The appearance of PSV makes the original work developed on PS3 platform turn to PSV platform, and it is expected to make full use of the functions and characteristics of PSV and fill the initial software lineup of PSV. The main person in charge of this project is the famous Keiichiro Waishan.
(The original title of this article is "Wandering Old and Talking New: The Fantasy World of Gravity", but it has been changed into "The Story Behind the Game: The Fantasy World of Gravity" because I often spread too many writing habits)
The master of horror games
Let's go back to 1999, when KCET (Konamicomputer International Tokyo, Kele). It is such a group of seemingly incompetent people who spontaneously formed a development team "TeamSilent" under the leadership of Keiichiro Waishan as the core member (other members in the team include music composer-Akira Yamaoka, game artist-Takaryo Sato, etc.) and created SilentHill, which shocked the whole game industry.
This work, which is generally regarded as redefining the "horror game", brought people "psychological horror" to an unparalleled level at that time. However, it is such an IP that is of great significance to the industry, but it suffered a major change in team members shortly after the initial release. As a result, many media reported that Keiichiro Waishan, the father of Silent Hill (the main setting and plot director of the game), chose to leave Kelemei and join Sony (SCEJ). But no one can foresee that he will return to his "throne" with the same "shocking" works in a few years. Although Silent Hill series has lost its soul, Keiichiro Waishan and another group of people have created another Silent Hill: SIREN.
Silent Hill and Dead Soul are both very scary. Students who want to search should be prepared in advance.
Flying in the air, gravity fantasy!
after the successful launch of three horror games, Dead Soul, Dead Soul 2 and Dead Soul: New Translation, Keiichiro Waishan's ideas and ideas for the next new IP work suddenly emerged. The following elements must be reflected in the game: first, the city and architecture with Steampunk style; Secondly, the expression style of French comics; Last but not least, "gravity" is a game system that can freely define the direction of gravity (here "game" refers to Gameplay, that is, the game elements embodied in the player's operation level).
imagine how free it would be to control the gravity we are subjected to and shuttle over the city at will! This is obviously impossible in reality, but the code name "Gravite" of Keiichiro Waishan gives players the opportunity to experience "floating flight" in the virtual world.
in p>212, the code name "gravity" was finally named "GravityRush/GravityDaze" and sold (the game name was also translated as "Gravity Vertigo", and domestic players dubbed it "Jumping Girl"). Its original (Japanese edition) title is surprisingly long: "GRAVITYDAZE/ Gravity Daze _: Up _ へのにぉぃてのにじた _". According to Keiichiro Waishan himself, the use of long words as the title is a tribute to the classic film "Dr. Strangelove or: HowilearnedtostopworryingandLoveebomb". This is a very outstanding black humor+anti-war and anti-nuclear movie in 196s, and interested students can watch it (there is also a female character named "Dr. Qi Ai" in MGS).
"Fa Man" and "Gravity Control"
"Gravity", French and gravity, just correspond to the two most striking and core design elements in "Fantasy World of Gravity": the cut-out plot drawn by imitating French cartoons and the gameplay system to control gravity at will: these two key points are made indispensable in the whole game flow by Keiichiro Waishan. The official version that was finally delivered to the players really achieved this goal: the heroine Kate gained the ability to manipulate gravity through the gravity cat Dusty and saved the floating city that was about to be eroded. The "law passing through the field" and "gravity control" endow The Fantasy World of Gravity with a real soul, which runs through it.
let's talk about French comics first.
The term "French cartoon" can not be simply understood as a cartoon created by a French cartoonist, but refers to all comic works with this cartoon style and characteristics, which are mainly created in French-speaking countries and regions in Western Europe (such as France and Belgium) since the 19th century (that's why the passing of "Fantasy World of Gravity" is also a kind of "French cartoon"). Its common visual feature lies in the use of high contrast color matching (except black and white comics) to present a picture state between sketch and watercolor painting; In the aspect of theme expression, it tends to explain the deep thinking about human nature and society in a relatively romantic way on the surface.
The famous representative works of French cartoons include: ARrzach (by Mo Bisi), The Past of France (IlétaitUneFoisenFrance, Fabian Nurevin/sylvain Varetu), The Adventures of Tintin (by LesAventuresdeTintinetMilou, georges remi) and so on.
The visual effect presented by "Fa Man Flows through the Scene" in Fantasy World of Gravity not only retains the characteristics of high contrast color and the middle value of sketch/watercolor painting in French cartoons, but also integrates the common line drawing techniques and the distinction between light and shade in Japanese cartoons, which can be said to be integrated and integrated.
The coinage (self-created words) and the incidental coinage (self-created words) that serve the "Fa Man Fu Chang" through the auxiliary status, the former takes Japanese/French pronunciation as the prototype sample, and generates the final sample through a series of special transformation rules (with inverted components); The latter comes from the Roman alphabet. French comics' passing collocation with mysterious and unknown coinage adds a lot of "exotic customs" to the world in front of us.
after the "passing through the field", it is the most imaginative "gravity control" link.
An overhead gravity world, a floating gravity city-Hachisawi. Born by gravity, disturbed by gravity. A ripe apple fell from the tree, rolled through buildings and streets, and finally stood beside a sleeping girl.
I woke up with my eyes open, and I saw a strange city scene. She lost her name and her memory. Along with the apple, it is the cat that looks transparent but hides the universe inside. As a literary image, "Apple" often reminds people of the great physicist Newton and the gravity he discovered. The small universe in the cat also corresponds to the original title of the game, "The inner universe of the other woman is born" (the perturbation caused by the inner universe of her). Girls and cats are special beings, and when they are together, the physical laws about gravity can be easily rewritten. She gave the cat an interesting name: Dusty, and she herself was called "Princess of Gravity" by the rest of the world: Kat/Cat.
everyone is eager to spread their wings and soar like a bird. Although "Gravity Fantasy World" can't give us wings, the experience it brings us is definitely much more free and refreshing than the birds in the sky. The trouble of running around to do various tasks in other games will no longer exist here. You just need to float in mid-air and enter a weightless state, and then aim at the place you want to go. Because you can control the direction of gravity, please leave the rest to gravity. In the process of "flying" by gravity, Kate does not show any standard or unchanging posture, but stretches out the whole body and changes her posture at any time. This is actually a very scientific and reasonable form of expression, that is, each component of the human body presents its posture under the acceleration of different directions.
The greatest pleasure that Gravitational Fantasy World brings us is to experience the thrill of "flying" between buildings suspended in the air. This "flying" is not flying, but feeling the charm of floating and weightlessness by switching/changing the direction of gravity at any time. There is no walking, no vehicles, just relying on gravity; No path, no trajectory navigation, just fly in a straight line. Really realized "where to go, where to go".
similarly, the introduction of gravity system has a great influence on the combat system. Conventional ground warfare (represented by ordinary kicking in the game) is no longer the main means of fighting, and gravity kicking (that is, kicking after floating) takes its place. However, Gravity Fantasy World doesn't adjust the balance between them well, which makes the existence of ground warfare too low, and the fighting means in the game are very limited, which makes gravity kick almost the only action that players use repeatedly from beginning to end, which is one of the few obvious defects in the whole game. In addition, gravity sliding (sliding on the surface of an object by gravity) is a very bright action design in the game, although it does not occupy much space.
"Specially designed for PSV"
As mentioned earlier, this work was originally planned to land on the PS3 platform at the beginning of the project, but later it took on the task of "making full use of the functional characteristics of PSV" and "filling the initial software lineup of PSV". Thanks to the efforts of the whole development team of Gravity Fantasy Team, including Keiichiro Waishan, the above two points are skillfully embodied in the play process, which can be said to be "specially designed for PSV".
The game makes full use of the multi-touch screen of PSV and adopts the combined operation mode of "touch+key", which is quite a Nintendo game. Secondly, the gravity sensing function of PSV (mainly through acceleration detector and gyroscope) is perfectly applied to the gravity control system, and the hand movements of players in reality are mapped into the game (adjusting the perspective in weightlessness). Although this function is now carried forward by Switch, it is still very rare to put a handheld game with this design in that year (212).
things are unpredictable, and fate makes people wonder. In just four years, PSV has fallen from "technical shock" when it first appeared to "obscurity" later. Sony's mistakes in the distribution plan and operation strategy were infinitely magnified by the bilateral offensive between 3DS and smart phones. The only market is gradually lost, and the PSV after the failure of rescue has also been "cold-treated". Sony didn't say anything, but secretly gave up this "last handheld", announcing the failure and end of the platform in advance. Many IP works monopolized by PSV platform have ushered in the cold winter, and they have to turn to PS4 platform to further squeeze out their surplus value. Gravity Fantasy World is also one of them.
In 215, at the Tokyo Game Show and SCE pre-show conference, the production team of Fantasy World of Gravity announced that the Remastered version of this book would land on the PS4 console and be released at the end of 215. PSV has been isolated, and where will the follow-up works of the series go? Of course, we already know the answer from the perspective of the future, but we won't talk about this topic for the time being in this issue.
what is hidden under the plot of gravity?
according to Einstein's special theory of relativity, all physical laws are equivalent in all inertial reference systems (the principle of special relativity), and the speed of light is the same in all inertial reference systems (the principle of constant speed of light). One of the most important relativistic effects caused by special relativity is "time dilation". It is difficult to observe the performance of the object in the state of low-speed motion (Newton's classical physics), but when the speed of the object gradually tends to the speed of light (but it will not exceed the speed of light), although the time flow rate it has experienced has not changed in its own view, it is slower than other low-speed objects. The best example to prove this is that the clock on the satellite is slower than the clock on the earth (students who want to understand this phenomenon from a non-professional perspective can watch the movie Interstellar).
In the chapter "Fantasy World of Gravity"-"Lost Ethnic Groups", Kate falls into the "Lost World" at the bottom of the gravity world, and stays there for less than a day and then leaves. However, when she returned to the original upper-class city from the "lost world", she was surprised to find that a whole year had passed. According to the relativistic effect, the closer to the speed of light, the slower time passes. From this we can infer that the overall movement speed of the "lost world" is very fast.
because the special theory of relativity can't accommodate the law of gravity, the general theory of relativity came into being. It holds that the essence of all gravitational fields is a kind of bending of time and space. The more distorted space-time is, the stronger the gravitational field is. When space-time bends to the point where the speed of light cannot escape from it, it is a "black hole" (usually formed after the death of a massive star). Now it seems that Einstein's predictions about gravitational field and black hole at that time have successfully come true.
The "gravity storm" that people talk about in "Gravity Fantasy World" is actually a gravitational field that the gravity world emits from bottom to top.
and below the "lost world", there may be something unknown and similar to a black hole, which leads to the bending of time and space, the abnormality of gravity and the change of time.
to Kate, the eternal princess of gravity.