Put away the druid hunter mage paladin priest stalker shaman warrior devil hunter
Hearthstone legend fast break is a series of high winning cards in the game. How to play fast break in the barren version? Let's take a look at the summary of hearthstone legend barren land version of wild mode fast break cards
Hearthstone legend barren land edition wild mode fast break card summary
Fast break summary:
First of all, why do you choose fast break? Bing Shuai believes that the essence of Hearthstone legend is how to maximize the use of crystal, and Hearthstone's unique crystal growth mechanism is also conducive to the early use of crystal to the extreme fast break. With the accelerating pace of the competition, the low-priced supermodel card is obviously more popular than the high-priced card, and it has more room to play, so the fast break has a natural advantage. Secondly, fast break has the characteristics of short competition time, high scoring efficiency and economy.
Then correct two misunderstandings. First, fast break is not mindless, because there is not much time left for fast break. In today's wild game rhythm, fast break often has only a few rounds of opportunities, and the fault tolerance rate is not high. You must step by step, or you will lose the game if you are not careful. Second, fast break is not a cancer. Just like sheep eat grass, wolves eat sheep, fast break, medium speed, control, otk together constitute a complete ecosystem, only the slow game environment is equally boring. Therefore, there is no right or wrong choice of occupation. If you really want to reduce the game experience, Bing Shuai thinks it's those autistic pre-expansion and otk.
Finally, talk about this version of the fast break. In fact, the fast break after the patch is mixed. I am glad that the frenzied enemy in my life was finally stabbed for the second time, but I am worried that the tiger balm dps crab knight will cut it down with one knife. Looking at the whole development history of fast break, it is actually a game history with aoe. In the early days, the fast break relied on dead words to fight against aoe, and later it relied on excessive expansion to avoid aoe's range. However, the slow fast attack can't keep up with the development speed of control weapons, and the emergence of frenzy has changed the historical process. The classic fast-break formation with a big brother and a group of hairs is no longer easy to use. The frenzy of three fees can expose the whole fast-break to the nuclear attack of the card control group (although the four fees are also very strong). Druids also have the increasingly outrageous expansion of oak trees, shamans also have the abnormal clearance of fire warlocks and poisonous fin people, and the warrior captain Barov and so on. The version is increasingly unfriendly to the paved fast break, which is proved by the disappearance of the warlock's garden fast break after the revival. Fast break must be changed if it wants to exist. Now most fast breaks need a quick stop and good direct injury ability. It is necessary to ensure that there are more than two waves of offensives, and each round will continue to give pressure, and finally end the game through a strong outbreak. Interestingly, in many cases, fast break is even faster than control, so that you can free up your control hand. Some fast breaks are full of toughness, and they can even use control to fight fatigue. It is worth mentioning that today's brother-in-law is no longer exclusive to the universe, and high-speed cards can be plugged. In addition, the weakening of Mancreek is also a big blow to the fast break, although this card is far from standard strength in the wild.
Due to the limitation of professional characteristics, not every profession is suitable for fast break. However, Hearthstone has developed for six years, and its early and present career orientation has also undergone great changes. There are one or several fast-break routines that can be played, and there are also some fast-break capitals. Below, Bing Shuai will give you an analysis of the advantages and disadvantages of playing fast break in various occupations.
Druids' professional characteristics include shops, and druids also have the most group buff. Among them, Yu Lian Seal is the only+1+ 1 with no side effects, and there are strong cards such as Juhua, all of which are the capital for druids to play fast break. It's just that another professional feature of druids is to treat people with virtue. This kind of giant virtue is very easy to eat, because it consumes too fast and relies too much on neutral cards such as bookworms. This version is not friendly to the store-based fast break, and it is also doomed that Juhuade's fault tolerance rate is not high.
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The weakening of the crab knight is even worse for Juhuade, which makes this unpopular card closer to hiding, and most of the ladders are extraordinary virtues. In terms of structure, speakers can be used instead of the previous crab knight. Although the cost is high, the probability of an outbreak is also higher. The lion's anger is still too slow. Bing Shuai predicted that if there is no new check in the future, it will be difficult for this card to rise.