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An overview of the update content of the 50830 version of imperial age III decision edition
The 50830 version of Age of Empires III Decision Edition has been released at present, and the new version has adjusted the balance of some arms. Let's take a look at the preface to the update of Age of Empires 3 Decision Edition 50830.

Hello, everyone, we have another version update of Age of Empires 3 Decision Edition.

This update includes many modifications, optimizations, new maps, and some unlockable skins.

The following is a brief introduction of this update:

New model: imperial war

Imperial Age II Decision Edition (Linkage) Celebration

Seven new Aztec cards

Customized Decoration of Aztec Major Cities

Unlockable Aztec warrior skin

2 maps of America and 1 map of Africa.

Some weak arms have been adjusted, including leopard rangers, halberds and grenadiers.

Explore American units and federal States after the adjustment of the times.

The upper limit of unit selection quantity is increased from 50 to 60.

Game download

Microsoft Store: Open the store → View more in the upper right corner → Select Download Update → Click Get Update → Version 50830.

Steam: steam Library → Download → If there is no automatic download, please click →50830 version manually.

Above; Start the game!

Please note that the customization module may conflict with the latest version. If you can't start the game or fight after the update, you can try to disable the installed module. If you can't start the game, please check whether your firewall and antivirus software have whitelisted Age of Empires.

Version highlights

1, new card:

Kalmyk: Age 1, transport a combat priest, and double the upgrade speed in the next or current era.

Ritual: the age of 1, the cost of transporting a combat priest and making and lowering the upgrade age. Each villager (double effect of combat priest) can reduce resource consumption by 0.5 per second (evenly distributed to food and coins); Switch the celebration without canceling the progress; This effect takes effect once every era.

Ritual Gladiator: In Era 3, 1 leopard wandering warrior will be delivered for every 2 leopard wandering warriors lost (the maximum number is 16).

Five battle priests: 3 years old.

Skeleton Wall: In the 4th era, for every 2 skeleton warriors lost, 1 skeleton warrior will be delivered (the upper limit is 13).

See the stone thrower's fighting power: age 4,+10% health,+10% damage.

Chichimek's Rebellion: In Time 4, the Puma Lancer turns into a wandering warrior. Coyote guerrillas became Fengyun Eagle guerrillas; The great stone thrower became a soldier with a bow and arrow; The villagers became militia units (the same as those obtained in the ceremony).

2. Imperial War Mode

In addition to the existing modes of hegemony, life-and-death war and treaty, today we released the Imperial War mode, which can be used by all players.

Similar to the Imperial War mode in the final version of Age of Empires II, players will have additional resources and a strengthened economy at the beginning. However, players will not have a pre-built town, but will get an extra imperial chariot from each transport and choose the building they want to build-explore when and what to build!

Pattern characteristics:

If the exploration era begins, the initial resources are enough to upgrade the second era.

All cards and time upgrades will be delivered to the construction of wagons, which can be used to build almost all types of default buildings (excluding houses, town centers and banks). )

In this mode, the shipping speed is faster. If you upgrade to commercial times, you can get extra shipments to balance the game.

Many buildings can be built an era in advance, including a town center.

Most civilizations can get an outpost carriage or castle rickshaw at the beginning-other civilizations will get additional initial resources or units based on balance considerations.

Open configuration of each civilization 3. Joint activities of the decision version of Age of Empires 2 (11.9 ~11.28)

We held a limited event in the final edition of Age of Empires 3 to celebrate the second anniversary of the final edition of Age of Empires 2.

(Note: The activity rewards include file head portrait, wing cavalry appearance module and warrior skin. Please refer to the description in the game for specific challenges and unlocking sequence. )

Note: If you want to keep unlocked modules and file avatars, please log in to your Xbox Live account during the event. Log in, get rewards and enjoy activities!

-The Empire.

Stability and performance

Fixed a rare crash when starting the game.

Fixed a rare crash when starting the game and repeatedly skipping the opening animation with ESC key.

Fixed a rare crash when starting a small-scale battle.

Graphic image

The appearance of the experience box has been adjusted to distinguish it from the food box.

European fishing boats now pull up their sails when they stop.

Optimized the custom background of major cities in Indian monsoon season.

The Inca gavel is now commercial times's gavel.

When Canadian bears cross high and low altitude terrain, their hats and shawls will not leave their bodies now.

audio frequency

Swedish hot air balloons now have voice commentary.

The Inca Post Station now has a voice commentary.

Inca battlepods now have voiceovers.

connect

Brand new map selection interface.

Now the module interface will display the latest module first.

Imams in the Osman technology tree now display the correct icons and descriptions.

Minister Capulet's scientific and technological Osman tree species are now displayed at the right time.

Removed the wrong Turkish legion from the Ottoman science and technology tree.

The description of the fraternity card no longer mistakenly specifies that only Native American warriors can get bonuses.

Fixed wrong characters in Tenniel Black profile interface.

According to community feedback, several outdated floating toolbars and unit descriptions have been fixed. Thank you very much )

Multi-player games

Treaties and ranking of life and death can now be done in a custom room (the matching system will not provide support).

Civilization balance

1, maintenance

The maximum number of selected units has been increased to 60.

Now you can cancel the animation of the gun transformation.

Villagers in the United States don't collect open experience boxes, and they won't be idle.

Engineering school cards can now affect gunmen.

The chaotic skills of Ethiopian explorers are now invalid during the treaty period.

Invisible ninja, Sakamoto samurai, Yamato and ninja can also be trained when there is only one population space.

The experience of the church in the Dutch consulate is now the same as that of the ordinary Dutch church.

Puritans belonging to the Inca were able to build dry-cell houses and expand houses.

Now the horse-drawn sleigh +5 village card in the center of Inca town can be exported from three town centers.

Danby wrestling cards will no longer appear repeatedly in the deck editor.

Ottoman recruits are no longer affected by battlefield engineering cards.

2. Imperial War Mode

Pubs and mercenary shops: There is now a default coin flow of 0.6 coins per second.

Asian temples: experience flow 0.7 XP/s.

Castle carriage: Fixed the problem that Indian and Japanese castle carriages were slower than China.

Step 3 be routine

Artillery: the feature of giving priority to attacking buildings has been cancelled; Fixed the problem that the misoperation switching mode could not be stopped.

Hero: Now it is also immune to randomly triggered skills (like other skills), such as the skills of hero units in India and Japan.

Villagers: Now the siege damage is 3 times magnified on the mountain temple; Now it can be handled when collecting resources or building buildings.

Battleship: If you are collecting resources, it will be counted as the resource collection unit and counted in the resource panel.

Cowboy/spear merchant cavalry: Xu Li damage correction 48 → 38; Population 6→5.

Escape/rebellion: ranged damage18 → 20; The damage range of Xu Li is 2.0 → 2.5; Population 5→4.

Gunner/Gunner: The damage ratio to melee cavalry is 2x→3x;; The proportion of assault infantry is also adjusted accordingly; Population 4→3.

Tactical icon: now unified in the first line of the panel-this can improve the uniformity of keys and make the binding of grid keys more unified.

Fortress: Health value 8500 → 9000; Construction experience 1 10→220.

Ji Bing: Movement speed →4.25.

Grenadier: ranged resistance 40% → 50%; The damage ratio to villagers and cavalry is 0.3x→0.5x;; The proportion of assault infantry is also adjusted accordingly; Siege damage attack interval →3, and the damage is adjusted accordingly.

Kerry tracker: Health 300 → 260; The range is 18→ 16, and the visual field is adjusted accordingly; Moving speed 4 → 4.5; Ranged damage 10→ 13, and melee damage shall be adjusted accordingly; Xu Li's attack range is 18→25 (Michigan volunteer sniper 1 group card is required).

Explosive barrel: no longer affected by engineering school cards; No more infantry markings.

Volunteer: it costs 400 coins →350 coins.

Additional transportation provided by technology and cards can now have sound effects available for transportation.

Kerry Textile Science and Technology Aboriginal Science and Technology: The cost is 225 mu and 225 coins → 125 mu 125 coins.

Kerry tanning technology indigenous technology: life bonus +5%→+ 10%.

4. Civilization adjustment

Hausa people

Storyteller: It belongs to the infantry now.

Incan

Throwing stones and soldiers: commercial times's range has been reduced to 12 (restored to its original value after upgrading elite).

Wamanishanka: Now it costs 500 wood.

United States of America

Card group size: 20→2 1.

Banner of encouragement scope: Business Times14 → 24; Fortress era 24 → 34; Industrial age 34 → 44; Imperial Age 44 → 54; The influence of Lincoln's hometown remains within 70.

State militia: it costs 50 grain and 35 wood →50 grain and 40 wood; Health value120→115; The moving speed is 4.75 → 4.5; Maximum health promotion effect of similar units +50→+30.

Carbine cavalry: The range is 12→ 14, but the range is no longer increased for sophistication and guard upgrade; The filling time is 2.5 → 2.25; Buffalo card attack bonus +25%→+ 15%, now it will provide+10% long-range resistance.

Sniper: The basic range is 2 1→22, and the visual field should be adjusted accordingly.

Reserve militia (one-minute militia): an anti-ship attack with a range of 20 after serving in the Marine Corps.

Senior mercenary small stack card (time 1): support population 25→20.

Qiu Xiaodong Legion Card (Time 2): Now it is delivered to 6 carbine cavalry, and the cost is adjusted to 250 food and 250 wood.

Mercenary hall card (2 years old): moved to 4 years old.

2 Travel Cards (4 years old): Remove this card.

Boston Tea Party Event Card (Times 1 2 liter upgrade option-Massachusetts): Now it only takes 5 seconds to deliver.

Virginia conference card: from Virginia federal card to ordinary main city card.

New Card Virginia Plan Card (Times 1 Upgrade Option-Virginia): Two shipments are provided. At the time of translation, this card has not been updated in the technical tree.

Delaware (time 1 l 2 option) upgrade reward: 200 food →300 food.

Slater Textile Factory Card (time 1 L 2 option-Rhode Island): Return food (30) or wood (20) according to the owned pioneers and fishing boats, and reduce the expenses of pioneers and fishing boats.

Aztecs

The gift ceremony is now the default ceremony for all corresponding civilized community squares.

Warrior: no longer occupy the population (this allows players to train militia defense when stuck in the population, but the training limit is still 6); Optimized the shooting of animation.

Leopard Wandering Warrior: The cost is 120 food 30 COINS →90 food 30 COINS, and the attack power and health value are correspondingly reduced (-20%); The moving speed is 4.5 → 4.75; Transportation and big button upgrades have adjusted the quantity according to cost changes.

Archer: Life, damage and cost are increased by 7%, which can make them have better survival ability in front of artillery (such as eagle gun that can kill archer with only one shot); The number of archers transported remains the same.

It provides the appearance difference for the legendary Aztec military units, so as to distinguish them easily.

Added the color of Aztec unit card icon for easy identification.

Aztec native and foreign ally cards can now be sent twice.

Mayor's Auxiliary Card of Quetzalcoatl Tempro (4th time): It was moved to the 3rd time, and the cost and quantity were adjusted accordingly.

New Kakar Mekak: Age 1, transport a combat priest, and double the upgrade speed in the next or current era.

New card gift: time 1, transport a combat priest, and reduce the cost of the upgrade era. Each villager (double effect of combat priest) can reduce resource consumption by 0.5 per second (evenly distributed to food and coins); Switch the celebration without canceling the progress; This effect takes effect once every era.

Gladiator with new card ceremony: In the 3rd century, for every 2 leopard wandering warriors lost, they will be delivered to 1 leopard wandering warrior (the upper limit is 16).

Pastor of Sinka Five Wars: Time 3.

Skull Wall of Xinka: In the 4th century, for every 2 skeleton warriors lost, 1 skeleton warrior will be delivered (the upper limit is 13).

The combat effectiveness of the new Kaotomi stone thrower: age 4,+10% health,+10% damage.

Novka Kachimek's Rebellion: In the 4th era, the Puma Spearmers became wandering warriors of Fengyun Leopard; Coyote guerrillas became Fengyun Eagle guerrillas; The great stone thrower became a soldier with a bow and arrow; The villagers became militia units (the same as those obtained in the ceremony).

Aztec has a fighting culture card (AD 4), and all civilization cards are upgraded as follows: villagers' damage +200%→ villagers' melee damage +200%, and ranged damage+700%; Soldiers who produce in community squares will no longer lose their health over time.

Random map

Two new maps of America: Guyana and Panama.

1 New map of Africa: Sahara route and its variants. Please refer to the description in the game for details of the map.

Atlas of Africa: adding Sahara route and Tahrir Square.

Atlas of America: Guyana and Panama have been added.

Standard Atlas: Add Arctic, Cascade Mountains, Guyana, Oshak, Tahrir, Yukon, and delete sand dunes.

Team Atlas: Add Carolina, Guyana, Panama and Tachily, and remove Minas Gerais and Pepper Coast.

Bahia: Guanago group changed to a more suitable tapir; Remove additional initial wooden cases; Fixed the problem that the shipping flag of the main city at sea could not be generated in the group battle; Fixed the problem that trading station nodes could not be generated in team battle.

Carolina: We are revising some classic maps while keeping the original design. As a celebration, we added Carolina to the team ranking map pool.

Zhongyuan: Fixed a problem that some players could not generate when there were more than two teams of players.

Korea: The constraint conditions have been adjusted to make the map generation more stable.

Niger Delta: It is no longer possible to get the first batch of goods at the first trading post node.

O 'Shaq: A player's first prey is deer, not turkey.

Sagna: Fixed the problem that player auxiliary mines could not be generated.

Sahel: Fixed the problem that gold mines could not be generated.

Shiva Oasis: Map size-10%.

Tachily: Fixed the problem that horse-drawn sledges on northern trade routes could not be generated sometimes.

go on

performance optimization

Problems reported by the community

Further increase the maximum number of selected units.

Out-of-sync problem

Stay tuned.

There is no civilized custom decoration in the main city.

Explorer skin provided by more time-limited missions

Age of Empires 3 is a brand-new game mode that has never been seen before.

New civilization