1, "Killing the Three Kingdoms" draws lessons from the prototypes of many famous board games, carefully integrates the historical and cultural backgrounds of the Three Kingdoms, designs versatile military commanders and function cards, and finally becomes a well-balanced board game integrating history, literature and art. The game has the charm of a game with the theme of the Three Kingdoms. While paying attention to the player experience, it integrates entertainment, competition, interaction and cooperation. It is a board game that pays attention to cultural connotation and is suitable for all ages. In the "Three Kingdoms Kill" game, the player will play a military commander in the Three Kingdoms period, unite with Lian Heng in this position, attack, kill and defend, and win the final victory with his companions after rounds of strategies and actions.
2. "Destiny" is a board game with the western magical theme as the background. The game combines the background elements of DOTA, the most popular Warcraft RPG map, and extends the war of DOTA to the desktop. Destiny adopts a brand-new identity system and a unique anger design, emphasizing the interaction and cooperation between players. The number of players is 2- 10, which is especially suitable for all kinds of parties. It is a rare board game to make friends and enhance feelings.
3. Ghost Night is the first role-playing game in China that brings the concept of "knowledge game and sports game" into card games. The theme is all-encompassing from ancient times to the present. Not only familiar, but also leading the trend, bringing the ghost culture of China back to daily life. "Ghost Night" is based on the "player-oriented" research and development strategy. Every design and innovation is for the convenience of players. The picture is exquisite and easy to understand, the text is straightforward, the design is excellent, the game has great freedom and changes quickly. Let novices and veterans compete on the same stage on various topics such as history, economy, war, culture, art, architecture, and interesting rules to maximize the interactive participation between players.
4. The Magic Castle is the first strategic desktop game with magical elements in China. It is a casual desktop game with the core of competing for resources. Each player is an explorer, exploring the mysterious magic power in the fantasy forest, with the purpose of collecting the legendary "war between angels and vampires"-magic gems, learning different magic, and finally becoming the owner of the magic castle.
5. The Legend of Eight Dragons is a desktop game with classic martial arts novels as the background and Jianghu as the theme. Players will play different heroes, representing different camps such as "noble family", "evil spirit" and "self-respect", and then identify the enemy and themselves through the camp confirmation rule of "one handshake" to jointly defeat the roles of other forces in order to achieve the victory goal of their own formation.
Board games originated in Germany and have been popular in Europe and America for decades. Everyone will make friends, and they will make friends with games. Abroad, the content of board games involves many aspects, such as war, trade, culture, art, urban construction, history and so on. And most of them are assisted by paper materials and exquisite models.
It is a face-to-face game with great emphasis on communication. Therefore, desktop games are the best way to communicate on many occasions, such as family leisure, friends gathering and even business leisure. 2/kloc-0 At the beginning of the century, it also landed in China and became popular among white-collar workers.
At present, most of the time, what people call board games refers to layout games in board games. This kind of games usually use special map boards and a large number of props to simulate the flow process of production and trading of various resources, which are closely integrated under a unified cultural background. Through this game, we can train people's thinking, memory, association and judgment abilities, learn how to get along with and communicate with others, and focus on challenging each other's intelligence level and analytical and computational ability.
Moreover, there is not much difference in the age requirements of the players, so it is suitable for family members to play games together and enhance the feelings between family members. Through games, the participants' thinking and logical reasoning ability can be improved, so that players can realize the application of various disciplines and theories, and make detailed strategies and overall plans in order to achieve their goals.
References:
Board Games-Baidu Encyclopedia