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What books on game planning can you recommend?

The basic abilities of a game designer are animation painting, film art, music, history, sociology, psychology, architecture, management, business, independent writing, etc. The books I recommend are all those I own. Recommended books are as follows: Introduction: "Panorama Quest Game Design Art" Animation and Film Art: "Shot Script Design" "Understanding Movies" "Original Shapes" Music: "Fu Lei Talks about Music" "Chen Danqing's Music Notes" History: "Vernacular Historical Records" Society Science and Psychology: "The Crowd", "The Origins of Totalitarianism", "Fanatics" Architecture: The Vacancy Management: "The Legend of the Man-Moon" "Humanware" Business: "Consumer Behavior" "Influence" "Human Behavior" Economic Analysis" "Priceless" Independent writing: Here you can see whether you like martial arts or fantasy 1. Martial arts: nothing more than all Jin Yong Gu Long's novels (I don't like martial arts, so I read few martial arts novels) 2. Fantasy: ancient works "The Divine Comedy" " "Paradise Lost", "Homer's Epic", modern works "The Lord of the Rings" and "Dragonlance Series". Finally, there are some books based on materials, which are equivalent to reference books: a series of books published by Taiwan Fantasy Base: "The Codex of Arms", "The Codex of Demons", "The Codex of Demons" Monster Encyclopedia", "Magic Knowledge Illustrated", "Heaven and Hell Illustrated", "Norse Mythology Illustrated", etc.