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What are the collective outdoor activities and games?

Sports is a set of rules involving physical strength and skills, as well as behavioral activities bound by habits. It is usually competitive. Follow me below to see what kinds of collective outdoor activity games there are! Hope it helps.

1. Seven Dragons Fighting for the Pearl (Background Music "Rabbit Dance")

Each group sends 5 people to participate in this game, organize the 5 people into numbers 1 to 5, and remember own number. The contestants form a large circle and dance in circles with the rabbit dance. Five balls are placed in the middle of the first round, three balls are placed in the middle of the second round, and one ball is placed in the third round. For example: when the host calls When the number is No. 5, the music stops, and the members of each group with No. 5 quickly compete for the ping pong ball in the circle. The team that does not grab the ping pong ball will be eliminated. (The winner will be born through promotion, 5 will advance to 3, 3 will advance to 1).

Judgment criteria:

1. The 5 departments that grabbed the ball in the first game will advance, and the 5 departments that did not grab the ball will be eliminated and receive punishment.

2. The three departments that grabbed the ball in the second game will advance, and the two departments that did not grab the ball will be eliminated and will be punished.

3. The two departments that grabbed the ball in the third game will advance, and the one department that did not grab the ball will be eliminated and will be punished.

Punishment requirements:

All eliminated departments select a representative to participate in the "Black and White Match" game. If there are fewer people on one side, the side with the smaller number will quit. Come, until there are only 2 representatives left, then "Rock, Scissors, Paper" will be played. The losing department will be punished by performing a show.

2. Blowing Balloons

The number of participants is 5 in each group. Each person has to blow 2 balls, totaling 10 balls. After blowing, tie them up with ropes. , put aside, the first one to finish blowing wins. (The time is 90 seconds based on fixed props)

Judgment criteria:

1. The size of the blown balloon must meet the measurement standard of the fixed props. If not, no points will be counted;

2. The inflated balloons must be tied tightly with ropes. If there is air leakage, no points will be counted;

3. The time is controlled at 90 seconds. If all teams do not finish within the control time, For tasks, the referee may consider adding 10 seconds at his discretion.

Punishment requirements:

The last department to finish blowing will be punished by performing a program.

3. Come together quickly

The number of participants is based on the minimum number of people in the department, with the department as the unit, and the minister as the captain. They gather in front of the East Lake Park. When the referee gives the order, the captain of each team will lead the team members to the destination. The fastest and most consistent team will win (no running). The other extra people will accompany them to show supervision and cheer. If any members of other departments are found running Situations such as player changes or player changes should be reported immediately. Reports submitted later will not be processed.

Judgment criteria:

1. Scores are recorded based on the time taken by the department. Whichever department takes the shortest time to reach the destination will win!

2. If any violation of regulations is revealed on the spot by members of other departments, it will be verified and the results will not be counted.

Punishment requirements:

The department that reaches the destination last will be punished by performing a show.

4. Driving a train

Each group will send 4 people to participate in this game. Prepared newspapers (with a big hole torn in the middle of the newspaper) will be distributed to the participants and asked to participate. Each person holds the newspaper in front of him with both hands and forms a line. The leader leads the group members from the starting point to the end according to the host's "beating rhythm" on the spot.

Judgment criteria:

1. Team members are not allowed to let go at will during the game. If the newspaper breaks or a team member lets go at will during the game, they will be eliminated on the spot.

2. When arriving at the finish line, the referee will count the number of tears in each group of newspapers. Those with tears exceeding 5 cm will be divided into two, those with 10 cm will be divided into 4, and so on.

The group with the fewest total number of cracks is the winning group. If there are teams with the same gap, whoever reaches the destination first will prevail.

Punishment requirements:

All eliminated departments select a representative to participate in the "Black and White Match" game. If there are fewer people on one side, the side with the smaller number will quit. Come, until there are only 2 representatives left, then "Rock, Scissors, Paper" will be played. The losing department will be punished by performing a show.

5. Balloon stepping

Each group has 2 participants (one male and one female), one male and one female, three balloons are tied to the left and right feet, and the left and right hands of the male and female adjacent to each other must be Holding hands, after the host announces the start of the activity, step on each other's balloons, and keep your own balloons from being stepped on by others, and ensure that the two people hold hands at all times and cannot let go, and at the same time, they cannot deliberately cause artificial collisions. According to the regulations The player with the fewest balloons burst within the time period wins. (Within the specified range, 30s shall prevail)

Judgment criteria:

1. During the game, if a contestant’s hand is found to be separated, a warning will be given once, and if found three times, the player will be Automatic elimination.

2. During the game, if an intentional collision is discovered, the team will be automatically eliminated after verification by the referee.

3. If all the balloons of any group are stepped on, they should exit the competition venue immediately.

4. Whichever group of balloons bursts the least within the specified time wins. (Within the specified range, 30 seconds shall prevail)

Punishment requirements:

During the game, the first department to be eliminated will be punished by performing a show.

6. Guess

Each group of 5 people forms a line. The referee gathers the leaders of each group and tells them the word or object they are going to guess. The referee then informs the host that the preparations are complete, and then the host announces the start of the game, starting with the first person and telling them one by one, with the last person answering (the last one is The director of each department), the communication process is all completed by movements and expressions, no verbal expression is allowed. During the guessing process, the person communicating cannot say, write, or text other people the words or objects you heard.

(Note: Each department will select a representative as the referee of the game to supervise and judge the game.)

Judging criteria:

1. During the game, the leaders of each group are not allowed to speak, take out their phones, or leave the venue. Once discovered and verified by the referee, the group will be automatically eliminated.

2. In each link, the last person will answer the answer, and the leader will tell whether the answer is correct or not. The host can also ask the leader to perform and explain again.

Punishment requirements:

The department that was eliminated in the first round will select a representative to participate in the "Black and White Match" game. If there are fewer people on one side, the one with the smaller number will be selected. Just quit until there are only two representatives left, and then play "Rock, Scissors, Paper". The losing department will be punished by performing a show.

7. Grab the dragon's tail

Each group has 5 people. Each group is shot in a straight line. The last member of the dragon's tail hangs a ribbon, and the leader grabs the opponent's ribbon. The game is completed within 15 minutes, and the team that gets the most ribbons within this specified time is the winning team.

Judging rules:

1. Only the leader can catch the ribbons of other groups. If the ribbons are caught by other team members, they will not be counted and a warning will be given. If the team violates the discipline three times, they will be automatically eliminated.

2. The dragon body cannot be broken, and the team of the person who breaks it will be automatically eliminated; if the dragon tail ribbon is caught, the group should exit the game venue immediately.

3. The game time is 15 minutes. When the time is up, the host will announce the game to stop.

4. Within the specified time, the team that does not win the ribbon will also be eliminated, and the team with the most ribbons will be the winning team.

Punishment requirements:

The first department to be eliminated will be punished by performing a show.

8. The blind man carries the lame man (background music "Zhu Bajie carries his wife")

There are 4 people in each group (3 men and 1 woman), the boy carries the girl, and the boy acts as a blind man, using a cloth Keep your eyes closed, girls act as lame people and guide the blind people. It is divided into 3 relay stations from the starting point to the finish line, and whichever part reaches the finish line first wins.

Judgment criteria:

1. The cloth must be tightly covered. If it slips or is about to fall, the lame man will raise his hand to signal to the referee, and the referee will turn the blind man into a Reverse, re-tighten it and continue playing.

2. The cripple cannot land casually, but can only land at the handover point. If you find someone who has landed halfway, return to the starting point and continue moving forward.

3. You must walk to a fixed relay point. You cannot skip points and walk directly to the terminal. If found, it will be automatically eliminated.

4. There are 3 relay stations from the starting point to the end point, and whichever part reaches the end point first wins.

Punishment requirements:

The last department to reach the terminal will receive punishment and perform a show.

9. Seven hands and eight feet

Each group has 4 people, no limit on queue, no limit on form. For example: when the host talks about seven hands and eight feet, each group will follow the rules You can only move around within the time limit (30S), and you must stand firm and not fall down. If you fall down after 30S, you will be eliminated. Which team will fight to the end will be the biggest winner!

Judgment criteria:

1. Each group can only have their hands and feet within the specified time (30S), and they must stand firm and cannot fall, such as in 30S If you fall down later, you will be eliminated.

2. If the numbers do not match the numbers shouted by the host, they will also be eliminated.

3. Which team will fight to the end will be the biggest winner!

Punishment requirements:

The department that was eliminated in the first round will select a representative to participate in the "Black and White Match" game. If there are fewer people on one side, the one with the smaller number will be selected. Just quit until there are only two representatives left, and then play "Rock, Scissors, Paper". The losing department will be punished by performing a show.

10. "Crabs" walk and work together

Each department is a group of 8 people, 8 people stand side by side in a line, and the legs of the two adjacent people are tied together. After announcing the start, The teams collectively walk towards the finish line, and whichever group reaches the finish line first wins.

Judgment criteria:

1. Before the game starts, each referee will check whether the members of the team in charge are ready. If it is not tied properly, you will be given instructions to re-tie it.

2. When all teams are ready, the host announces the start of the game.

3. Whichever group reaches the finish line first wins.

Punishment requirements:

The last department to reach the terminal will be punished by performing a show.