will have such problems in clearing the battlefield. When using the 1 skill to clean up the battlefield online, soldiers are often pushed away, so Zhang Fei needs to go further to clean up the battlefield, so we adjust the 1 skill mechanism to only push away heroes, so that he can greatly improve his line cleaning efficiency. Moreover, we also found that the role that Zhang Fei can play in the normal state is a bit too low, so we increased the damage of 1 skill, hoping that he would have stronger fighting ability in the normal state.
1 Skill: Damage: 160(+35/Lv)(+0.45Ad)? 240(+52/Lv)(+0.68Ad)
1 Skill: Push away all enemies around you? Only push away heroes