New model: the battle between heaven and man
1, open from 20: 00 to 23: 00 every day.
2. Only some players can participate.
3, the war between heaven and man matching rules:
1) integral bonus consists of ranking score and killing score; Among them, the kill score will also be revised by ranking.
2) Kill score is related to the total number of kills of the team.
3) Cross-section teams can be formed, but the score basis of matching opponents will be more biased towards the highest score among players.
4) Killing the same target in a short time, and killing the same target too many times will not be counted as killing points.
4. Add a brand-new list-Heaven and Man List:
The list of heaven and man will be ranked according to the points of the battle between heaven and man, with a maximum of 500. The list of heaven and man will replace the list of shura as the default list.
5. When the piecewise integral reaches more than 4500 points, it will increase the growth difficulty of piecewise integral.
6. The basic gameplay of the battle between heaven and man is basically the same as that of natural selection, and some details have been adjusted. Specific adjustment instructions are as follows:
1) The number of people decreased from 60 to 48.
2) The number of dark tide coins in the map has been greatly reduced, and a "reward mechanism" has been added. If you defeat an enemy, you can get 2000 dark tide coins, and the top three heroes who defeat the enemy will get an extra 5000, 4000 and 3000 dark tide coins.
3) More vendors are added to the map, and the probability of obtaining high-grade soul jade through the soul jade bag becomes higher, and the price of the earth charm increases.
4) The number of dark tide coins produced in the Treasure Cave is greatly reduced, and there will be no more statues.
5) All rolling tasks in the game will become pursuit tasks.
6) The refresh probability of purple equipment on the map is reduced, and the gold equipment is no longer refreshed.
With the opening of the first edition, the data balance will be gradually adjusted in the next few editions, and new gameplay mechanisms will be added. The war between man and nature aims to provide a more intense, fairer and more competitive confrontation environment for everyone.
Local game function
First, the report function adds the report reason.
A new reason for reporting has been added to the reporting system: malicious team formation. Players will jump to the out-of-game page to report when reporting. Please prepare relevant video evidence when reporting.
External game function
First, the new function of historical records.
1. The description of the opponent's strength in the battle was added to the history page: very comfortable and quite challenging.
Second, the new title of settlement outside the bureau
Added the player title related to the overall effect of the Treasure Cave.
Set options
First of all, turn on the function of defining the key position of the earth spell.
The "z" key of the dungeon character allows the player to customize and change the binding.
Shopping center renewal
New binding: the devil's knife sinks.
Including devil sword, heroic fashion, Yin and Yang division, curved blade and wide knife weapon, skin Yin and Yang division, ominous blade.
Players can unlock the whole set with gold nuggets, or they can unlock it separately.
Hero adjustment
I. temur
1. The Spirit of the Wind and all its branches can now be used when hit.
2. Increase the cooldown time of talent skill Fengling and all its branches, with specific adjustments as follows:
The cooling time of Wind Spirit has been adjusted from 12 seconds to 18 seconds.
The cooling time of Fengling tracking was adjusted from 18 seconds to 25 seconds.
The cooling time of Fengling Storm was changed from 14 seconds to 20 seconds.
3. The Spirit of the Wind can now resist artillery and swarms of bullets.
Second, the season of the sea.
1. Now, you can release your talents and skills to start a prairie fire, and you can resist gunfire and swarming bullets when sprinting in a meaningful state.
2. Slightly reduce the consumption of fire extinguishing energy and huge flame in the case of rapid and fierce fire and inflammation.
3. After using the counter-attack move of starting a prairie fire, the speed of receiving the follow-up move is slightly accelerated.
Third, walnuts
1. Reduce the healing amount of right-click release talent in single-row mode from 500 to 350.
2. Reduce the recycling amount of Aoyi Jingtiandi and Jingtiandi Gujia in single row mode, and adjust it from 300 to 200.
Single-row walnut has benefited a lot, so we adjust the recycling amount according to different models. After adjustment, in the single-row mode, we hope that walnuts need to avoid more damage through their own operations after releasing the secret.
Fourth, Tianhai
1. The bonus factor for reducing the damage to King Kong's weakness was adjusted from 2 to 1.5.
2. Reduce Vampire King Kong's blood volume
The blood volume of the third exhaust is adjusted from 4000 to 3650.
The single blood volume was adjusted from 2750 to 2500.
We hope that Vampire King Kong's life time on the court can approach a more balanced range. Adjust the vulnerability damage coefficient so that it will not be killed if it catches fire; At the same time, it also slightly reduces the normal blood volume, allowing players to effectively fight Vampire King Kong when attacking other parts.
Five, the demon knife Ji
1, reducing the damage coefficient of talent skills from 300% to 150%.
2. Adjust the condition of the talent "Demon Knife Chop" to "As long as Demon Knife Ji finishes the last blow in any way, she can reset the cooling".
3. Shorten the floating rigidity when other players are hit by the ominous blade of Upanishads.
4. Shorten the back swing of the ominous blade of Upanishads and all its branches, and shorten the front swing of throwing demon knives during chopping.
5. Adjust the percentage of anger consumed by the Demon Knife Ji after releasing the Upanish, from 70% per chop to 10%, and then to 25% per chop.
6. Talent skills: demon knife chop and demon knife chop. When a chop is launched, it will change from a blue bully to a golden bully.
Sixth, Canaan
When releasing the secret punishment of Upanistic Silence, the time reset of the talent "Chasing Soul Flash" was changed from "directly resetting the storage time twice" to "resetting only the current storage time"
Weapon adjustment
First, the unified adjustment of melee weapons
1, increase the attack damage of all melee weapons, with specific adjustments as follows:
1) broadsword: increased from 199% to 288%.
2) Taidao: increased from 167% to 239%.
3) Long sword: increased from 199% to 288%
4) Gun: increased from 2 10% to 30 1%.
5) Dagger: increased from 185% to 259%.
2. Increase the backswing time of all melee weapons in the air.
Second, the dagger
1, ghost break adjustment in moves
1) Reduce the damage of Ghost Breaking Skill from 197% to 188%.
2) Increase the ghost flash time from 0.6 to 0.65.
3) Reduce the hard hit time of ghost retreat from 0.7 to 0.66.
2. Crushing adjustment of moving Kangchang roller
1) Reduce the damage caused by Kanglong's broken move from 302% to 24 1%.
3, mobile flash adjustment
1) reduces the flash invincible frame time to 0.4 seconds.
2) Energy consumption of flash evaporation process is increased 10%.
3) After the flash step, the next flash step cannot be performed immediately.
4. Adjust the vertical stroke of the dagger and change it to Yurang Sanfu.
5. In the second stage of leveling, the back swing and stiffness increase by 0. 1 s respectively.
6. The backswing and stiffness of the second vertical stroke are increased by 0. 13 seconds respectively.
7. Optimize the impact of flat hitting Li Xu/Wolong/Shovel Dragon on the fallen enemy.
8. Optimize the attack on floating enemies by hitting the third paragraph horizontally/vertically.
9. Optimize the feel of dagger flying rope attack.
Third, a broad knife
1. Optimize the strike judgment of some moves of broadsword (hit the first paragraph, hit the second paragraph, and hit the position).
2. In order to improve the hand feeling, the follow-up hitting was added in the first stage of flat hitting with wide knife, and the hitting rigidity in the first stage of flat hitting was slightly shortened.
Fourth, Taidao
1. Optimize the second section of the Taidao aerial flat hit, and now it can hit the target more stably.
Verb (abbreviation for verb) impeller
1. Increase the power storage time of the universal impeller from 0.5 seconds to 1 second, and there will be no more blows before the power storage is completed.
2. Adjust the body color of the universal blade wheel to purple to remind the player that the attack is unshakable.
Six, artillery
1. Artillery bullets can now be hacked by weapons and resisted by some skills.
Seven, bird gizzard
1, the bird's shoulder shot and aiming forward swing are reduced by 0. 1 sec.
Eight, a group of bees
1. A group of bullets can now be hacked by weapons and resisted by some skills.
Soul jade adjustment
First, the new soul jade
Dagger, ghost step
Dagger Jing Ke offered a dagger.
Second, the efficacy of soul jade
1. Decrease the melee damage reduction attribute provided by Xiao Hunyu's melee resistance from 6% to 5%.
2. Reduce the melee damage reduction attribute provided by Jin Kang, the great soul jade, from 9% to 7.5%.
3. Reduce the melee damage reduction attribute provided by pure soul jade Jin Kang from 12% to 10%.
4. Reduce the melee damage reduction attribute provided by the perfect soul jade Jin Kang from 15% to 12.5%.
5. Reduce the upper limit of melee damage reduction provided by Soul Jade from 30% to 25%.
At present, melee is the main source of injury, which leads to the first choice of most people. We hope that the choice of soul jade can be more diversified, so the effect of melee injury reduction is appropriately reduced.
Third, the props soul jade
1. move that drop of soul jade in the office.
We will re-evaluate the performance of Soul Jade and make adjustments. After the adjustment, we will return to the decline warehouse.
Fourth, the gun soul jade.
1, reducing the damage bonus of the gun rebound to the explosion from 45% to 20%.
2. Reduce the damage range of artillery renju from 36% to 30%.
3. Adjust the consumption 1 point durability of artillery renju every two rounds, and the consumption 1 point durability of each round.
Five, five-eyed soul jade
1. Adjust the effect that the Five-Eyed Spear will stay in the target after being hit, so that it cannot be cleared by the second dodge.
Six, long sword soul jade
1, reduce the height and air time of the sword and the enemy in dog days.
Imprint adjustment
First, the imprint is extremely yin and dexterous.
1. Adjust the effect of "reducing energy consumption of dagger flicker" of each grade mark. The specific adjustments are as follows.
1) 1 level: decreased from 0.4% to 0.36%.
2) Grade II: reduced from 0.8% to 0.73%.
3) Grade III: from 1.2% to 1.09%.
4) Grade IV: reduced from 1.6% to 1.45%.
5) Grade 5: reduced from 2.0% to 1.82%.
With the addition of dagger flashing mechanism, the flexibility of the role is greatly improved, and the difficulty of pursuing and defeating the target on the whole is obviously increased. We hope that by adjusting the energy-related marks, we can appropriately reduce the frequency of players using dagger flashes and reduce the difficulty of pursuit.
Intra-game adjustment
First, combat adjustment
1, wall impact adjustment
1) The charging time of all melee weapon walls is adjusted to 1. 1 sec.
2) Before the wall strike is successful, there will be no more blue tyrants.
2, top attack adjustment
1) extends the backswing of all melee weapons.
2) After the top attack, the air attack can be more smoothly connected.
3. It is forbidden for players to use recovery props when moving in the tree, and they can still use recovery props when the tree is still.
4. Adjust the time from evasion to crouching in non-combat state, and immediately adjust it from evasion to crouching to 0.43 seconds before entering. Now in the non-combat state and the combat state, the time of dodge switching and crouching is the same.
5. Optimize the buffer time of the player's input operation when standing in a stiff state, and the operation will be automatically released after the stiff state is over.
6. Reduce the time that can't be hooked by the flying rope in the dodge state, and adjust it from 1 sec to 0.36 sec.
7. Added the function that players can attack and get up immediately after falling to the ground to release their skills.
Second, the adjustment of organs
1. Remove the condition that the interaction will trigger the long open flame cage and plaque (excluding the impact during flying with the flying cable).
2. Adjust the dropping area of the hive to be more concentrated, and at the same time greatly speed up the effective frequency of the effect when it is in a negative effect state.
Third, the discount adjustment of hawkers
1. Adjust the calculation method of vendor discount attribute from accumulation to accumulation for different sources (imprint and local gain status).
Fourth, UI adjustment.
1. Adjust the rhythm of information display in the lower right corner of the Municipal Councils, as follows:
1) Extend the display time of single killing information.
2) When the number of killing messages in the lower right corner exceeds three, the old killing messages no longer disappear directly, but new killing messages appear in turn, and the old killing messages disappear.
Verb (abbreviation of verb) challenges the adjustment of prompt.
1, to enhance the visual effect after the office challenge task is completed.
Six, handle adjustment
1. Modify local combat key:
1) The first set of preset: flat hit RT/R2, vertical hit RB/R 1, talent LB+RT/L 1+R2, Upanishads LB+Rb/L1. In the handle mode, the button of the fast vibrating knife is removed, and only the vibrating knife trigger of the flat+vertical hitting mode is supported. (XBOX/PS4 key)
2) The second set of preset: flat hit RT/R2, vertical hit LR/L2, talent RB+RT/R 1+R2, and Upanistic RB+LT/R 1+L2. In the handle mode, the button of the fast vibrating knife is removed, and only the vibrating knife trigger of the flat+vertical hitting mode is supported. (XBOX/PS4 key)
2, local combat optimization:
1) adds a new configuration to adjust the hitting direction, and you can choose the shooting mode facing the lens or the shooting mode facing the rocker.
2) Add automatic locking mode. When turned on, melee weapon attacks will automatically lock the enemies within range.
3) Optimize the feel experience during the use of the Earth Charm. Now, when you choose the release point on the map by using the earth spell, it will no longer be adsorbed to nearby vendors and resurrection platforms.
3, external function handle adaptation:
Add handle function adaptation in the warehousing page, unpacking page, initial recruitment page and team hall.
External game adjustment
First, the warehouse adjustment.
1. Cancel the scrapping function of the warehouse.
Second, the adjustment of artificial intelligence in free practice mode
1. Adjust the behavior patterns of two AI opponents in free practice, and now keep a certain distance from the player instead of running in front of the player.
Third, social avatar adjustment
Optimize the performance of some social avatars.
Error repair
Fixed a problem that daggers would replay when they accumulated energy on the beam.
Fixed the interruption of squat when melee weapons were attacked by air, and played the wrong performance of ground squat, which was correctly manifested as rapid fall.
Fixed some problems that dodging and rolling on the ground could avoid the injury and dizziness caused by Ninghong night trick.
Fixed the problem that the attack would enter the air attack when the sprint entered the upper span action.
Fixed the problem that the reward icon of Glory Secret Volume was not displayed correctly.
Fixed the problem that the task count condition of killing Canaan and temur was wrong in the state of big move in the season mission.
Fixed some problems that the progress of local challenge tasks was not displayed correctly.