Arcade land warfare, with its own aiming cross, can illuminate each other. You can choose a fighter within 1 minute after the car is broken, and then return to the original car. The maneuverability and turret speed of the tank are greatly improved.
In historical air combat, there is no rehearsal circle, so it can only be aimed by self-evaluation and sight in cockpit view. Ammunition, pneumatic simulation, red and black view and engine temperature are limited, and only the light of the close opponent's target is displayed.
In the history of land warfare, there is no aiming cross, so we can only calculate the opponent's distance and the elevation angle of the main gun through the tank sight, and simulate the turret speed and maneuver. German turret speed will be very slow in history.
Soldiers can only be replaced with points after exiting the current vehicle. The ammunition is limited, and the opponent's target will not be lit up in history, and it can only be found by visual inspection. At the same time, fighters in historical land warfare will not light up the opposite air targets, and their own planes will only light up when they are close to the ground, which will easily cause their own planes to accidentally injure their own ground targets.