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Age of Empires II: Conquerors' New Weapon Science and Technology Strategy
New technology:

Scope:

Ring is a technology that appeared in the castle era, which can increase the attack speed and hit rate of archers. This makes some civilizations with excellent archers stronger.

Parthian tactics:

It can further enhance the combat effectiveness of cavalry shooters in the imperial era, increase the general defense and bow and arrow armor of cavalry shooters, and reduce the damage of enemy melee arms and special bow and arrow arms to cavalry shooters.

Stables:

The emergence of bloodlines in feudal times can increase the health of all cavalry units by 20 points, including cavalry archers, knights, camel knights, light cavalry, powerful light cavalry and Persian war elephants. Research expenses 150 food, 100 gold.

Monastery:

Drugs increase the speed of the troops stationed in the town to recover, which means that the troops stationed in the town center or castle will get faster treatment results. This technology appeared in the castle era.

Paganism also appeared in the castle era and worked for all units. If any unit will be surrendered by enemy monks, they will choose to die instead of joining the enemy. This will be a very expensive technology.

Theocracy allows a group of monks to surrender to a single enemy at the same time, and the success of surrender only costs one monk's mana. This technology appeared in the age of empire.

Market:

Desert caravans have increased the moving speed of trade wagons, and every civilization will have this technology after studying the drawing method.

Castle:

Unique technology costs a lot, but also brings considerable effects, which are introduced in detail in the following civilization introduction.

New weapons:

Halberd Infantry-They are the upgraded arms of spearmen in the imperial era, with higher health (60) and attack power (6).

Powerful light cavalry-an upgraded unit of the imperial light cavalry, which increases health and armor against bows and arrows.

Blaster-a unit that appeared in the castle era and trained in the castle. They have a certain degree of armor for bows and arrows, and their attack on other arms is not high, but they do great damage to buildings. They approach the target at a slow speed and produce a violent explosion. All civilizations will get this unit.

Eagle Warrior-a unit close to unique arms, which means that not all civilizations can train such units. Only Aztec and Mayan civilizations can train eagle fighters instead of cavalry. They have very high moving speed, excellent bow and arrow armor and wide field of vision, but they lack strong attack power. They will appear in the castle age, but the Aztecs and Mayans will initially have an eagle warrior to replace the reconnaissance cavalry they can't train. The training cost of Eagle Warrior is about 20 meals and 50 gold.

Unique arm:

All the unique arms are described in detail in the following civilization introduction.

New economic characteristics:

Smart villagers: Stupid villagers often spend a lot of time and energy on players, which is not the fun in Empire 2. In order to reduce the time spent by players in this respect, the ES working group has made considerable improvements. For example, when villagers complete the construction of a building, such as a logging warehouse or a mining warehouse, they will find and start collecting nearby resources by themselves, and the priority of resources is set to gold or stone. In this way, after transferring villagers to avoid the enemy, the pain of redistributing work will no longer exist. Directing villagers to return to work is no longer as complicated as choosing villagers in turn and right-clicking farmers. Villagers will find suitable farmland and do it themselves. Although the villagers' actions will not be impeccable, at least they will not waste their time in a daze as they are now.

Farmland queue

Rearranging farmland is the most troublesome problem, and the newly added farmland queue function allows players to set the number of farmland to be built in advance. Thereby avoiding the pain of repeated sowing. After many experienced players have been tested for a long time, the staff of ES think that this is obviously not the so-called setting that can narrow the distance between new scholars and experts. Experienced players can spend more time and energy on other aspects, such as better control of the army and so on. In fact, the farmland construction queue is considered by most testers to be a very creative setting, which can prevent players from taking time off from time to time to return to their base in the fierce battle at the end of the game, find abandoned farmland, and command the striking farmers to complete the reconstruction work. Farmland building queue has no influence on the game in the dark ages and feudal ages, even in the castle age, its function is very limited, but after upgrading to the imperial age, it gives players more time to control the battle rather than patiently manage the farmland. According to the recent E3 show, players can preset at most 15 fields in the mill, and when farmers re-cultivate a field, the number of farmland queues will be reduced accordingly 1.

Turkey: This is a new food source, which is essentially the same as sheep, except for their feathers and their cooing when they move. These will bring more resources to the game. Economic changes:

Market: The original transaction volume of selling or buying resources is 100, so buying and selling usually requires multiple clicks. Now you can sell or buy more resources at a time, such as 500 at a time.

Stones: Because stones are also needed to build the town center now, the content of each stone will increase, and it is not clear how much.

Military characteristics:

Battalion preparation two thumbs up: Now players can let infantry (infantry battalion training units) enter two thumbs up, which will bring very interesting new changes to the game. Rush cars with soldiers inside not only move faster, but also increase destructive power. You can choose to let the soldiers get off at any time, and the soldiers stationed in the car will be completely protected. The most direct effect of this function is that flying cars are more threatening and can destroy enemy buildings more effectively.

Fleet formation: warships can now form a certain formation like land units, avoiding the fleet being scattered to different corners of the sea because of untimely command. Although this feature has little impact on naval warfare, players will still be happy to see this change.

Enhance the computer AI: The control of the computer will be improved, and the time for upgrading the castle will be accelerated. Similarly, you can give instructions to the computer alliance, such as attacking or requesting resources now.

Military revolution:

Catapult: Now the role of catapults will become greater, because the town center will not be able to get any upgrade in range and attack power, and can only maintain the original 6 squares. This means that the range of the catapult will exceed the town center and it can destroy the town center without being damaged by bows and arrows. The AI of the trebuchet has also been improved, and they will not attack even if they may accidentally injure their own units, which greatly reduces the damage caused by the trebuchet and is easier to control.

Musketeers: Musketeers' attack power will be further strengthened, making their damage effect on the enemy more obvious. Now you can train them directly after learning chemical technology, and you don't need to study it specially as before.

Turkish pro-soldiers: their extra attack power on infantry has been cancelled now, and they have gained stronger attack power, which makes them invincible after gathering a certain number. At the cost of increased attack power, their health was reduced.

Japanese samurai: These samurai can now attack the enemy's unique arms more effectively, and perform well against other melee arms, with improved movement speed and bow and arrow defense.

Indigo Raiders: Now players will be able to train these fast infantry at a faster speed, and they will also have bow and arrow defense, which makes them more suitable for quick raids or against a large number of bow and arrow troops.

Berserker: Adding a little bow and arrow defense can make them better against castles and archers.

Teutonic Town Center: This terrible building used to have an attack distance of +5, but now it has been replaced by a new visual feature of +5, but their attack power of +2 still exists.

Cavalry archers: cavalry archers will be greatly improved by three new technologies. The bloodline will increase the health of cavalry archers by 20, the ring will improve their attack speed and accuracy, and the Parthian tactics in the imperial era can improve their common defense and bow and arrow defense at the same time. These technologies are self-evident, and the new feature that the town center needs to consume stones will make it easier to raid enemy towns, which will better reflect the value of cavalry shooters. In addition, the cycle of training cavalry shooters will be shortened, and players can train a fast army in less time.

Post: Buildings with low probability of use in the past will now gain a broader view and consume less stones during construction, so as to build town centers in the future.

Turret: Almost nobody uses it. Now they have been greatly improved. First of all, players can build directly after upgrading chemistry, and do not need to study related technologies in universities alone. Moreover, the durability of the turret is also improved, and the destructive power to siege equipment is also greater.

Crosscar: this siege equipment will be strengthened from some new technologies, making it a more effective arms. Now crossbow attack can cause direct crossing effect, killing units in a straight line with the same effect. The current crossbow will not benefit from the upgrade of bow and arrow technology, but the heavy crossbow will still have a good attack distance, and the AI will be strengthened to some extent.

New game type:

Now we know that the new game types include "Taking the Mountain as the King", which is a game type based on historical allusions and has been widely known. After a certain degree of modification, this mode will start in a way similar to ordinary random games, except that there will be a neutral miracle in the center of the map, and the winning condition is to catch the miracle (send a soldier near the miracle), and then the game will count down from 500. When the control of miracle changes hands, the original countdown will be kept unless the time limit is lower than 100. For example, if the previous countdown has reached 10, the countdown will return to 100 when the player regains the miracle. The other side will have a certain time to reorganize the legion and arrange a new round of offensive. Only when the countdown is 0 can the miracle controller really win.

Proponents of pre-imperial times and enhanced Roman glory are sure to be excited about the new way of starting nomadic life. In this type of opening, players don't have a town center, but unlike previous games, players will get more resources or villagers this time.

Another new game type is called the ultimate winner, and this setting is obviously influenced by the SHIMO game mode. Players will not be able to lock their own teams or choose the league winning mode, so only one player will be the final winner. Players can win by conquering, building miracles or collecting sacred objects. Scene Editor and New Map Type:

The scene editor will be greatly improved and updated:

Now players can increase the default population limit of 75 in the scene map to a larger number.

New trigger conditions can change the company's attributes.

There will be many new terrains, such as snow, frozen soil, snow-covered trees and jungles.

The map editor will be able to generate more types of random maps. Many new map types will be added to better match and use different new terrain. What is known now is that it cannot be built on the frozen surface, and another new terrain-snow, like the original land, can be built at will.

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The following are some new random game maps, which have been applied to many new terrains to show their different styles:

Ghost Lake: There is a large ice field in the center of this type of map, surrounded by snow and forests.

Oasis: a large number of forest resources are concentrated in the central region, and forests in other regions are sparse.

Yucatan Peninsula: This is a map of different food types, including berries, turkeys and wild boar.

Mongolia: It is close to the map of Saracen, but the difference is that the terrain style has been improved to a certain extent, and there are quite a few cliffs, so it is very easy to build fences.

Scandinavia: This type of map belongs to the Nordic style. There are no berries on the map, and frozen lakes can be seen everywhere.

Salt marsh: This type of map will distribute many shoals.

In the enhanced version, there will be maps based on the real geographical features of the world, including the British Isles, France, Japan, Spain, the Middle East, Byzantium and Texas.

New activities:

In the enhanced edition, four new campaigns featuring famous historical figures will be added, three of which are similar to the current campaign mode, based on the deeds of a famous historical figure, including Attila leading the Xiongnu tribe to invade the ancient Roman Empire and Ershid defeating the Moors. According to the current plan, there will be a battle called "Conqueror" in the enhanced version, which is based on a series of famous battles or wars in history. There is no plot connection between the battles, including the conquest of Hastings and the battle of Montezuma, which shows the invasion and conquest launched by the Spanish after they arrived in America in history. Players will play Aztecs who have been oppressed by other nations, and they have unyielding will and courage.

Civilization:

Every civilization has different changes in building houses, cultural characteristics and units. There may still be new changes when it is finally released. Let's introduce the advantages of civilization, team building, economy and military affairs:

-New civilization-

Aztecs (aztecs):

If you like to fight with cavalry, this civilization is definitely not suitable. They don't have any cavalry units, including cavalry archers. The Aztecs are a civilization with powerful infantry, as well as outstanding monks and excellent infantry archers, although they lack ring skills. They can't train halberd infantry. It's a little different from what was introduced before), but they have all kinds of brave swordsmen with complete skills. They can't train any kind of gunpowder troops, but they have excellent siege equipment. Infantry and monks will be the core of the Aztec army. Compared with the general civilization, the Aztecs have better economic strength, and their economic advantages will gradually disappear in the later stage of the game.

Advantages of civilization:

Number of resources carried by villagers +5

Resource duration increased by 25%

Every time the monastery upgrades a skill, the monk's health is +5.

Team advantage:

The rate of obtaining gold after collecting sacred objects increased by 33%

Unique unit:

Jaguar Warrior: Infantry who have special attacks on other types of infantry. Training costs 60 food and 30 gold.

Unique technology:

Wreath Wars (Age of Empires): The attack power of all infantry against other civilized infantry increased by 4. Huns:

The nation on horseback is the most appropriate description of Xiongnu. They have all cavalry units and related technologies except camel riders (Huns will have the Templars! Their team advantage will speed up the training of stables, which is also very beneficial to other allies. The cavalry archers with lower training cost can improve the possibility of team fighting, and also have great advantages in economy. There is no need to build any residential houses, and there will be no difficulty in developing the economy and training military units. Their riprap trucks have a higher hit rate and are more likely to attack the city and pull out the village. Because the Huns did not have any early economic advantages, their development would be limited to some extent. Compared with other civilizations, their scientific and technological level is relatively low. They lack several technologies related to siege equipment, and the strength of infantry archers is weak, which makes the players who use Xiongnu only focus on cavalry and infantry. It is said that the Huns have no brave swordsmen. _Sheriff (used to be player 2 of ZONE First Empire) once fought against Xiongnu and defeated four players (novices) at a time. He successfully used the fast training speed of Xiongnu stables and quickly assembled a large group of knights.

Advantages of civilization:

Training cost of cavalry archer -25%

There is no need to build any residential buildings, but at the beginning, the amount of wood is -50.

Trebuchet attack hit rate increased by 20%

Team advantage:

The training speed of SFOR troops has been accelerated.

Unique arm:

Takan: Cavalry troops with torches can do more damage to buildings.

Unique technology:

Atheism (Imperial Age): The time required for the enemy to win by relying on sacred objects and miracles doubled. This is the only technology in Empire 2 that has a negative effect on the enemy. It will also reduce the gold consumed by upgrading spies.

Korea (Korea):

This civilization needs a certain period of development to exert its combat power, and their only economic advantage is faster quarrying speed. At sea, Koreans have a powerful fleet, and their turtle boats are very powerful warships. On land, they have excellent archers and infantry soldiers (brave swordsmen and halberd infantry), but they lack several important technologies of blacksmiths, which seems to be close to Byzantium in primitive civilization. Their four-wheeled chariots are very suitable for guarding long-range catapults, but you must spend considerable time and resources on the assembly of troops. This civilization showed great strength in the later period, and all their advantages came later.

Advantages of civilization:

The upgrade of the defensive tower is free. To build a turret, we must first develop chemical technology.

The range of the defensive tower castle era is+1, and the range of the imperial era is+1.

The efficiency of mining stone ore is improved by 15%.

Team advantage:

Slingshot attack distance+1

Unique arm:

Turtle boat: This is a huge and slow-moving super warship. Its advantages are high durability, strong armor and terrible destructive power. Its disadvantages are high cost and cycle, short voyage and slow moving speed.

Four-wheeled chariot: this is a siege equipment with slow moving speed but strong attack power. Its advantages are high durability (about 200 points), excellent bow and arrow defense ability, attack power and attack distance. Its weakness lies in its slow moving speed, high construction price and lack of common defense.

Unique technology:

Shinkichon (Age of Emperors): All trebuchets increase their range by 2 squares.

Maya:

Now it seems that the Mayans will become one of the best civilizations. Their economic advantage means that when Maya villagers get 10 unit of food from sheep, they really consume only 7 or 8 units of resources. This advantage enabled the Mayans to get more from the same resources as sheep and wild boar, so they also had quite good economic strength. They have a strong archery force. Although the Mayans could not train brave swordsmen, their unique skills would make eagle soldiers a powerful force, and they also had halberd infantry. This civilization can easily use feudal fast attack, and their early economic advantages and archer training price advantages can provide a lot of convenience. The Mayans owned almost all the economic technologies, including all the technologies in the mill. However, like the Aztecs, the Mayans could not train any cavalry units. The Mayans were able to complete the rapid upgrade of the castle era, and the lack of cavalry prevented them from launching a quick and deadly attack on the enemy.

Advantages of civilization:

The training cost of infantry archers was-10% in feudal times, -20% in castle times and -30% in imperial times.

Resource duration increased by 25%

Number of villagers at the beginning+1

Team advantage:

The cost of building city walls and wooden fences is halved.

Unique arm:

Winged Archer: This is an infantry archer who has extra attack power on enemy archers. They have good bow and arrow defense ability (bow and arrow defense ability is 2) and very high health (almost twice that of ordinary archers). Their attack distance is medium and their attack power is weak (both are 5).

Unique technology:

Golden Kingdom (Imperial Age): Increases Eagle Warrior's health to 100. Spanish: this is a civilization that was not very rapid at the beginning, but it was quite powerful in the later period of the war. Their unique arms are very useful, and assembling a team of conquerors in the castle era can do great harm to their opponents. The Spanish have quite complete science and technology, including new technologies such as bloodline, and all arms except infantry archers and camel riders, which will enable them to play an outstanding role in the imperial era. Their fleet is also excellent, with the best gunboats in Empire 2 (more powerful than Turkish gunboats). It would be a great mistake to ignore a Spanish player. He can form different powerful legions, supplemented by skilled monks.

Advantages of civilization:

Villagers' construction speed +30% (except civilization miracle)

You don't need gold to upgrade the forge.

The shells fired from the turret are faster and have a trajectory.

Team advantage:

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Trade income +50%

Primitive civilization

Britain: As expected, the British people will not be strengthened to any extent, and their civilized advantage of halving the building price in the city center will change. They will spend half of the wood and all 65,438+000 units of stone. The British will get halberd infantry, which is good news for their super archers, but their stable units will remain the same. Although the British may not be able to develop the ring technique, their archery troops are still the most powerful in the game by virtue of their range advantage.

Unique technology (Imperial Age): clerical sergeant, increasing the range of infantry archers.

Byzantium: According to the history of Byzantium, they should get all new arms, including powerful light cavalry and halberd infantry. They will be able to study the new technology about monks, but they will lack the technology of bloodline, which will dwarf their cavalry in front of other civilizations. However, even without bloodline technology, Byzantine armored cavalry is still an extremely terrible force, thanks to their unique technology.

Unique technology (imperial age): logistics, armored cavalry increased the ability to trample on attacks (note: the attack effect is the same as that of war elephants).

Celtic: William Wallace would be proud of it. Celtic civilization has been strengthened a lot, and their unique technology is very advantageous, which perfectly matches the advantages of primitive civilization. It will be a spectacular sight to attack with Celtic heavy crossbows and infantry. The Celts got halberd infantry and powerful light cavalry, but they lacked the new technology of bloodline. Because of their civilized advantages, their siege equipment is still unique.

Unique technology (imperial age): Celtic fanaticism, improving the durability of siege equipment.

China: As many new technologies will enhance the attack power and other attributes of the ballista, it will increase China's strength to some extent. In addition, China's unique technology can further enhance the combat effectiveness of crossbows. China will be able to train many new arms and acquire new scientific and technological projects, such as pedigree and rings. China people have halberd infantry, which will give them a more perfect ability to fight against cavalry, but China people can't train strong light cavalry. According to Kevin Holmes and Dennis Menelaus Si Tong, two Microsoft game testers, China is still one of the strongest and fastest civilizations, although its original advantages will be reduced.

Unique technology (imperial age): rocket science, increasing the attack power of crossbows and Zhuge crossbows.

Frank: The power of this powerful civilization has not been greatly enhanced by new weapons and technologies. They didn't get blood, and they didn't train strong light cavalry. Frank's templar is still the strongest cavalry in the game, but now the cavalry has to face camel knights strengthened by bloodline technology and halberd infantry in the late war. Because stones are needed to build the town center now, the price advantage of Frank Castle will be more useful. The Age of Empires 2- Conqueror Enhanced Edition developed by ES Working Group will be officially released in autumn 2000. The enhanced version has added many new arms, and the five new civilizations of Maya, Aztec, Korea, Xiongnu and Spain have added the function of farmland queue. The town center will consume a certain amount of stones, the stones consumed by posts will be reduced, and the vision will be broader.

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