Recording art courses include: music theory, sight-singing and ear training, piano, harmony, orchestration, music form and work analysis, brief history of Western music, pickup technology, recording technology, audio technology, Fundamentals of acoustics, basics of studio acoustics and electroacoustics, audiovisual language, film sound analysis, recording production, subjective evaluation of sound festivals, audio measurement, digital audio principles and applications.
Professional introduction:
Recording art focuses on the intersection of sound technology and sound art, with the core of meeting major national strategic needs, and the goal of meeting the requirements of future media talents, and is committed to Cultivate audio engineers who have a solid foundation in science and engineering and artistic literacy, strong rational thinking and perceptual understanding abilities, a global vision and local accumulation, and the ability to use modern technology for technological innovation.
Employment direction:
Graduates are engaged in field recording and post-mixing. For example, they are responsible for sound studios, mixers, and sound effects production; they work as guides, playbacks, and sound editors in radio and television stations; graduates employed in theaters and concert halls are usually responsible for stage sound, sound scheduling, etc.; they are responsible for recording studios. Computer music synthesis, mixing, recording, and related music work in enterprises and institutions.
In addition, students majoring in recording art can also work in Internet companies such as NetEase and Tencent, mainly in games, such as various sound effects in games, recording of character dialogue and music, and publicity. For film music and sound effects and other work, the salary is very good and it is not as powerful as computer majors.