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What role does the background history of the game itself play in the game?
For players, the background history of the game is the beginning of each game, which can have a better sense of substitution.

A good background history must be a convincing worldview, which may not be realistic, but so what? The game is illusory. It is not surprising that a game with a grand background and rich plot is as shocking, refreshing and addictive as watching a movie.

For players, it is very important to have a sense of substitution when playing games. Why should I kill that monster? Why can I use fireballs? All from the background history. In a fantasy/fantasy/martial arts setting, my ability is reasonable and my actions are reasonable. . If the world view background cannot be integrated into the game performance (including but not limited to the scene biological sound, shadow, light effect, etc. However, reading only through text will greatly reduce the charm. Many games have the same history as our real society. Life goes on, and the game has a sequel. Even if it is really a happy ending, others will follow suit, and by the way, it is possible to pull out all the former people and fight for another 300 years. Therefore, history can help games connect the past and the future. Game producers who can tell stories usually leave a lot of foreshadowing and undeveloped plots in the history of games intentionally or unintentionally. This is to save the funds and development time of the current version, but also to the forefront of the sequel, so that old players can increase their interest and continue to play new works. For the old players of classic games, it is not attractive to tell a story again, and it is difficult to connect the game production. Therefore, the history in the previous work is valuable in the sequel. Background history can make us know more about games, play games well and promote the development of the whole game world.